Too-Specific Top 10 - Pinger Storm
Welcome to Too-Specific Top 10, where if there isn’t a category to rank our pet card at the top of, we’ll just make one up! (Did you know thatis the only burn spell that checks what's above it in the graveyard?)
As long-time readers will know, I've always loved pingers. One of my oldest Commander decks is pingers, my favorite combo is and , and I've been trying to break and since both cards were first printed.
Which is why, as I perused through the Tyranid Warhammer: 40,000 precon, I jumped for joy, just a little bit.
Not one, but two pinger commanders? Both of which don't care if the source is even a creature? Let's go!
Top 10 Mono-Red Ping Effects
I know, I know, what about blue? Well, let's answer that question real quick:
Top 10 Blue Cards That Deal Direct Damage of Any Kind (to someone else)
Now, I loveas much as the next person - quite possibly more - but when it's competing for space with , it's fairly safe to say we're not dealing with the cream of the crop.
Besides, we've opened the door beyonds, so why not make some room? Speaking of which, what exactly do we mean by "Ping Effects"?
Criteria: Red cards that directly deal exactly 1 damage. As is tradition, all results are ordered by EDHREC score.
Seems simple enough, let's run the list!
- [REDACTED] (On the actual list)
Hang on, I'm seeing a bit of a theme here: a ton of triggered abilities that ping for one when something happens, most often when a spell is cast.
Which gets me thinking, how great would it be if we could double up on ourand triggers? Get an in play, and then cast a spell that deals exactly one damage?
Top 10 Mono-Red Ping
All right, so now we're a spell-slinging burn deck, apparently. What exactly are we filling the chamber with, though?
Criteria: Non-"X" red instants or sorceries that cost three mana or less that either directly deal exactly one damage to one or more players or permanents you don't control, or divides damage among multiple targets. As is tradition, all results are ordered by EDHREC score.
Why the "you don't control" rider? Well, essentially becauseexists. Let's get to the list!
(2,169 Inclusions, 0% of 781,267 Decks)
What's better than dealing one damage to all of your opponents' creatures? Dealing three damage to all of your opponents' creatures!sees some play at higher levels as a means to take out hordes of mana dorks and Hatebears, but overall is just not anything that anyone's been writing home about. Unfortunately, as we'll see further down this list, that's probably not going to change just because was printed.
(2,513 Inclusions, 0% of 781,267 Decks)
, on the other hand, looks like the most fun you could possibly have with . If you're wondering, yes, it does work, with dealing hordes of instances of one damage all at once and getting a trigger from for each of them.
Only, if you read both cards closely, you will notice both thatdeals damage to you in addition to your opponent, and that deals a guaranteed additional two no matter the target. That's all well and good in a two-person match where you're just going to bring down your and an opponent's life total, but in a four-person pod, you've now lowered you and a single opponent's life total while the other two members of the pod are completely unaffected.
In other words, outside of some heavyimpact, I wouldn't suggest rolling these particular dice.
(2,535 Inclusions, 0% of 781,267 Decks)
The root of theversus discussion is a speed versus speed discussion that is not new in Magic. In short, you can play for a single mana, but you may lose out on opportunities that happen during another player's turn. On the other hand, for an extra mana you can do the same thing with at the end of turn, after the table has played down a whole bunch of new creatures.
To me, the wrong card is winning here for the majority of decks. Two mana is still cheap as can be, and the instant speed is more than worth that extra mana.
On the other hand, for a Stormy version of, I do think that is the better option, as you're going to be more concerned with just getting as many burn spells down as possible.
(2,559 Inclusions, 0% of 781,267 Decks)
Though the choice between one mana and two mana can be difficult, the choice between one and zero is not!has always been the runner-up to , but when it comes to , specifically, it's finally 's time to shine! In general, I feel like should see more play, but again, the choice between a one-mana Bolt and a zero-mana Bolt? Not a hard one.
