Gemstone Mine - The State of Blue Counterspells -- Part Two

It's time to dig deep again as this week we take a look at all of the best counterspells that Blue has to offer, starting from the free all the way up to spells at six or even seven mana! "The best" counterspell isn't always the best choice for your deck, and sometimes a card […]

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Gemstone Mine - State of Blue Counterspells -- Part 1

It's time to dig deep again as this week we take a look at all of the best counterspells that Blue has to offer, starting from the free all the way up to spells at six or even seven mana! "The best" counterspell isn't always the best choice for your deck, and sometimes a card […]

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Gemstone Mine - Level Up! Destigmatizing Counterspells

A short Level Up moment: counterspells are a part of the game, but they can draw a lot of ire. While it can feel frustrating to have your spells countered "before you even got to use them", it's important to keep in mind that blue's counterspells are not all that different than Black's creature removal […]

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Gemstone Mine - Toluz's Sickening Cuts -- Instant Brew

One of the most painful parts of brewing a new deck in Commander is often making cuts to a deck. Let's face it: trying to decide which cards will make the cut and get sleeved up to bring to the table is one of the hardest parts of the process. Today, we're going to sit […]

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Gemstone Mine - Toluz's Sickening Dreams -- Instant Brew

One of the ways that many Commanders send you on a deckbuilding journey is to turn your assumptions about what makes a card fit into your deck upside down. Some of our favorite commanders let us completely change our evaluation of cards. This week, we go on such a journey with Toluz, Clever Conductor as […]

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Gemstone Mine - A White Counterspell? -- Multifaceted

If the player with a blue deck is tapped out, that means you're safe from counterspells, right? Sometimes, but not always! Wizards of the Coast continues to experiment with card design in white, and this week, we're taking a multifaceted look at one of the new designs from Streets of New Capena to look at […]

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Gemstone Mine - Black's Share of the Color Pie

Last year, we jumped on the updates that White could expect to see after Mark Rosewater's Mechanical Color Pie Update for 2021, and it's about time we started to talk about some of the other colors! This week, it's time to look at Black's share of the Color Pie! With strengths like unconditional tutors, creature […]

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Gemstone Mine - Level Up! Getting Milled or Gonti'd #shorts

A short Level Up moment: how to stop worrying about random mill, random Gonti. It's important to understand that these effects rarely have a meaningful effect on the game, and it helps to think of a card that's being milled away or stuck in exile by Gonti as being the bottom card of your library. […]

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Gemstone Mine - Exploring Landfall -- Deck Strategies

There are a number of popular strategies in Commander, and one of the most popular is Landfall! Lands decks in Commander can sport some very powerful value engines. This week, we Explore the strategy of Landfall, delving into what Enablers they tend to favor, what their Payoffs are... and of course, how to tackle an […]

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Gemstone Mine - Casual Decks -- Deck Alignment

There may be no topic more heated in the Commander community today than what defines a "casual" deck. This week, we're taking a look at one definition suggested by friend of the show Sage of Fables in another episode delving into their deckbuilding rubric! 00:00 Introduction 01:13 Defining "Casual" Decks 03:04 ETB Tapped Lands 04:40 […]

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