Grave Danger - Upgrade Guide
Can you dig it?
Hello dear reader, and welcome to EDHREC’s Precon Upgrade series! This series has Partner With the Precon Primer series, where we thoroughly review the latest preconstructed decks. I’m Nick from the Scrap Trawlers, where we do EDH on a budget, and I previously reviewed the Grave Danger from the Starter Commander deck series. Today we're digging up old friends to stitch together a more powerful version of the precon. To start, let's look over the original list:
Grave Danger Started DeckView on Archidekt
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While not the most powerful option for a Zombies deck,fly under the radar and provide value and longevity throughout the game. Unlike some Zombies decks that care about creature quantity, our focus is on quality. Creatures with enters the battlefield and dies triggers can be looped to overwhelm our opponents with superior card advantage and repeated removal. To get there, we'll need to add cards that fill our graveyard to transform it into an undead toolbox; reanimating whatever tool we need to solve a problem, or become one.
A graveyard without bodies is just a yard with fancy fencing. To fill our gated community we'll addand . These have both enters the battlefield and dies triggers to double their value. While has neither, it does provide a free for us every turn to keep things moving.
Diversifying our card advantage is a good way to ensure we don't lose to an untimely. comes down early and works in tandem with our commander, drawing a card whenever we cast a zombie from the yard. filters a card and is a strong chump blocker. can net a ton of cards in the late game and staying ahead of our opponents.
What if we need a specific zombie right now?and can tutor exactly what we need straight to the graveyard for casting. When that's not fast enough, puts the creature directly onto the battlefield, and doubles as a sacrifice outlet.
Speaking of sacrifice outlets, we'll want ready access to one so we can continue looping creatures and accruing value.and can do it for free, and can come in for a surprise kill if you're crafty. is an oldie but a goodie, and while it only hits nonblack creatures its a great rattlesnake that can gain you political favor.
's once-per-turn reanimation restricts us from going too crazy, so let's add a few more recursion options. can grab any instant or sorceries you may have milled. is a fun include that doubles as a sacrifice outlet to bring a random zombie into play. When we want to be less random, is a great finisher to bring everything back.
To cap off the additions, let's add more removal.is a supercharged version of , removing up to 9 of your opponents creatures! and provide instant speed support and utility via counter spells, removal, and even more card advantage.
Time to discard some flesh. Since we can only cast zombie creatures from our graveyard, anything that's not a zombie is less valuable to our plan.is an easy cut. is better suited for go-wide strategies. is a little too slow to make an impact.
We also need to lower our curve to ensure the zombies we do find in our graveyard can be cast reliably.has a wicked kicker ability for 10 mana, but not much else. We've added a few smaller self-mill creatures, so is an easy swap. is better placed in decks with lots of zombie tokens.
As I stated above, we care about creature quality over quantity. While tokens are nice and can go a long way to provide sacrifice fodder and death triggers, some of them can go, especially those we can't cast from the graveyard.isn't always reliable, and doesn't provide enough value for the cost. does provide an anthem and a total of 6 power, but these aren't the abilities we're looking for. is straight outclassed by as a removal option.
Out:, , ,
Since we're not going wide, some of the zombie lords likeand can go since they don't have enters or dies triggers. does, but we'd rather cast anything else from our graveyard. We've added a few great sacrifice outlets to replace the costly
Out:, , ,
Lastly, we'll remove of some of the more lackluster cards.and are very narrow as removal options. is too slow and telegraphed. just feels weird in a zombie deck, and we've enough sacrifice outlets to get the job done.
Out:, , ,
Let's check out our final creation!
Grave Danger Starter Deck UpgradedView on Archidekt
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With 1/3 of the deck being zombies, Gisa and Geralf will now more reliably hit at least one zombie with their trigger. Those zombies will also have a larger impact on the board when you bring them back. We also removed the go-wide token sub-theme and added better removal options. All 18 of these upgrades will only cost around $8! What did you think of the upgrade? Do you prefer a more token-based strategy for zombie decks? Do you think Grave Danger is completely outclassed by the Undead Unleashed precon? Sound off in the comments! If you're looking for more Scrap Trawlers content, follow us on Twitter, Youtube, and Twitch! Until next time, dear reader, remember to budget...before you buy it.