(2,611 Inclusions, 0% of 781,267 Decks)
There are a lot of cards on this list that honestly don't see that much play - and deservedly so - so when I say that I thinkis and always has been overplayed, that should more than tell you how much I'm down on this card. A two-mana instant that does nothing on its own and can only target creatures is not a burn spell that should be taking up a much-needed slot. Sure, you can easily imagine a scenario where someone's gets involved in combat, and then you wipe half the board. More often, what's going to happen with this stuck in your hand is you're going to tap out because all you see out there is three-power creatures, or you're going to hold mana open for it while your opponents make smart combat decisions and decide not to swing in.
Your plans shouldn't rely on your opponents, which means that unless you're the one with the 10-power creatures all over the place,should stay solidly in the side of the deckbox.
(2,866 Inclusions, 0% of 781,267 Decks)
I've personally got huge nostalgia for. I also think it's a great four-mana , especially if you have a bunch of cost reductions where you can get it down to a single red pip. The only issue? There's , and it deals 13 as opposed to four.
The only real benefit to It's that second part that has me still playing this card despite it not being as good as , but there's a problem: 's toughness of two, and his lack of a "may" on his ability., then? It can deal a single damage to act as a for decks that don't have many or any small creatures, and it deals damage to players in addition to creatures.
(3,828 Inclusions, 1% of 531,522 Decks)
Innistrad: Crimson Vow brings us the answer to theversus debate: .
I rest my case.
(5,508 Inclusions, 1% of 781,267 Decks)
In, specifically, feels a bit underwhelming. In its two-mana form, it costs double what does for the same effect, and if you do discard it, you can pay three mana to do the same thing at instant speed (provided you can discard at instant speed). That's not bad, flexibility-wise, especially when you also consider that you can go full on two targets if you've got a ton of mana sitting around, but it's not really worth it when it comes to , in my opinion.
(6,464 Inclusions, 1% of 755,525 Decks)
There are tons of one-mana-for-one-damage burn spells out there, and most of them have upside. What putsabove and is that it's the only one that can also just be a land drop.
With that said, forspecifically, and might just be even better.
(24,686 Inclusions, 3% of 781,267 Decks)
The grand-daddy of them all remains on top!has long been one of the most lethal Storm spells out there, providing one-sided board wipes and outright taking out players on stacks that just seem to keep going and going. Usually, it's a lot to ask to stack up the Storm count of 120 it takes to take out a whole table with it, but with taking that number down to 40.
Our main list is all well and good, but you're going to be running out of gas a lot. With that in mind, why not take a look at the cards that deal one damage and draw you a card?
Top 10 One Damage Spells That Cantrip
- (Kind of)
And with that, we should have more than enough to get a decklist put together, right?
Buy this decklist from TCGplayer
I'm not gonna lie, this deck is an absolute blast. I still want to do another withat the helm, but having a deck essentially made of s and draw spells is about as cool as it gets.
Nuts and Bolts
There always seems to be a bit of interest in how these lists are made (this seems like a good time to stress once again that they are based on EDHREC score, NOT my personal opinion), and people are often surprised that I’m not using any special data or .json from EDHREC, but rather just muddling my way through with some Scryfall knowledge! For your enjoyment/research, here is this week’s Scryfall search.
What Do You Think?
If I'm being honest, I more or less chose to do the deck withbecause I knew there would be a small riot if I didn't, but I honestly think that if I had been thinking more of myself than my readers, I would have gone with . I even found a combo with it and my favorite card, (along with , just make sure you have the most life at the table)!
My personal biases aside, though...
Finally, what is your favorite spell that pings for one? Are you building either Ghyrson or The Red Terror? Are there other Warhammer 40,000 commanders or cards that you're excited about, even though the world has already moved on to Unfinity and The Brother's War spoilers?
Let us know in the comments, and we'll see you at the kids table we propped up with a couple milk crates.