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Ranking Every Land with EDHREC – 2019 Edition
Here Comes A New Challenger
Normally in this article series, I rank every land in Magic based on how many decks they're included in on EDHREC. However, due to a variety of factors, most of the lands that came out this year were not on that list. So because I am a huge junkie for "best of 20XX" lists (and because I want an avenue to talk about) let's take a look at how the lands from 2019 stack up.
Three quick disclaimers:
- These lands won't actually appear on the regular list in the Ranking Every Land series, since we've already passed by the sections where several of them would have appeared. The numbers they're given is where they would be if I put them on the list now.
- Lands from Ravnica Allegiance and War of the Spark won't be on here because they were old enough to make my original list.
- These cards are still actively being tested by players, so don't be surprised if a week later, these numbers are pretty different.
No more talk! Let's speed-run through 2019, starting with the worst land of the year.
364:: 158 Decks
How many of you remembered this card came out this year? I don't blame you. It's not like snow decks need more snow lands when every single basic they play taps for snow mana. They also don't really need creature lands, so while the ability that prevents creatures from untapping is cute, it's clear why this is chilling down here with .
Over, Under, or Just Right? Just Right: The 14th-best snow card.
334:: 325 Decks
321:: 393 Decks
295:: 616 Decks
These poor Eldraine common lands, overshadowed by other members of the cycle..... A year from now, no one is going to remember what these cards do. Only triggering when you control three basics of the corresponding type basically restricts these to mono-color decks, and the abilities on these ones are pretty subpar.
Over, Under, or Just Right? Just Right: I sometimes think about playingin , but it just doesn't seem worth it.
316:: 452 Decks
I know what you're thinking: "Oh joy. Another." And yes, it is, but this one is at least playable. Let's not forget that is in over 2,000 decks, and this card is just better in every way. Look at it like a utility land. It's basically a double that also fixes for five-color mana if you have to. I'm not saying this is a great land, but I'd put it in the category of 'just barely playable'. Certainly better than .
Over, Under, or Just Right? Underplayed: It's even okay in colorless decks
281:: 780 Decks
Not a lot to say here. It's good in Knights tribal, but not anywhere else. I don't know why they put "Equipment" on this card. There’s not many colored Equipment. I guess if you really need to cast that on time.
Over, Under, or Just Right? Just Right: I think this card is the second tri-land that isn't part of a cycle. I leave figuring out what the first tri-land to do this is as an exercise for the reader.
260:: 1,001 Decks
242:: 1,237 Decks
210:: 1,759 Decks
I'm surprised the entire cycle of Castles cracked 1,000 decks. I suppose if you're in mono-color decks, you might as well play these. They enter untapped almost every time, and none of the abilities are useless. None of these three Castles excite me, but I don't see a good reason not to run them. I expected middling numbers for these, but apparently people are crazy excited to put these in decks, or opened enough packs to randomly get one of these.
Over, Under, or Just Right? Just Right: Similarly to the legendary Kamigawa or Legends lands, I wouldn't go out of my way to find these, but if you own them, you aren't making your deck worse.
228:: 1,571 Decks
Saves commander from removal,, , or niche effects like ? Check.
Triggers enter-the-battlefield effects off of commanders like? Check
Jank potential with commanders like? Check
Appeals to Spikes by being a busted combo piece in decks like? Check.
All that and only 1,500 decks and $4? Something is very wrong, and I don't know what.
Over, Under, or Just Right? Underplayed: The only thing I can figure is because it's from a Commander precon set, some people don't know it exists!
220:: 1,658 Decks
Every time I look at this card, I am deeply underwhelmed, but every time I try to come up with a reason not to play it, I come up blank. Sure, it's glacially slow, only works late-game, and there's a ton of lands that do way more than this card, but decks need card draw. Colorless, mono-white, mono-red; these decks need this card. There's little cost to playing it, and these decks don't mind if they get flooded. I can grumble all I want, but I probably should be playing it.
Over, Under, or Just Right? Just Right: I will absolutely blamewhen I draw my 14th land off of it, though.
203:: 1,917 Decks
I'm not a fan of this card. The obvious comparison tois . has to be in a mainly black deck to get the most advantage of it, whereas can go in any black-inclusive deck, which means more commanders like or can take advantage of this card.
There's just nothing in mono-black that cares about the top of your library, and when you aren't abusing it, "top of library" stuff is really bad. In most cases, you don't get access to the creature until next turn, and it's clearly telegraphed what your plan is. You could play a real land like . Even the stupid is better than this. This just feels so slow.
Over, Under, or Just Right? Overplayed: It looks okay, but actually talking through it, it just seems bad.
