Dungeon of Death Upgrade Guide

Welcome to the Nitpicking Nerds Precon Upgrade Guide for the Dungeon of Death deck, where we examine which cards are worth cutting and adding in order to transform this low-power precon into a dungeon-venturing reanimator deck! 

When upgrading a Commander precon, it’s important to focus on the commander’s strengths and stick to a main strategy to avoid the deck becoming unfocused. Trimming cards of wildly differing strategies will help keep the deck focused and increase its overall synergy. It’s also important to power up the deck’s win conditions, and when possible, to include win conditions that don’t just involve combat damage.

Sefris’s deck is looking to fill its graveyard and venture into the dungeon as much as possible, and win by completing those dungeons to reanimate massive game-ending threats.

Now that we know what we’re looking to do, it’ll be easy to start making cuts.

First to go are the cards that are meant for other decks.

Now it’s time to cut the cards that are just too weak to keep.

These next cuts work with Sefris, but can be upgraded by a substantial amount.

Here are the cards getting cut from the reanimation side of the deck.

  • Sunblast Angel and Meteor Golem are extremely mediocre reanimation targets, and we’re staying away.
  • Grave Endeavor, Revivify, and Victimize are reanimation spells that are too expensive when compared to other options. We can also cut down on them, because Sefris should be doing it nonstop!

Those cuts left us plenty of room for amazing ramp, card draw, venture synergy, and more.

Dungeon of Death did Sefris dirty by barely taking advantage of her ability to venture on each player’s turn. Let’s do her justice!

Now it’s time to bring back the biggest and baddest creatures possible.

Finally, the lands:

That concludes the full list of adds and cuts for the Dungeon of Death precon! Now get out there, fill your graveyard, and venture into the dungeon until you’ve reanimated enough monsters to close out the game!

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