Too-Specific Top 10 - JetMyr
Like Mox Jet, But Cuter
Welcome to Too-Specific Top 10, where if there isn’t a category to rank our pet card at the top of, we’ll just make one up! (Did you know thathas the exact same power and toughness and casting cost of ?)
I mentioned off-handedly last week thatwas so good in that you could build a Myr tribal deck out of it.
Well, time to put my money where my mouth is, I guess.
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Now, at first glance, this deck appears to be exactly what I intended: a bad any number of expensive cards can just immediately recreate the problem with a horde of tokens, with chief among them.Myr Tribal build. But, as many of you are probably figuring out in your pods right now, there's no such thing as a bad Jetmir build. He is just too efficient a finisher, and any combination of creatures and Naya ramp will create a board that has to be answered immediately, at which point there are
And so, for this week's Too-Specific Top 10...
Top 10 Non-Spherical Myr
Why don't we just ignore that guy?
Criteria: Cards that either are Myr or create Myr tokens that are not named "". As is tradition, all results are ordered by EDHREC score.
Is this an arbitrary way to take a pretty simple top ten criteria and make it "more complex" by specifically weeding out a card everyone knows would be at the top of said list? Absolutely. Does it make more room for us to talk about some much less loved Myr? Absolutely. So let's get to it.
(5,044 Inclusions, 0% of 1,150,938 Decks)
There's no doubt that Infect is a controversial subject in the Commander world, but outside ofand , I've never really understood that particular boogeyman. The vast majority of Infect creatures are exactly like : poorly costed, tiny, with mostly irrelevant gimmicks. An Infect player rarely kills more than one player, at any power level, at which point they're inevitably killed themselves for being scary.
It's just not good enough a strategy to even be controversial, much less be a boogeyman.
(Helms 2,498 Decks, Rank #116; 6,054 Inclusions, 2% of 258,457 Decks)
You know what is scary, in a non-controversial fashion? Adeck that's gotten online and is about to start making infinite copies of . When Brudiclad was first printed, there were a lot of hoops to jump through to make interesting tokens, as opposed to just 2/1 Myr or 3/3 Golems. Not so anymore. With the newfound prevalence of permanent copy tokens, it's now trivially easy to copy your two-mana so you can make all of your tokens 5/6 just in time for a new token that then taps down the whole board.
(10031 Inclusions, 1% of 1,150,938 Decks)
If you're looking to flood the board in a more traditional fashion, however, then look no further than. Oft maligned for being symmetrical, is anything but in a deck designed around it. Sure, that other player will get a 1/1 when they play their . You're going to get one when you play your , your , your , your ....
(10,185 Inclusions, 1% of 1,150,938 Decks)
If instead you'd rather go tall than wide, then there's always. As a 1/3 for three, it's not exactly blowing anyone away with its base stats, but attach an to it for free and you're certainly getting your money's worth. In fact, let's just take a look at some of the most used Equipment that gets you a discount on:
Top 10 Equipment That Equips for More Than Three
...and that's just looking at how much you're saving on the first activation, not to mention the ones that follow!
(11,792 Inclusions, 1% of 1,150,938 Decks)
If you've got a hankering for Infect shenanigans, but also need some ramp in your life, thenhas you covered! It's not the most efficient in either arena, but when it can do both at once, who cares?
(14,224 Inclusions, 2% of 575,834 Decks)
The thing I love about I've gone into some detail about the feel-bads that can result from that sort of thing, games do have to end, and it's not like people don't have a chance to remove it.is that it can either be a bad or an immediate win condition. Unlike other conditional win cons, like or , it's not sitting there scaring the entire table if you play it down early to get some bodies, but you can also play it down late and just win the game! While
4. Mono-Mana Myr
The original Myr that started it all, this cycle of mana Myr is about as simple as they come. For two colorless, you get a cute little robot that will make you mana of a given color. At the top of the list is, , and , all simultaneously in colors that like artifacts and don't have ramp spells in their colors. At the bottom is and , in colors where ramp is much more prevalent and artifact decks are much less prominent.
Like the cycle itself, it ain't rocket science, although it might be Robotics 101.
(21,490 Inclusions, 2% of 1,150,938 Decks)
is, at its heart, a discount. By and large, if you're looking to cast things at instant speed, you're going to pay four mana for that effect. Whether it's , , , or , four just appears to be the going rate. Even against the exceptions like or , still blows the competition out of the water by having flash itself!
In other words, as popular asis at 21,000 inclusions, I honestly think it should see even more play. Preferably at your opponent's end step.
(23,340 Inclusions, 2% of 1,150,938 Decks)
Seeingnear the very top of this list was a huge surprise for me. Don't get me wrong, I'm as much of a fan of as the next player, but putting it on a creature makes it a lot more vulnerable, and while I'm sure there're some decks that focus specifically on creature ramp because they also want to swing with said creatures, and some decks that focus on untapping creatures specifically, even those strategies put together probably don't equal 23,000 decks. So is this more Precon bias from its inclusion in the deck in 2014, or am I missing something about this shiny Myr-guy?
(26,767 Inclusions, 2% of 1,150,938 Decks)
The King is dead, long live the King. Even without of the picture, it wasn't too hard to figure out which Myr would reign supreme. A mere 3,000 inclusions behind the big bad sphere itself, is the most efficiently costed of all the small Aristocrat artifacts. At two mana for a 1/1 that gets you an artifact back to your hand when it dies, it beats out , , and all. In other words, if you're looking to be moving your toys from one pile to another all game long, you'll need the master, and there's only one.
You'll notice that despite our criteria including cards that make Myr as opposed to just Myr themselves, there weren't many of them on our list. With that in mind, then, I'd be remiss if I didn't give a more all-inclusive look at the options for making Myr tokens:
Top 10 Myr Makers
A decent list, and yet I can't help feeling like it's not from a nearly big enough pool. At 38 Myr total, and 15 Myr token-creators, the tribe remains woefully underrepresented even after visiting Mirrodin six different times throughout Magic's history, so here's hoping we see some Myr on the front lines when the next Phyrexian invasion does finally come!
Nuts and Bolts
There always seems to be a bit of interest in how these lists are made (this seems like a good time to stress once again that they are based on EDHREC score, NOT my personal opinion), and people are often surprised that I’m not using any special data or .json from EDHREC, but rather just muddling my way through with some Scryfall knowledge! For your enjoyment/research, here is this week’s Scryfall search.
What Do You Think?
For once, I am without a hot take or controversy to throw at my readers as red meat for a poll. So instead...
Finally, what is your favorite Myr? What decks have you managed to squeeze them into? Are there any radical, out-there Myr tribal builds you've managed to concoct in the absence of a true Myr commander?
Let us know in the comments, and we'll see you at that table they do the robot soccer competitions on. In between rounds, of course.