195:: 2,083 Decks
192:: 2,154 Decks
Unlike the other three Castles, I think people were sleeping on these two. I still wouldn't consider these outside of mono-color decks 95% of the time, but these effects are decent. Locthwain looks like it will hurt, but often you're not drawing when you have five cards in hand. However, when you have two or three, you're definitely more willing to pay a couple life to draw some extra cards.
Vantress is amazing! Scry 2 is a perfectly fine mana sink on its own for control decks to use spare mana on, but there's also so much synergy with it, fromto to . I might even consider this one in non-mono-blue decks, with the heavy asterisk that you should just assume it always enters tapped.
Over, Under, or Just Right? Underplayed: Not by a lot. Maybe 3,000 decks each?
179: The Horizon lands: 2,348 Decks
(, 3,607 Decks; , 3,466; , 2,747; , 2,220; , 2,049)
I said that the average of this cycle was much higher than Shocks and Battle lands as some of the best dual lands in Commander. Untapped mana that hurts but also replaces itself late-game. They're Cycling lands fused with pain lands. What's not to like?, but as it turns out, they're almost identical. Whoops. Guess those price tags are more restrictive than I thought, which is a shame. These are up there with
Over, Under, or Just Right? Underplayed:sees twice as much play as but costs the same. Something needs to happen here.
160:: 2,843 Decks
It's amazing what the word "hexproof" can do to a card. Lands decks, sacrifice decks, untap shenanigans with ... the only place I don't like it is when folks treat it as soft ramp. Listen, the one time you have in hand does not make up for the ten times this is in your opening hand with no third land.is in less than 1,000 decks, and is in almost three times that many. I don't need to tell you why this card is good. This card was hyped to here and back so much, I'm surprised it's this low on the list.
Over, Under, or Just Right? Just Right: The amount ofdecks playing this card has grown from 30 to 60. Send help!
145:: 3,483 Decks
You know I joke about these lands with basic land types being pretty lackluster, but when they swing too far the other way, suddenly everyone is playingin their mono-blue deck to put a on top of their library every turn with .
If you don't have fetches, the Island subtype will basically never come up, but in mono-blue, who cares? That top of library clause is an easier pill to swallow due to the high card draw and synergistic cards like.
Over, Under, or Just Right? Just Right: Outside of mono-color, I wouldn't try it. Seems like it would enter tapped too many times.
111:: 4,795 Decks
It is truly amazing that a slightly betteris this expensive. I usually prefer untapped mana in my early turns, but this has upside later, which is cool. Another land among many for .
Thing is... it's $20. It's a fine card, but $20??? For a rare in a Standard set that is a slightly betterafter turn three? I'll give this one its due, but don't feel like you need this land when it'll still play exactly like an on your first turn.
Over, Under, or Just Right? Just Right: Call me when it rotates out of Standard and the price plummets.
101:: 5,217 Decks
The dreaded specter of the 'top of library shenanigans' returns again, but I won't deny that a repeatable way to get any enchantment back for this little mana at instant speed is very appealing. I'm certainly sold on this in Enchantress-style decks that can draw a ton of cards like. These decks can mitigate the card disadvantage and sometimes draw the returned card in the very same turn. In random enchantment decks like ? I don't know. It's just so clunky, but I see the potential. I'll give the cautious okay.
Over, Under, or Just Right? Just Right: A year from now I might change my mind, but I've had my soul crushed byenough to know how good these can be.
92:: 5,321 Decks
This is definitely my favorite land of the year. Now ramp decks don't have to worry about playing things like win conditions. Suddenly, ramping forever can actually just win you the game. Stuff likenot only finds reactive answers but can now find a proactive win condition besides . Cards like that could provide a ton of ramp might just accidentally win you the game when you cast them. It's a tapped colorless land, so I won't say there's no downside, but how many lands can you say are also active win conditions? I am very happy this card is in the top 100. It's in my top five lands of all time.
Over, Under, or Just Right? Just Right: I've even considered putting this in my mono-blue deck.
58:: 9,932 Decks
This card will probably crack 10,000 decks less than a year after it's been released (and heck, probably will have done so by the time this article is published!), which puts it in the realm of a Commander staple. There's not even that much to say about it. It doesn't fetch for dual lands, but it does still fix your mana, and can even get snow basics if you like. Plus you don't need to spend a fortune on Shocks to make this card work. Just like, the only thing holding it back is that price tag. Again, don't feel like you need this to play Commander when budget alternatives already exist. Still, this is definitely worthy of the title "Best land of 2019."
Over, Under, or Just Right? Just Right: And I, in my foolishness, thought this would be a budget card. Oh, how naive I was.
Onward and Downward!
And that's a wrap! Did I do these lands justice? Did I miss something cool with one of them? Let me know what you thought about these lands in the comments. Next week, back to our regularly scheduled programming.