We live in a violent world. Who really knows why our culture is one that glorifies brutality for sport, ferocity for profit, and might imposed on the weak as strength? Perhaps we're too eager to celebrate our athletes without considering the physical toll they pay for our entertainment? Or maybe it has to do with the fact that 90 percent of our movies contain a violent main character? Could it be that our governments spend only $1 on conflict prevention for every $1,885 they spend on military budgets?
However, I'm not here to answer these questions. No, I'm here to answer this one:
If you cash Rhonas ousside, howbow dah?
Today's Burning Inquiry gives you tickets to the gun show as we consider all the violent things we can do with the freshly printed [card]Rhonas the Indomitable[/card], Magic's first ever card to combine (without help) two of the most brutal keywords out there: deathtouch and indestructible. As I write this article, there are a mere 15 Rhonas decks listed on EDHREC, so we will brew with this god of combat in a somewhat unknown arena. However, moving forward, there are some guiding questions that beg to be answered as we try to make a strong mono-green deck with an indomitable brute at the helm.
&nbps;
Inquiry #1: Worldstar!
If, even at first glance, it isn't obvious what to play in Rhonas, a quick inquiry into the EDHREC page reveals cards that seem justified for inclusion. Furthermore, a common series of effects are revealed.
What do we do with Rhonas?
Right off the top, trample is great with Rhonas. Since deathtouch allows any non-zero amount of combat damage to be considered lethal, when Rhonas is given trample we need only apply a single point of damage to any blocking creatures while we assign all remaining combat damage to the defending player. For this reason, cards like [card]Berserk[/card], [card]Rancor[/card], [card]Vow of Wildness[/card], and [card]Nylea, God of the Hunt[/card] ensure Rhonas can 'sneaky snake' some commander damage in. While we're at it, Rhonas also grants trample to our other creatures, which means we can confidently rely on cards with damage triggers such as [card]Keen Sense[/card], [card]Sixth Sense[/card], [card]Snake Umbra[/card], [card]One with Nature[/card], and [card]Mark of Sakiko[/card].
Another theme our inquiry suggests is that Rhonas is looking for a fight. Naturally, since there are a very limited few creatures that can stand against Rhonas. We might as well be playing Rhonas' Punch-Out if we include a package of fight cards in [card]Arena[/card], [card]Mutant's Prey[/card], [card]Prey Upon[/card], [card]Rabid Bite[/card], [card]Savage Punch[/card], [card]Setessan Tactics[/card], [card]Epic Confrontation[/card], [card]Hunt the Weak[/card], [card]Clear Shot[/card], and the ultimate man in our corner [card]Ulvenwald Tracker[/card]. We can also get some jabs in with [card]Irresistible Prey[/card], [card]Hunt Down[/card], [card]Provoke[/card], and [card]Feral Contest[/card]. Then there are some real upper-cuts that go beyond simple fight effects such as [card]Nature's Way[/card], [card]Cartouche of Strength[/card], [card]Tower Above[/card], and [card]Enlarge[/card].
There's something else lurking in the sub-text of this inquiry though. A few fights in, Rhonas has a reputation, and out on the streets some instigator tells him, "those guys over there are planning to roll on you and take your belt." Including cards such as [card]Lure[/card], [card]Roar of Challenge[/card], [card]Alluring Scent[/card], [card]Taunting Challenge[/card], [card]Bloodscent[/card], [card]Revenge of the Hunted[/card], [card]Tempting Licid[/card], and [card]Shinen of Life's Roar[/card] is the equivalent of lending an ear to that instigator while he pulls out his camera-phone and yells, "Worldstar!"
Inquiry #2: We Out Here Now
So far we've outlined somewhat of an ulterior motive for our Rhonas deck where the goal is to really get the most KO's. This might leave opponents stand-offish and less willing to throw more fighters into the ring.
How do we tempt our opponents into putting creatures onto the battlefield?
