Cut-Rate Commander - Cut-Rate Commander | Felix Five-Boots

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Cut-Rate Commander - Episode 97 - Featuring Felix Five-Boots from Outlaws of Thunder Junction #mtg #edh #commander #MTGOTJ #mtgthunder

Hey Folks! Submitted for your approval, we have our 1st non-precon upgrade Commander build for Outlaws of Thunder Junction – this time featuring the ooze that puts the harm back in harmonicon - Felix Five-Boots.

So, in this build, we’ll be aiming to take advantage of the spectacular ramp our colors have at their disposal so we can bring down the biggest and nastiest on combat damage effect creatures we can get our hands on – which our commander makes twice as effective as they connect with our opponents. Of course, that means we’ll be running plenty of evasive and trampling creatures who can reliable get in for damage on their own, as well as means to grant our non-evasive/trampling creatures ways to get in for damage as well to help enable them. And alongside them, we’ll be running a decent selection of on combat damage payoffs to net us even more value as any of our creatures connect with our opponents and a suite of even more on combat damage granting effects to make our individual creatures more deadly as crash into our opponents – giving Felix all the tools he’ll need for him and his gang of massive thugs to run roughshod at the table.

Let me know if the comments below if you agree with my choices and/or what you would add to the deck instead.

Decklist - https://www.archidekt.com/decks/7434481/cutrate_commander_felix_fiveboots

All art used is copyright of Wizards of the Coast
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CHAPTERS
00:00 – Introduction
00:44 – Commander & Playstyle
04:01– Creature
10:37 - Instant
11:30 – Sorcery
12:20 - Enchantment
12:56 – Artifact
15:28 – Land
17:06 – Breakdown
21:27 – Closing Thoughts

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