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Forgotten Harvest - Brudiclad and the Seven Dwarves
, in the magical land known as EDHREC, there was a collection of sad, neglected cards, each played in 300 decks or less. But these cards knew that, despite the minimal amount of attention they garnered, one day their prince would come and use them in some amazing strategy no one else was playing. That prince was named Forgotten Harvest.
You'll have to forgive my fanciful introduction, but today we're all about fairy tales in this edition of Forgotten Harvest. Specifically, we're going to look at the new Throne of Eldraine card,. Now, we're limited to only using seven copies of this card in the deck, which is better than the traditional one copy, but is probably going to need some help if we want some really big Dwarves. Thus, we're going to pair these with a copy/token strategy led by the great .
The goal here will be to build up an army of Dwarves that all pump one another, and then either grant them evasion withor , or clear the rest of the board with something like , before making one big attack.
We'll start by talking about how we can reliably get at least a couple of theonto the battlefield from our deck. Then we'll get into some options for turning our existing creatures into one of the Seven. Finally, we'll cover some great and underplayed token-making options in Izzet. How does that sound?
Don't be Bashful!
According to math, you've got a 41% chance of drawing one of thein your opening hand. And while Izzet isn't well known for its creature tutors, blue does make it pretty easy to get a second copy of something once you have your first. For instance, is a great way to knock through a chunk of your deck on the hunt for a second Dwarf. It also can hunt for a basic land, should that be needed instead. For that second reason, especially, I think this card could see play in more than the 81 decks that use it right now.
Should one of yourstill be in your hand, you could always use an activation from to nab a second. It's understandable why such a card that depends on multiple copies to be relevant would see so little play in Commander. I mean, it's only in 5 decks right now on the site! F-I-V-E!!! is the likely culprit, pushing out of and decks. For this deck, though, given the upper limit of seven copies of our Dwarves, the Hall is going to play so much better, and be worth the mana investment. If you'd prefer this ability, but in creature form, I also recommend the recently-printed (only in 9 decks).
When you want to get another Dwarf into play quickly, perhaps even as a combat trick, nothing beatsfrom Stronghold. For a measly blue mana, you can swap out a token at the end of an opponent's turn for a second copy of . Again, this isn't the strongest card for your typical singleton build. Nor does it play well with decks where, odds are, you'd end up just trading one Petitioner for another. This is verified by the 13 decks that use it on the site. Here, however, it's a champion!
Because I'm Happy!
There are so many great clone and copy-making cards in Izzet, and they all see plenty of play. Cards like, , and have become auto-includes in typical decks. There are also a few not-so-well-known cards that can create a similar effect, and help to boost our to the max.
is a great eighth copy of when on the attack. Plus, it has the added versatility to become a second copy of should the moment call for it. It's only in 188 decks right now, but this clone ability in mono-red is a rare thing. Couple that with red's evasion options and the number of cards red has that trigger abilities on combat damage, and this card seems very undervalued, generally speaking.
Then, there's one of my favorite Magic cards:. It can make any of your creatures into a in name, adding one more round of +1/+1 to all of the Dwarf brethren. It combos very well with , letting you grab any creature out of your deck and drop it onto the battlefield. Even the +1/+1 boost from the Equipment is relevant, when played with the self-immolating card . needs to see play in more than the 51 decks that currently use it. Please help me out by looking out for other potential uses.
What's Up, Doc?
The last piece of this deck is to ensure there are plenty of tokens that we can turn into our copiedusing Brudiclad's ability. Along with standard token-making options like , , and , I've also included some lesser-played options for getting our token numbers up.
One of the first places I looked for red and blue token production was the cycle of token-creating Spellshapers from Future Sight. All of these creatures are underplayed, including(86 decks), (64 decks), and (129 decks). Now, none of these cards are going to provide an explosive swarm of tokens a la , but they all come out early and can generate steady tokens for several turns in anticipation of with a huge payoff. These tokens can also be great for chump blocking or sacrificing to .
A card I'm surprised that I get to talk about,, feels far too good compared to the number of decks that use it (259 at the time of writing). I guess I have the lack of Brawl deck availability to thank when discussing this powerful token generator. Four mana feels like a steal when you get to draw a card and create a 1/1 flyer. On a five-mana 5/4 body with evasion, this Faerie is all kinds of good. Hopefully with the second print run of the Brawl decks we can see its numbers go up.
Here's the final decklist:
Brudiclad and the Seven Dwarves
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It's Home from Work We Go!
Thus we conclude the tale of Brudiclad and the Seven Dwarves as told by Forgotten Harvest. As we've now wrapped up storytime, feel free to leave your questions, comments, and snide remarks in the comments section below. I'll be there thinking of more ways I can usein Commander builds, expounding on the benefits of Spellshapers, and waiting for .
If you've got a neglected card in 300 decks or less that you'd like to see highlighted on here, or a particular strategy that you think needs more love, let me know! I thrive on reader suggestions. Until next time, may you live!