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Too-Specific Top 10 - Double the Mana
Double the Fun!
Welcome to Too-Specific Top 10, where if there isn’t a category to rank our pet card at the top of, we’ll just make one up! (Did you know thatis the only non-permanent mana-doubler in black?)
From the earliest days of EDH, one of the most powerful and game-warping things you could do was to double your mana. Throwing down adidn't just change the game for you, it changed the game for the entire table. With that in mind, many actually preferred to keep things a bit more selfish and use a instead. And then, right as Commander started its initial push towards becoming a real format, here came and . Since then, there's been a few more green mana-doublers, so I figured, why not do a top ten of this classic archetype?
Top 10 Green Mana-Doublers
Oh, that's why. I mean, sure, I could have expanded the list out by including things likeand , but that wouldn't be in the spirit of Too-Specific Top 10 now, would it?
No, there was only one thing to do.
Top 10 Non-Green Mana-Doublers
Criteria: Non-green cards that can add extra mana whenever you tap a land or permanent, such that you end up doubling (not tripling) the mana that said permanent would provide under most circumstances. As is tradition, all results are ordered by EDHREC score.
(103 Inclusions, 0% of 274,502 Decks)
If the inclusion numbers didn't make it clear, let me state it plainly:is not a good card. On top of that, it's both confusing and annoying to actually figure out every upkeep. Still, it is technically the last in line for non-green mana-doublers, so here we are at #10!
Let's move on to #9, shall we?
(828 Inclusions, 0% of 268,647 Decks)
Do you have a spare thousand dollars? Do you play a mono-red deck? Well, then you could be doubling your mana! Forget , was the original mana-doubler in EDH, provided you had the pocketbook for it. The real question is: if this cost $10 instead of $1,000, would people still be playing it? Because not only are there cheaper options out there, there are also different ramp options in red now, and which do more work. Whether it's or , there are a lot of ways to end up with way more than double your mana in red, and a lot sooner than turn five.
(3,148 Inclusions, 1% of 268,647 Decks)
If you'd rather everyone join the party, then there's always. A group hug favorite since before the strategy even had a name, just recently had a new commander hit the top of its page that is anything but.
Returning to the days of yore when mana burn kept cards likein check, punishes decks that don't have a mana sink available at all times, while makes that math ever more difficult. Even if you aren't operating with mana burn, however, there are still all sorts of mana sink commanders that make worth your time. coming down with a on the table is essentially game over. decks like giving people more mana to draw more cards, especially if they have also made them discard all the cards they have, all of which can eat through some life totals. And does a great farce where he pretends to be a group hug deck, but don't trust him! If is too dangerous with her mana sink and a , then Kenrith absolutely is.
(3,355 Inclusions, 1% of 241,002 Decks)
Setting aside that immediately goes infinite with in a simple fashion, is just... a powerful card. It's the first thing you look to include in a colorless EDH deck, an artifact creature deck, or even a Morph deck. That is a huge subset of archetypes in the format, and as such I only expect this thing to get more popular as more people discover it. The fact that colorless decks by nature get easier to make with every passing Magic set will also make this a hot commodity over time, but it still wouldn't hurt if Wizards would just print a colorless precon already and print this into it!
(5,091 Inclusions, 2% of 284,294 Decks)
missing the days of a successful Mono-Black Control deck by a single rotation, and not even coming close to being fast enough to compete with the combo decks of the time. Still, Commander is not Standard, and your mono-black deck is likely to find a turn five or six where this innocuous little sorcery results in game-winning amounts of mana .has been a pet card of mine since it was originally printed in Urza's Destiny. Unfortunately, it never hit the big time in Standard,
So, my only question is this: why is this only in 5,000 decks, whencosts nearly $100 and is in 30,299? is a lower point of entry in terms of both mana and price tag, resulting in more mana for a single turn than Coffers could provide for the same turn (especially since you can play another Swamp instead of the Coffers itself). Sure, it doesn't stick around, but given how fast and efficient the meta is getting, wouldn't folks rather see the more efficient option that results in a game-winning turn now, rather than next turn?
