Too-Specific Top 10 - Undead Legends
Zombies of Repute?
Welcome to Too-Specific Top 10, where if there isn’t a category to rank our pet card at the top of, we’ll just make one up! (Did you know thatis the only legendary enchantment Zombie?)
Vigilance has always been an underrated keyword, in my opinion, despite the early days of Magic featuringas a control finisher. In the case of , however, all your Zombies gaining vigilance is an interesting wrinkle, as there are a ton of Zombies that come into play tapped in the first place, or can't block at all.
More importantly is Ratadrabik's second ability, allowing you to kill off legendary creatures to have them simply come back as 2/2 Zombies. But why settle for only using half a card?
Top 10 Legendary Orzhov Zombies
There are only 45 legendary Zombies in the history of Magic, four of which aren't legal in the Commander format. Of those, more than half surprisingly don't fall within the Orzhov color identity, what with Innistrad's emphasis on Dimir zombies and Nicol Bolas crafting a cycle of. As such, the pickings for a Ratadrabik deck to double dip are actually a little slim... which happens to be exactly how we like it here at Too-Specific Top 10!
Criteria: Legendary Zombie creatures. As is tradition, all results are ordered by EDHREC score.
(Helms 1,164 Decks, Rank #387; 2,849 Inclusions, 1% of 347,262 Decks)
Finding enough room for enchantment Zombies over and over, as a token or otherwise.and Enchantress in the same build would be tough, but more importantly, it isn't really the premise we started from. Even worse, ' experience counter trigger is on cast, rather than enter-the-battlefield, so we don't get credit for recurring
In other words, there's not much synergy here to build off of, so instead, let's use this space to talk about the legendary Zombies thatpushed out of our top ten:
12. : Gorex unfortunately doesn't mark its exiled cards with a counter, and as such the exiled cards can only be returned to your hand by the original copy. Still, it is a reasonable recursion effect, and a 2/2 deathtouch Zombie doesn't really hurt.
13. : Not only does Haakon let you abuse Knights in addition to Zombies (where there's a fair amount of overlap), you're likely to already be playing mill or discard effects that will allow you to cast it from the graveyard. Combine that with the ability to sacrifice and recast Haakon from the graveyard, netting another copy each time, and Haakon is actually a fairly strong choice despite the possibility of it getting stuck in your hand.
14. : Korlash may have been the most boring choice of a legendary Zombie available, except for one thing: if you can return him to your hand after the original copy has died, you actually get to use his Grandeur ability from the token!
(Helms 96 Decks, Rank #1258; 6,037 Inclusions, 1% of 782,691 Decks)
's Kicker ability doesn't synergize well with , but that's pretty easy to overlook thanks to the dream of plopping down nine Zombies with menace and vigilance. Sure, it takes 10 mana to live that dream, so as a result old Josu might not make the 99, unless you're willing to dream big enough.
(Helms 115 Decks, Rank #1,189; 6,827 Inclusions, 1% of 659,202 Decks)
entering the battlefield tapped is a bit of a bummer, but otherwise this card is complete gas in . While their toughness doesn't quite equal up to a full-fledged , you're more than happy to swing in for five and then block someone else's attack to get a 2/2 token, then recast from your graveyard during the next player's turn to have them both untap and swing in for seven. Rinse, repeat.
(Helms 252 Decks, Rank #865; 8,615 Inclusions, 1% of 782,691 Decks)
A second option for big mana black decks outside of the infamous none of the artifact portion of it is available stapled to a legendary creature. Still, throw in an , a , and a alongside a , and you'll have more than a few mana rocks to steal from your opponents to provide you with more mana to mill and steal more mana rocks from your opponents!, is actually much more popular in the 99. This makes some sense, since most players aren't too keen on planning around their opponent, no matter how low the bar is for having random creatures or artifacts in their graveyard. The bigger deal is probably actually how difficult it is in mono-black to get opponents' artifacts into the graveyard, but between the Orzhov color combination and Geth's mill clause, we have no such issue when it comes to . With the Orzhov color combination available, there's all sorts of spot removal for artifacts and creatures at hand, although unfortunately
(Helms 442 Decks, Rank #699; 8,756 Inclusions, 1% of 647,131 Decks)
If you'd rather spend all of your hard-earned mana instead disproving Einstein's theory of insanity, then there's always. On the surface, he's a dungeon commander that incentivizes you to race through the . More often in reality, however, what he is is a Storm enabler.
