Too-Specific Top 10 - Millennium
Welcome to Too-Specific Top 10, where if there isn’t a category to rank our pet card at the top of, we’ll just make one up! (Did you know thatis the only commander that will double the amount of tokens you control in sweet, cuddly Rabbit tokens?)
Now how do we pull it off?
The easy answer is, of course, by making infinite tokens. So, to get that out of the way, for the combo-minded among you:
Top 10 Three Card or Less Infinite Token Combos (Per Commander Spellbook)
- , , &
- , , &
Here's the problem with easy mode: It probably doesn't actually win you the game with. I mean, it does, but the whole Calendar is probably superfluous. Basically every red infinite-token generator gives the tokens have haste, so you could then attack for the win. and gives you infinite mana and Squirrels in a deck that already has sac outlets and s. makes infinite copies of itself over infinite combat steps, meaning you don't even get to thousands of Aurelias before she's already killed everyone.
So instead of all that, why don't we instead do it the hard way, and just go "a lot", rather than infinite?
Top 10 Commanders That Multiply/Add Tokens
There are tons of effects that make tokens go a bit wild, either adding one every time you create one, or doubling () the amount you create. Almost without question, to abuse , you're going to need those kind of effects en masse until they start interacting with each other to go exponential. The easiest way to do that, of course, is to start copying your exponential token makers!
In addition to the commanders out there that make tons of tokens, there are also a ton of commanders out there that make copies. So our most likely route to find the best one? Consider both!
Criteria: Commanders that can either double the amount of tokens created, create that many tokens plus one in some form, or can make a copy of a permanent that assumedly makes tokens. As is tradition, all results are ordered by EDHREC score, although in this case we are proceeding with how many decks these commanders are helming.
(Helms 4,043 Decks, Rank #210; 7,288 Inclusions, 1% of 798,637 Decks)
A single copy ofor probably doesn't move the needle, but how about three of them? Well, when it comes to a thousand permanents? No, not really. There are some things like that could have you making copies of copies of copies, but now we're talking about Encoring for eight mana and already having something game-changing in play in colors that don't really have those kind of token effects. In other words, it's possible that we'll have in the 99 of our final product, but I'm not really seeing a way that it leads the charge to a Calendar victory.
(Helms 4,458 Decks, Rank #183; 23,611 Inclusions, 3% of 695,754 Decks)
With, however, I can see several different ways that you end up with tokens that trigger to create an exponential amount of more tokens. Just making a token copy of any given would probably do it on its own, if we're being honest, although I'm more of a fan of making 20 copies of prior to swinging in with an . Sure, you could get more by just making 20 copies of , but at that point you're just killing people with combat damage.
(Helms 4,709 Decks, Rank #167; 1,870 Inclusions, 1% of 343,537 Decks)
If I'm being honest, however, I think I'd rather play a deck that can playin it. fits that bill and then some, having copy effects for both creatures and spells right on it and allowing you access to green. In all honesty, Riku is probably just the best answer here, if it weren't for one thing: There is absolutely no way a table is letting you keep it on the board. Riku comes with a deserved reputation for comboing, and people respect it. And as much as you can say you're "not going infinite", it doesn't take much to see right through that statement, nor does it feel particularly great to convince a table that you're "not that Riku deck" when you absolutely are.
So let's keep this one in our back pocket, and we'll see if there's another option that won't have the entire table coming after us before the game even starts, shall we?
(Helms 5,349 Decks, Rank #129; 359 Inclusions, 0% of 374,331 Decks)
Well, hey, another kill-on-sight combo commander! infinite combos they don't even realize fit that bill, with decent Wizards like , , and incidentally going infinite. With that in mind, I would steer clear of Inalla as well, especially given that it doesn't have access to the two colors that are going to provide the main means of going exponential, while having all of the access to the colors trying to go infinite instead.sometimes gets a pass because of its fair activated ability, but for those of us who have played against tuned versions of it, don't be fooled: You in no way need to go wide with Wizards to just straight up win a game with Inalla. Even "fair" versions of the decks are usually rocking
(Helms 5,386 Decks, Rank #126; 2,229 Inclusions, 0% of 798,637 Decks)
I love me some there are only four that make tokens, none of which do so in any kind of exponential fashion. With that said, you could pull it off with other expensive creatures that will flip him into Krothuss, Lord of the Deep, so it's not a complete no-go:, but we once again have the issue of blue and black just not being very good at tokens. Even worse, of all the sea monsters he interacts with,
Top 10 Expensive Dimir Multiple Token Makers
There are a couple creatures on this list (notablyand ) that I could see fairly easily going exponential, but I still think this is all a bit too slow to really work, and still doesn't end up with a Calendar win. In the best case scenario, you're getting down Runo on turn two, followed by flipping him the next turn while you continue to ramp, and then best case, getting down on turn four. You then swing in on turn five to make a second copy of Sphinx and two Thopters, then three Sphinxes and ten more Thopters on turn six, then then four Sphinxes and 48 Thopters on turn seven, and wouldn't you know it? Your opponents are already dead, and if they're not because they're all life gain decks, you're still multiple turns away from getting anywhere close to triggering , even in this magical Christmas-land scenario.
(Helms 5,967 Decks, Rank #107; 33,777 Inclusions, 5% of 679,109 Decks)
If I'm being honest, I think we're going to be hard-pressed to find a better answer here than. "Double your tokens" in the command zone, at four mana, with rudimentary protection is about as good as it gets. If I'm being really honest, I'd still like access to white so we have the full Selesnya and access to in addition to and , but that's asking for a lot when we have the same effect right here in the command zone.
