Jake and Joel are Magic - Jorn, God of Winter | EDH Three Ways [Commander Strategies for Every Player] Snow Kaldheim

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Jorn, God of Winter is a new Sultai, Snow Commander, joining the Magic: the Gathering multiverse, from MTG's newest set, Kaldheim. In this video of Jake and Joel are Magic, Joel offers 3 different strategies (for every player) for building Jorn, each doing its best to utilize this new Snow Commander to the best of its abilities! Jorn offers a unique ability that allows you to copy a permanent if it was the target of an instant or sorcery spell you control. It seems very narrow but there is a lot of fun stuff you can do. In the strong category, we start things off with copy effects that also target, since Jorn will get additional use from these type of effects, followed by fun: tap things down, and finally, the mean way will focus on bounce effects, we return things and win through tempo! What are the best ways to build Jorn and get the most out of this new mono-blue, changeling commander? Is Jorn worth building in EDH and what is the best Jorn deck? There is a lot to go over! Check out the video and thanks for spending your time with us!

About the Three-Ways Series:
Some people like their chicken wings sweet while others prefer them scorching hot; either way, you are eating chicken. Magic the Gathering is a game with many different rules and building a Commander deck that works takes some time and strategy. Understanding the commander of your deck will help inform a deck-building plan that works for you. In this series, Joel discusses commander strategies for every player. This broad-strokes approach will give you a basic breakdown of the commander and three different ways you can build your deck to work with its abilities, without providing a full deck-tech.

What is Commander:
Commander, officially recognized on June 17, 2011, originated from a format called EDH (Elder Dragon Highlander-- there can only be one). The first time we played EDH was around 2009. It is easily the best way to play Magic: The Gathering. The idea was to have a casual format with 100 cards and only a single copy of any one card, with a General: a singular Legendary Creature card in its own zone that can be cast any time, once you have the mana for it. If your general is removed, it goes up by a casting cost of 2 for each time it is removed. Once WOTC officially recognized the format and printed the first Commander product, your General was instead called your Commander and instead of the format being called EDH, it instead became recognized as Commander. If you ever hear anyone say EDH, they are talking about Commander. Make sure to know the cards that are banned in the format before building your deck (listed below).

Commander Banlist:
https://magic.wizards.com/en/game-info/gameplay/rules-and-formats/banned-restricted

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Jake and Joel are comedians living in Los Angeles and Boston, respectively, with a passion for Magic: the Gathering and all things Standard, EDH, Finance, & MTG Arena.

We post new videos every week, covering all things Magic the Gathering, MTG Arena Gameplay, Standard, Commander, and MTG Finance!

Please reach out if you want to chat! You can find us on Twitter, Instagram, and Twitch - links above. Email us at jakeandjoelaremagic@gmail.com

-Title Song provided by The Passion HiFi
Song: Keep Fallin
Link: https://soundcloud.com/freehiphopbeat...

Executive Producers: Jennifer Moseley & Annie Bond

Card images courtesy of Wizards of the Coast and Scryfall.com:
www.scryfall.com

*This video and all videos on this channel are in no way intended for children (kids) nor do they intend to target children as an audience in any way, shape, or form.*
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