Sunday Stream Deck Tech (8/11/24) - Mr. Foxglove
Mr. Foxglove art by Anna Podedworna
Welcome back to another Sunday Stream EDH deck tech. Last week we built Gev, the Gus Bus, a wacky artifact-centric version of Gev, Scaled Scorch. This week, we're building a deck around Mr. Foxglove, a sly Fox who wants to draw cards and cheat out big creatures.
NOTE: One thing I forgot to mention last week is that we typically do not include a full land base on Archidekt. If there are non-basics we feel are vital to the strategy, we'll include those, but typically we assume the balance of the mana base will be filled with basics or cheap dual lands in order to remain in budget. So, if you notice that a decklist only has 60-something cards in it, think of the remaining cards in the deck as a build-your-own mana base.
If you're interested in checking out our streams, we go live every Sunday evening at 6 PM CT/7 PM ET on the EDHRECast Twitch channel.
Mr. Foxglove, the Exalted
Commander: Mr. Foxglove
Another week, and another Bloomburrow commander. Mr. Foxglove is a rare foray into the world of Bant for this stream, but does a few different things that we love to do. First off, "when ___ attacks" always makes for a fun commander. The more a commander has to be involved in a game, the better. The attack trigger is an interesting two-sided trigger that either draws you cards or cheats out a creature onto the field from your hand. Early in the game, you should be able to fairly deliberate with your choices depending on whether or not you'd like to draw a card or two or get a creature on the field. Late in the game, your card draw engine should be firmly online and you'll be able to easily take advantage of the creature cheating payoff.
If you're leaning into cheating creatures out, the natural path is to draw lots of cards early in the game, then cheat in something huge and disgusting like an Eldrazi and win the game by overwhelming the table. However, this is not a deck-building stream that's looking to build what a commander naturally wants to do. We're here to do something fun.
As much as we'd love to double up on attack triggers to be able to resolve both outcomes of Mr. Foxglove's ability in the same attack, that ability invariably requires red, which we do not have access to. Extra combats are also scarce in Bant, but we do have options. Enter Finest Hour.
Finest Hour is one of the few extra combat options available to Bant, which will allow us to get multiple Mr. Foxglove attack triggers per turn. It also has another interesting ability: Exalted.
Given that Mr. Foxglove wants to attack anyway, why not lean into it and go with a Voltron theme? Auras and equipment are typically the go-to options for Voltron strategies (don't worry, we have plenty of Auras), but Bant also has lots of access to Exalted, so let's see what we can do with that.
Exalted Support
Giltspire Avenger has the exalted ability we're building around, but also has a repeatable creature removal ability that can act as a deterrent against counter-attacking us and that we don't have to burn another spell slot on for a similar single-use effect.
Rafiq of the Many grants double strike to the creature attacking alone, single-handedly turning our 3/5 commander into a 4/6 double-striker, which is a far more daunting creature to block.
Sovereigns of Lost Alara acts as a tutor for all of the Auras in our deck that we want to be attached to Mr. Foxglove. Swing and go grab Strong Back for free? Don't mind if I do.
Sublime Archangel is one of the cards that really gives our deck some extra juice, and turns every creature in our board into exalted support.
Who Doesn't Like Drawing Cards?
Sram, Senior Edificer is a staple of any white deck that runs Auras and Equipment, and for good reason. We're running seventeen auras in this deck and one equipment artifact in this deck, so there will be plenty of opportunities to draw extra cards.
Frontline Sage is another piece of Exalted support, but also gives us the ability to draw a card without increasing our hand size, which could be important if we're trying to draw cards with Foxglove's ability.
Combat Research is a great Aura for this deck, allowing us to draw another card when Foxglove connects, and gives him a small buff and Ward 1.
Wizard Class remains one of my favorite enchantments. Not only is it an easy way to get unlimited hand size, but once fully upgraded it will give a significant buff to our commander directly from Foxglove's draw ability.
Cheat Creatures
Bruna, Light of Alabaster is the most popular Azorius Auras commander on EDHREC for good reason. Bruna's attack/block trigger is an absolute house that will give all of our Auras a second life if/when Mr. Foxglove gets removed and they go to the graveyard.
Ghalta and Mavren was a late addition to the deck, but it may end up being one of the most impactful. Sure, if you cheat Ghalta and Mavren out with Mr. Foxglove's ability, then you will not get your Ghalta and Mavren trigger that turn, but next turn you'll likely be creating some very large Dinosaur tokens or a lot of Vampire tokens with lifelink.
Kogla, the Titan Ape is consistently one of the most underrated green creatures to cheat out in Magic. On ETB, the 7/6 Kogla fights a creature, almost always getting rid of the biggest creature-based threat on the board right off the bat. Then, if he hangs around for a turn and gets to swing, you can start destroying artifacts and enchantments.
Storvald, Frost Giant Jarl is probably the most niche inclusion on this list, but I think there is a ton of value to be found here. First off, Ward 3 is a very powerful ability that effectively amounts to hexproof, and he gives it to all of your creatures. Then, on ETB, it can make Mr. Foxglove a base 7/7 creature which could put you in range for one-shot damage depending on how many buffs you're getting from Auras and exalted triggers.
Other Fun Toys
You know it. You love it. Colossification is classic silly staple of Voltron Commander decks to turn them into one-shot machines, and we have ways to cheat it out onto the field for free.
Abundance may be one of the coolest pieces of synergy in this entire deck. This deck is going to draw a ton of cards, and when it does, Abundance gives us the option to go find a nonland card and put it into our hand instead. If we get a creature, that's another option to cheat out. If it's an enchantment, that's extra value on board and probably extra power for our commander. This ability having the "may" caveat turns this from just a fun inclusion to a legitimately powerful synergy piece.
Remember how I said we want to draw lots of cards? Well, Archmage Ascension can pay that off in a big way. Any turn we draw two cards gives us another quest counter on Archmage Ascension, then once we have six counters on it, all of our draws turn into tutors, which is a very clear and obvious win condition.
Psychosis Crawler is another potential win condition, paying off our copious card draw with widespread damage. Easy as that.
Closing Summary
I'm biased, but I think most of the decks we brew are interesting and fun to play. That said, I think Mr. Foxglove is one of our most interesting. Not because Bant Voltron is an especially unique strategy, but because this deck has a chance to have some big, explosive turns that dramatically shift the balance of the game just by cheating something big out to the battlefield. In the meantime, you should be drawing lots of cards to give you plenty of things to do and ways to keep your strategy moving forward.
As mentioned earlier, if you like this deck and want to help us build other unique and fun decks on a budget, be sure to check out our Twitch streams every Sunday evening!
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