Rhonas doesn't shy away from challengers to the throne and encourages a battlefield filled with worthy contestants. Fortunately there are several effects in green that encourage other brawlers to try and take the belt. For one, we can discourage opponents from playing non-creature spells. Cards like [card]Hidden Gibbons[/card], [card]Hidden Guerrillas[/card], and [card]Hidden Ancients[/card] allow Rhonas to enter combat if our opponent slips up. Non-creature play is further hindered with [card]Nullmage Advocate[/card], [card]Caustic Wasps[/card], [card]Manglehorn[/card], [card]Glissa Sunseeker[/card], and [card]Molder Slug[/card]. If we really wanted, we could also juice the table on mana with [card]Eladamri's Vineyard[/card], [card]Magus of the Vineyard[/card], and [card]Shizuko, Caller of Autumn[/card]. Of course this mana is non-discretionary but at a table of non-combo players, it entices creature haymakers.
There are certainly more direct means of encouraging an arms race. For example, [card]Sheltering Ancient[/card] and [card]Evolutionary Escalation[/card] allow you to barter +1/+1 counters in exchange for creatures getting committed to the board. [card]Hunted Troll[/card] gives an opponent very specific creatures that might keep us busy, while also being a good fighter itself. If we really want to bring out the heavy-hitters, we've got [card]Iwamori of the Open Fist[/card], [card]Hunted Wumpus[/card], and the very risky [card]Tempting Wurm[/card]. Bring 'em out, bring 'em out. Finally, the classic [card]Oath of Druids[/card] acts as a sort of coliseum gate that random, exciting foes emerge from behind.
Inquiry #3: Rollin' Deep
At this point we seem to be playing a weird, self-fulfilling, mono-green control deck. This might not come naturally and we will need to build with intentional purpose to ensure we last to the final round.
How do we control the game until its conclusion?
First, we need to ensure our punches land. [card]Bonds of Mortality[/card] is one way to do that. To further set grounds for a "fair" fight we mentioned some non-creature removal earlier, but those are just body checks. We're also keeping our opponents honest with [card]Reclamation Sage[/card], [card]Ainok Survivalist[/card], [card]Nantuko Vigilante[/card], and [card]Acidic Slime[/card]. Next, I can't help but include [card]Wild Defiance[/card] with so many targeted fight effects. The card seems to be at the tipping point of being a worthwhile inclusion since it just makes so many other cards in the deck that much better.
If Rhonas is somehow down for the count, we're going to need some other brawlers that can tap in. Here it's possible to diversify our threats with your choice of [card]Hornet Nest[/card], [card]Skullwinder[/card], and to a lesser extent [card]Permeating Mass[/card], [card]Ohran Viper[/card], [card]Phantom Centaur[/card], and [card]Engulfing Slagwurm[/card]. I'm running a slight morph package to take advantage of [card]Deathmist Raptor[/card]. It's possible we'll also have access to cards round after round through repeated graveyard recursion in [card]Eternal Witness[/card], [card]Den Protector[/card], and [card]Genesis[/card].
Including a bounty of card draw effects is one way to ensure we can float like a butterfly and sting like a deathtouching bee. In green there are actually quite a few options that suite us. [card]Life's Legacy[/card], [card]Momentous Fall[/card], [card]Soul's Majesty[/card], [card]Rishkar's Expertise[/card], and [card]Greater Good[/card] all provide mass card draw effects that should keep our plays relevant. Most notable though are the effects that go great with our combat-centric commander: [card]Hunter's Insight[/card] and [card]Hunter's Prowess[/card]. Then there's the combination of the "lure" effects mentioned earlier with [card]Benefactor's Draught[/card], an elegant hook which when timed right will rag-doll your opponents and set you up better than Mayweather.