(5,858 Inclusions, 1% of 548,693 Decks)
It's no, but also works for all five colors and is about one-hundredth the cost. I'm not sure that this is still the auto-include that it once was in mono-color decks, given that most of them can now do better than doubling their mana next turn for five mana. Black has cheaper mana-doublers (as we'll soon see), green has cheaper mana-doublers and ramp to go with it, and red now has Treasure and rituals for days. That just leaves white and blue, and I'm not actually sure that white is going to care for paying this much after we get through "The Year of White". If , , and are any clue as to what's coming, then paying five to double the amount of mana you get from a pile of you just purposefully dwindled to keep your shenanigans going is just not going to be anything that anyone is interested in doing.
(6,079 Inclusions, 2% of 284,294 Decks)
Speaking of black mana-doublers,! While it is a bit pricey at six mana, it's also a threat to end the game at any time with its pump ability, so there's some payoff for having to wait a little longer. Still, there's really no hiding the fact that this is a second copy of , and not even the first copy, which raises the question: if you're buying into my argument, do you have room for a fourth version of this effect?
(9,143 Inclusions, 2% of 548,693 Decks)
Some of you were saying, "Wait, fourth version?" to yourself just now, and may have been scratching your heads. Well, scratch no more, because I was talking about! With how reasonable snow-covered lands have gotten with back-to-back printings in Modern Horizons and Kaldheim, there's no reason not to be playing this mana-doubler in every mono-color deck!
...What's that? It costs $65? Ah. Well, back to three-mana mana-doublers in black then, I suppose.
(11,495 Inclusions, 4% of 286,130 Decks)
You really thought I was gonna get through the rest of this list without bringing upagain, didn't you. Not quite, although it must be said that is much better for a whole multitude of reasons. The first is it's the only mana-doubler with a blue color identity, as opposed to being on a list of three competitive black mana-doublers. Second, it's an instant, allowing you to Storm off at any time. Lastly, it's in the color of Storm and Spellslinger. Sure, Magecraft has tried to bring black into the fold of caring about spells, and it has arguably the best Storm finisher . However, it's still easily the third best color for Storm shenanigans. In short, Wizards asked themselves "how could we do a fixed version of ?", and the answer was . I realize that doesn't do much for my argument... but then again, is inarguably broken, and Muck does do an impression. Even if it's a poor one, that's gotta be worth something, right?
(21,861 Inclusions, 8% of 284,294 Decks)
Four mana to double yours' mana isn't exactly the deal to break all deals, but it is a dang good rate. Tack Extort onto it so you have something to do with your odd CMCs, and starts to look like a pretty darn good deal. While I honestly do think should be higher on the list, it's hard to discount the existence and presence of in every black deck with a budget. Urborg takes (and I must say, ) from being a mono-black staple to a pretty good inclusion in multi-color decks that can reliably get it on the battlefield as well. Sure, you have to untap with it or already have enough mana that it's relevant on the turn you pay four mana for it. But for all the talk of "play more interaction" out there, it's still very common in games at every power level to see a creature come down, have the entire table agree that it's a problem, and then watch it stick around to untap and win the game. is that creature, often. So as much as I might be stumping for my favorite one-mana sorcery, I'm not exactly confused why this Ghastly option is #1.
Sure, non-green mana-doublers was fun and all, but I know some of you are probably wondering now that we've seen the nine green mana-doublers and 10 non-green ones, where do they all shake out?
Top 10 Mana-doublers, Period
Astute observers will also notice that there are a few more doublers that are technically green but didn't make the mono-green list:
Several of these are played quite a bit in Gruul, butis a bit too restrictive for mana decks, and and are both symmetrical effects. Which, for me, makes them all the more fun, but I am at least self-aware enough to know that I am far from the norm when it comes to the average Commander player.
Nuts and Bolts
There always seems to be a bit of interest in how these lists are made (this seems like a good time to stress once again that they are based on EDHREC score, NOT my personal opinion), and people are often surprised that I’m not using any special data or .json from EDHREC, but rather just muddling my way through with some Scryfall knowledge! For your enjoyment/research, here is this week’s Scryfall search.
What Do You Think?
No ifs, ands, or buts about it, I have stumped pretty hard here for. But I honestly don't understand why it isn't more popular. So...
Finally, what are your favorite mana doublers? Do you think we are getting to the point where the cheap, temporary ones are overtaking the expensive, permanent ones? Did I really just allude toagain?
Let us know in the comments, and we'll see you at the kitchen table that doubles in size when you put the leaf in.