Of course, this is an issue in your average mono-black deck, as there's really onlyand to Storm off with. So instead, people often opt for cast triggers like and or enter-the-battlefield triggers like .
For all this to be worthwhile, you'll probably want some cost reduction. Luckily,gets down to a single black pip in one go!
As for, though, there's not a lot to love as far as synergy here. Acererak is meant to be more in a constant state of entering and leaving the battlefield than ending up in play to take advantage of vigilance or in the graveyard to then be recurred as a token that then immediately disappears if you haven't finished a dungeon. In other words, Acererak only builds around himself.
(Helms 125 Decks, Rank #1,152; 12,593 Inclusions, 2% of 782,691 Decks)
is more than happy to be recurred in token form, and will gladly transform all those Zombies you've been horde-ing into new cards in your hand each time she does so. My favorite part, though? Once you sacrifice the original Bontu and a token copy is made, you can use the token's ability to then draw the original Bontu again and start the whole process all over!
(Partners 2,538 Decks; 14,823 Inclusions, 2% of 753,101 Decks)
Token copies don't count as leaving your graveyard, but as we've explored during our list, if you're doingright, you're double-dipping with more normal recursion anyhow. In other words, you're more than happy to accept more vigilant 2/2 Zombies into your army, whether they come with extra abilities or not.
(Helms 1,475 Decks, Rank #300; 14,920 Inclusions, 2% of 684,121 Decks)
Why settle for 2/2s when you could have 4/4s that aren't even reliant onfor their vigilance? Combine that with once again being able to pull the trick of sacrificing to draw into them once more in a few turns, and what you've got is a slam dunk.
(Helms 469 Decks, Rank #673; 25,602 Inclusions, 3% of 777,875 Decks)
Maybe the most unfair Zombie in all of Magic withis . Being able to sacrifice a legendary creature to get a token of it and then bring back the original immediately is just unfair! It doesn't take much imagination to think about what doing that with a or a would do to a game.
(Helms 349 Decks, Rank #772; 27,837 Inclusions, 4% of 782,691 Decks)
If you're really looking to win quickly with two instances of a single creature, then you'd be hard-pressed to find a better option than. After all, why search for half a combo with a when you can just get it all at once? Combine that with an attached sacrifice effect to synergize with your other legendary creatures, and it's fairly easy to say that our number one slot is also one of our number one options.
Having already gone over all of our Orzhov Zombie options while in the process of panning, let us instead focus on our non-white, non-black, and Zombie token creators that we missed in our search for unlimited synergy with .
Top 10... the Rest of the Legendary "Zombies"
While Zombies likeand won't be available in the color identity of a dedicated deck, if you did happen to have a larger color scheme in your Zombie deck there's no doubt that they would be a huge benefit in multiples.
As for the not strictly Zombies that will still get you some vigilant biters,will fill the roll of Zombie horde generator and sacrifice outlet all at once, as will . Finally, perhaps the best interaction out there with in the larger Zombie world is , who allow you to immediately recast your sacrificed Zombies in addition to getting an extra token of the legendary ones, so you can simply sacrifice them again for another token!
Nuts and Bolts
There always seems to be a bit of interest in how these lists are made (this seems like a good time to stress once again that they are based on EDHREC score, NOT my personal opinion), and people are often surprised that I’m not using any special data or .json from EDHREC, but rather just muddling my way through with some Scryfall knowledge! For your enjoyment/research, here is this week’s Scryfall search.
What Do You Think?
552 Zombies in Magic, and only 8% of them are legendary. Break that down to just what's available indecks, and you only have a pool of 16 to choose from, about half of which are only okay. You may be thinking, "But what about the legendary creatures that create Zombie tokens? You've barely scratched the surface with those." Unfortunately, there are actually only 11 of them available in Orzhov, five of which are already Zombies. In other words, you're eventually going to have to choose in your Ratadrabik deck whether you're a Zombie deck, or a Legends deck.
With that in mind...
Finally, what is your favorite Zombie legend you'd like to recur with? Are there any great non-Zombie legends we missed?
Let us know in the comments, and we'll see you at the hand-painted, hand-carved table that got left out in the elements for a decade before being found and refurbished for our use.