Still, I've got nothing going on, so why not take a look and see if we can make it happen?
(Helms 7,155 Decks, Rank #77; 4,423 Inclusions, 1% of 684,764 Decks)
If there is a Simic answer to this question that isn't just looking at the top creatures in blue and green that create tokens gives you a good idea of how easy a time you're going to have just copying anything you play. Merely grabbing two copies of or is going to get you well on your way to doing hilarious things, and the fact that they might step on an extra copy of or isn't anything that's going to set you back very far., it's probably . Easy copies are hard to come by, and Volo provides them in spades. Most people making this deck go down a rabbit hole of not doubling up their creature types, and that's its own kind of fun, but it's honestly not necessary. Value Volo is good enough on its own so long as your deck isn't 50% Humans, and
Still, can we get green and white? There's gotta be a way to do it, right?
(Helms 7,702 Decks, Rank #63; 10,465 Inclusions, 1% of 1,528,693 Decks)
Well, not here, we can't. And if we're being honest, there's probably a fun meme deck here where you win with 1,000 copies ofitself, because is just that kind of stupid. I'm half tempted to drop everything here and make that deck, but anything with Orvar at the helm left the realm of "fun" a long time ago. Orvar goes infinite completely on accident, to say nothing of what happens when you actually try to break him.
(Helms 12,357 Decks, Rank #22; 32,549 Inclusions, 5% of 684,554 Decks)
I wouldn't put the Chatterfang deck that's going to go infinite, and when you give them a long convoluted explanation about how you're not trying to go infinite, you're only trying to go a thousand, I doubt it will prove a compelling argument.in the same vein as Orvar in regard to the low-key, fun deck that isn't going to immediately get hated off the table, but... Well, your opponents are at least going to have questions about whether or not you are
(Helms 16,525 Decks, Rank #7; 19,359 Inclusions, 7% of 285,196 Decks)
Well, the Selesnya dream is dead, it would appear. With that said, there are 29 Dragons that create tokens, most notably including all of the crazy dragons from the various Dungeons & Dragons sets. Having already gone down the rabbit hole of "what happens when you make 30 copies of", however, I think we already know the issue with trying to make a thousand permanents that either are or involve Dragons.
It's been a long time since I've had a top ten fail to really deliver on what I wanted for a deck, but it's not unprecedented to have to rely on the Honorable Mentions to save our skin. So let's keep delving, shall we?
Top 25 Commanders That Multiply/Add Tokens
12. - 3994
13. - 3655
14. - 3746
15. - 3339
16. - 2584
17. - 2547
18. - 2417
19. - 2166
20. - 2092
21. - 2049
22. - 2029
23. - 1944
24. - 1911
25. - 1612
If I'm being honest, I don't see any slam dunks here, either. The best on the list is probably the token doubler in the color of token doublers,, and there probably is enough cheap Food creation to go nuts with in those colors, but Rhys only doubles creature tokens. That leads us right back down the path of "why win with a Calendar when you can just play an ?", which doesn't particularly excite me. gets a lot closer, and I do think I'd play it over , but it still feels like it's not going to have the ability to make copies of your doublers to get you all the way to 1,000. can get you those copies, but is six mana and again takes us out of white's cheap Food creation and additional doublers like (who would've been number 26 on this list if we'd kept going).
In short, I'm still not happy. I think we need access to more colors to pull this off, and we still need something in the command zone to build off of. So, let's get off the EDHREC data track here and instead brainstorm a bit with some crazy deck ideas from our master list:
- tons of cards out there that can move Auras around. "Attach and attach and attach and attach": Wonder Woman makes a 1/1 whenever you attach an Aura, and there are
- Group Hug: All the s make all of the Snakes, which then get tapped somehow to untap into a Calendar win?
- Control: Draw-Go has a different feel when you're three color and have an army of Vampires that keeps on growing every turn, but can you make it so you don't just win with your 6/6 commander and said Vampires on your way to activating Calendar?
- Myr: Five-color goes a long way, as does untapping your Myr creators.
- / Cascade 1,000-Card Deck: Make a rule zero deck with 1,000 cards that wins by Cascading into and , exiling a massive graveyard and then finding a means to tap and untap the resulting tokens, totally high probability of pulling this off, I promise.
- / Blink: Make tokens, sac/blink tokens, blink Nadier to make more tokens.
- / Blink: Make/blink cheap dragons to make Treasure!
- / Clues: Naya has Selesnya with red added on for Treasures and copy effects, all with two commanders that care about Clues.
- / Clues: Mardu isn't as good, but Wernog is better at Clues...
- / Historic Copies: Copy the copies of the legends that copy tokens to get exponential.
All right, I think we might have finally gotten there! The simple answer is still, but I continue to think that color combination is really more what this choice is about than commanders, and as such I think Bant is better situated than Temur. Of course, that kind of dismisses and its five colors, but given that and represent the possibility of two doublers in the command zone, I'd say it's worth it to lose out on black and red.
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Nuts and Bolts
There always seems to be a bit of interest in how these lists are made (this seems like a good time to stress once again that they are based on EDHREC score, NOT my personal opinion…), and people are often surprised that I’m not using any special data or .json from EDHREC, but rather just muddling my way through with some Scryfall knowledge! For your enjoyment/research, here is this week’s Scryfall search.
What Do You Think?
I think this might have set the record for most different deck ideas in one article, but I do wonder about the ones that I narrowed it down to:
And finally, what is your favorite token commander? How would you try to go a lot, but not infinite? Are you puttingin any of your existing decks?
Let us know in the comments, and we'll see you at the table that I could swear rotates just a tiny bit every year. Odd, that.