Ring the Bell
Here's the final scorecard:
Rhonas Cash Me Ousside
View on ArchidektCommander (1)
- 1 Rhonas the IndomitableRhonas the Indomitable
Creatures (24)
- 1 Ulvenwald TrackerUlvenwald Tracker
- 1 Shinen of Life's RoarShinen of Life's Roar
- 1 Ainok SurvivalistAinok Survivalist
- 1 Den ProtectorDen Protector
- 1 Sheltering AncientSheltering Ancient
- 1 Deathmist RaptorDeathmist Raptor
- 1 Ohran ViperOhran Viper
- 1 Avenging DruidAvenging Druid
- 1 ManglehornManglehorn
- 1 Reclamation SageReclamation Sage
- 1 Caustic WaspsCaustic Wasps
- 1 Nullmage AdvocateNullmage Advocate
- 1 SkullwinderSkullwinder
- 1 Eternal WitnessEternal Witness
- 1 Glissa SunseekerGlissa Sunseeker
- 1 Nantuko VigilanteNantuko Vigilante
- 1 Hunted TrollHunted Troll
- 1 Hunted WumpusHunted Wumpus
- 1 Iwamori of the Open FistIwamori of the Open Fist
- 1 Nylea, God of the HuntNylea, God of the Hunt
- 1 Molder SlugMolder Slug
- 1 Acidic SlimeAcidic Slime
- 1 HystrodonHystrodon
- 1 GenesisGenesis
Enchantments (16)
- 1 RancorRancor
- 1 One with NatureOne with Nature
- 1 Genju of the CedarsGenju of the Cedars
- 1 Hidden PredatorsHidden Predators
- 1 Hidden GibbonsHidden Gibbons
- 1 Hidden GuerrillasHidden Guerrillas
- 1 Hidden AncientsHidden Ancients
- 1 Evolutionary EscalationEvolutionary Escalation
- 1 Bonds of MortalityBonds of Mortality
- 1 Oath of DruidsOath of Druids
- 1 Mark of SakikoMark of Sakiko
- 1 Cartouche of StrengthCartouche of Strength
- 1 Vow of WildnessVow of Wildness
- 1 Wild DefianceWild Defiance
- 1 LureLure
- 1 Greater GoodGreater Good
Instants (7)
- 1 BerserkBerserk
- 1 Mutant's PreyMutant's Prey
- 1 ProvokeProvoke
- 1 Setessan TacticsSetessan Tactics
- 1 Benefactor's DraughtBenefactor's Draught
- 1 Hunter's InsightHunter's Insight
- 1 Momentous FallMomentous Fall
Sorceries (15)
- 1 Prey UponPrey Upon
- 1 Hunt DownHunt Down
- 1 Irresistible PreyIrresistible Prey
- 1 Rabid BiteRabid Bite
- 1 Nature's WayNature's Way
- 1 Savage PunchSavage Punch
- 1 Epic ConfrontationEpic Confrontation
- 1 Life's LegacyLife's Legacy
- 1 Feral ContestFeral Contest
- 1 Hunt the WeakHunt the Weak
- 1 Hunter's ProwessHunter's Prowess
- 1 EnlargeEnlarge
- 1 Soul's MajestySoul's Majesty
- 1 Tower AboveTower Above
- 1 Revenge of the HuntedRevenge of the Hunted
Lands (37)
- 27 ForestForest
- 1 Blighted WoodlandBlighted Woodland
- 1 Myriad LandscapeMyriad Landscape
- 1 Llanowar RebornLlanowar Reborn
- 1 Mosswort BridgeMosswort Bridge
- 1 Treetop VillageTreetop Village
- 1 Mishra's FactoryMishra's Factory
- 1 MutavaultMutavault
- 1 Reliquary TowerReliquary Tower
- 1 Homeward PathHomeward Path
- 1 ArenaArena
Right now our list is a bit rough and needs some fine-tuning. For example, I think the deck might need a better mana ramp suite. With certain adjustments [card]Nissa's Pilgrimage[/card] and [card]Far Wanderings[/card] could be sweet or possibly a creature package in [card]Sakura-Tribe Elder[/card], [card]Viridian Emissary[/card], and [card]Veteran Explorer[/card]. I can even see the deck taking a sort of Enchantress direction with [card]Khalni Heart Expedition[/card], [card]Ordeal of Nylea [/card], and [card]Wild Growth[/card] effects, making room for [card]Oath of the Ancient Wood[/card].
That said, even in its primitive state, we've trained a bare-knuckle bruiser here. If your playgroup has been in need of a good old fashioned beatdown, perhaps you should introduce them to Rhonas' fists, Goodnight and Good Luck (or whatever else you want to name them). I look forward to any tall tales you might share in the comments section below.
Cheers to the brewers,
Mr. Walter
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