Do Your Worst - Colorless Tokens
Hello, everyone! Welcome to another installment of Do Your Worst, where we take a popular archetype and find the most unusual home for it! I'm your host, Philomène, and in this column, we'll be looking at decks that should not be – or should they?
Today, we're investigating Token decks! They come in a variety of shapes and sizes, but they usually focus on creating a large amount of token creatures, pumping them up with effects, and turning them sideways for the win.
Tokens have existed since Alpha (), and could be considered as ubiquitous as +1/+1 counters in Magic: the Gathering. As such, pretty much every color in the history of the game has been given access to this mechanic in one form or another. Trying to find the worst color for this archetype will not be easy... or will it?
Naya and Simic are the leading colors of the archetype, followed by Selesnya, Golgari and Orzhov. The most popular commanders for this archetype are and , which is no wonder: they have the ability to double up on token production, which is nuts. Newcomer is not to be dismissed, however, as he can often win the game when he comes out. hangs in fourth place, in front of .
I think we can agree that white and green are disqualified outright. Red is no slouch either, and so we will avoid it as well. Blue being part of Simic is just too synergistic and has received too much support for tokens over the years. Then there's black... which is part of many Golgari and Orzhov token decks! That will simply not do.
No – where we're going, we don't need colors.
Usually, this is the part where I would look for a commander that can guide me through the deckbuilding process. Unfortunately, with only 11 legendary creatures to choose from, I feel like that's a little backwards. Will we be making a majority of s, or maybe Myrs, or even ? Will we want , a , or ? No one knows. We'll check in later when we know a little more about the deck.
Colorless Is More
So, how can we generate some tokens?
If anyone lets you untap with, you're in for a good time. Each token has the ability to replicate, so the rate gets very good at one mana for a 2/2, and it gets exponential! I've been impressed by this card. is awesome, even if we only have three other ways to make Myrs. is surprising if we have some creatures in the graveyard, and we casually have nine Constructs in our deck, so the tokens might get big! is a big mana sink, and will trigger on almost anything we play, making 3/3 Golems pretty reliably.
Sword of Dungeons & Dragons, are decent token-generators. Staying with Equipment, and might prove useful. , , , , and are all pretty slow in addition to being big mana investments, but they do allow us to create tokens each turn.and, if your group agrees,
Now, how can we profit from going wide?
My mind immediately went to. Who doesn't want a 10/10 with flying, vigilance, trample, lifelink, and haste? Speaking of haste, is a fantastic way to get some use out of our creatures immediately. can let us attack with impunity. , , and are decent anthem effects, but not as good as or the best card in our deck, .
Fifty Shades of Colorless
It's easy to get distracted by all the pretty artifacts, but we have to make sure our deck runs smoothly.
We're going to benefit from having a lot of small creatures, so mana dorks like, , or can not only ramp us when we need it, but punch face when they get bigger. We're running a lot of artifacts, so and seem reasonable. is less a mana rock than a win condition, but it does help us ramp, even if it's going to draw us a little bit of hate.
is a busted card, and we like those! can usually replace itself the turn it comes in and draw us a card each turn. Remarkable! has a really good rate, so maybe we'll keep this in mind when choosing our commander. isn't card advantage, per se, but card selection is also good. is a nice draw engine, and lets the top of our deck be an extension of our hand. Then we get into some clunky colorless card advantage, like , , and .
This is where it gets a little dicey!is at least decent, if telegraphed. I will stand by : it deters valuable creatures from attacking you, for a while at least. and are the kind of low-costed, instant-speed interaction colorless decks need more of. The sorcery speed on really hurts and we give our opponents some Oxen, but it's not terrible... right? , , and are expensive, but effective.
makes sense in a deck that wants to make a lot of creatures. For board wipes, and will do the job, the latter doubling as a card advantage engine.
refuses categorization as he is both ramp and card advantage, while is just an all-around useful artifact. lets us play at instant speed. In the event of a board wipe – which will undoubtedly happen since our only goal is to swarm the battlefield – lets us rebuild quickly. We have a surprising number of artifacts that tap to draw cards or create tokens, so looks like a no-brainer here.
One of the strengths of being a colorless deck is that our mana base can pretty much be all utility lands. At almost no opportunity cost, we can have lands that double as spells when we don't have what we need in hand., , or can generate some tokens. and can draw us cards, and the latter costs no life to activate because we have no colors in our commander's color identity! is a board wipe, is graveyard hate, and can stabilize our life total for a pretty cheap cost.
I Am (a Colorless) Legend
I think it's clear now thatis our best choice of commander. Not only does it untap with basically every nonland card we play, it also wears our different Equipment really well, and it plays nice with . It's just a decent threat all on its own. Sure, might be powerful and all, but I think is more synergistic. There's a case to be made for , but we only have seven legendary permanents with relevant abilities in our deck, so I doubt it'll be that useful.
Let's see what we got when we put all of these cards together!
Traxos | Mono-Grey With a Splash of BrownView on Archidekt
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The Road (Color)Less Traveled
To be perfectly honest, I actually started with brewing a mono-black tokens deck for this article, with and as Partners. I just thought I'd share it here for those interested! But I think going colorless makes for a more interesting (and a little worse!) deck.
The main takeaway for me is that there are a lot of colorless cards that create tokens. Colorless decks always seem to gravitate around either artifacts or Eldrazi, and it was fun trying to brew something a little different. At the risk of repeating what has already been said in the community, I do have to say that the limited choice of colorless commanders is a real bummer. Maybe Wizards of the Coast will print a new one in The Brothers' War? This year, we only gotand . Not particularly exciting for our colorless enthusiasts!
So, how would you build a colorless tokens deck? Isa good choice of commander? Is there some sweet card or synergy that I missed? Let me know in the comments! I'm Philomène, and this has been Do Your Worst. See you next time!