[card]Phyrexian Arena[/card] is a popular card. It's in over 23000 decks. That's 31% of all the decks that can play the color black. What if you could do that effect more than once per turn? That would be nifty. If you could do it seven times, then you would be [card]Griselbrand[/card] and you would be banned from playing Commander. It's that nifty.
To put a bigger challenge on the potentially bigger reward, [card]Tymna the Weaver[/card] has to deal combat damage to a different opponent for each card she buys with a dram of blood. This implies that Tymna wants more creatures than usual in the deck and that they should have some evasion to get the damage through.
Human Cleric
She's a human and she's a cleric. There are tribal options for each.
White black is a strong color combination for cleric tribal, as shown by the Top Commanders on edhrec.com/tribes/clerics. In fact, all the top have white and most have black. Can clerics expand beyond those colors, or is this approach an Orzhov-only affair with [card]Ravos, Soultender[/card]? Let's see how many clerics there are that don't have white or black in their identity.
Gatherer search: Subtype: cleric, Color: NOT white NOT black (33 results)
Most of these results are green. [card]Brutalizer Exarch[/card] and [card]Deceiver Exarch[/card] seem to be the highlights, along with [card]Juniper Order Druid[/card] for combo players. The Amonkhet Vizier cycle is represented in [card]Vizier of Many Faces[/card], [card]Vizier of the Menagerie[/card], and [card]Vizier of Tumbling Sands[/card].
Enough about clerics. I'm not doing that this time. My build would probably look like an [card]Ayli, Eternal Pilgrim[/card] deck anyway, or it would turn into another [card]Shadowborn Apostle[/card] fiasco. Moving on...
Lifelink
More on that later...
Rules Text
At the beginning of your postcombat main phase, you may pay X life,
where X is the number of opponents that were dealt combat damage this turn.
If you do, draw X cards.
If we search cards for the phrase "number of opponents", we get exactly one result: [card]Tymna the Weaver[/card]. We need more results than the one card we already plan to use. Let's try some rewording by implication. If we want the highest number of opponents, then we attacked each opponent.
Combat Damage! Each Opponent!
Gatherer search: Rules Text: AND "combat damage" AND "each opponent" (9 results)
Not many results here, but it does give some direction. [card]Lightning Reaver[/card] is a nice pet card of mine that appeals to me but hasn't actually made it into my decks so far. Let's try some more rewording. If we are doing combat damage, then that implies that we had to attack.
Attack! Each Opponent!
Gatherer search: Rules Text: AND "attack" AND "each opponent" (27 results)
While Tymna's rules text doesn't have all of those words, there are a few more cards that do have them. Some common themes in these results are the keywords myriad and melee.
Myriad
The myriad ability allows us to attack every player with a minimum of effort by way of some expendable tokens. Within Tymna's colors we have [card]Banshee of the Dread Choir[/card] and the flying, vigilant, [card]Herald of the Host[/card]. Depending on the partner we choose, we also have options with [card]Warchief Giant[/card], [card]Broodbirth Viper[/card], and [card]Caller of the Pack[/card]. If we have any other creatures with enter the battlefield (ETB) effects (or leave the battlefield effects (LTB) like [card]Vela the Night-Clad[/card]), then [card]Blade of Selves[/card] gives extra value when the extra token copies appear (or disappear).
Melee
By itself, melee is a minor ability around the same level as prowess, in that it gives a marginal temporary combat bonus to (usually) a single creature. The fact that Tymna is already planning to attack multiple opponents each turn means we can get the maximum benefit from melee without diverting focus from Tymna's strategy. Whether that bonus is strong enough for an EDH game is another question. [card]Custodi Soulcaller[/card] is a melee card that happens to give recursion in a style similar to [card]Alesha, Who Smiles at Death[/card], and Tymna's strategy aligns with the Soulcaller's mana-cost limitation.
If we are adding a red partner, [card]Adriana, Captain of the Guard[/card] effectively gives all your creatures +3/+3 in the mid game. [card]Grenzo's Ruffians[/card] appears mainly in [card]Grenzo, Havoc Raiser[/card] (35 decks), but it also sees some play in [card]Saskia the Unyielding[/card] (19 decks) for the explosive potential of Saskia's focused duplicate damage.
Inflicting Combat Damage
Unblockable
So far I've looked mainly at flying creatures in order to get around opponent blockers. We could add a blue partner to get a few explicitly unblockable creatures. We could add Sidar Kondo and stick to low-power creatures. Other options within Tymna's colors are fear and intimidate, which can reduce the number of eligible creatures that are able to block your scary stuff.
Gatherer search: Rules Text: OR fear OR intimidate (117 results)
Various landwalk abilities are also useful, and in an EDH game your [card]Trailblazer's Boots[/card] are sure to be able to get around.
Tokens
If we plan on attacking everyone, then some of our creatures will certainly be blocked. It would be nice if our creatures were expendable.
A heavy token strategy that intends to go wide around opponent blockers probably implies a green partner ([card]Tana, the Bloodsower[/card]?), but not necessarily. With Tymna's strategy, [card]Throne of the God-Pharaoh[/card] effectively damages each opponent equal to the number of opponents you have. However, if we are spamming tokens (or using [card]Cryptolith Rite[/card] or [card]Earthcraft[/card] to tap the tokens for mana), then that damage number could get much higher.
Life! Each Opponent!
Gatherer search: Rules Text: AND "life" AND "each opponent" (98 results)
Extort
Without leaving Tymna's color identity, we can gain back the 1 life per opponent cost of Tymna's ability by... draining 1 life from each opponent with extort. [card]Basilica Screecher[/card] and [card]Kingpin's Pet[/card] are cheap extort creatures that also have flying, so they are more likely to be able to execute an unblocked attack among your opponents.
Another way to make your creatures unblockable is to make sure your opponents don't have any untapped creatures for blocking. [card]Blind Obedience[/card] makes it more likely that your opponents won't have blockers available. On a related note, [card]Authority of the Consuls[/card] doesn't have extort but it does have another type of lifegain that will help you pay Tymna's costs. On a related related note, I've been looking for a deck where [card]Sentinel of the Eternal Watch[/card] fits to tap down each opponent's best combatant.
Other Life Loss and Drain
Even if you aren't being counterattacked by your opponents, Tymna can trigger her own [card]Gonti's Machinations[/card] a couple of times and drain a few Tymna-turns worth of life back for a single mana.
In a Sidar Kondo + Tymna build, [card]Pulse Tracker[/card], [card]Mardu Shadowspear[/card], [card]Thornbow Archer[/card], [card]Infectious Horror[/card], and [card]Night Market Lookout[/card] would all be unblockable and could work to incremental life advantage (if we aren't already taking the path of infect).
Draw X Cards
Gatherer search: Rules Text: "no maximum hand size" (12 results)
If we plan to draw 3 cards in our second main phase, it would nice if we didn't have to discard them. That's just good sense. Throw in a couple of "no maximum hand size" mana producing staples like [card]Reliquary Tower[/card] and [card]Thought Vessel[/card]. If we do have to discard something, [card]Filth[/card] is a good option that helps all our creatures get some damage through.
Choosing a Partner
- [card]Sidar Kondo of Jamuraa[/card] helps with combat damage through unblockability, but perhaps lowers the average power of our creature base. We could scale back on some of the low-power fear and intimidate creatures since their ability could be redundant.
- [card]Tana, the Bloodsower[/card] can give us expendable token creatures, if Tana can get combat damage through. The fact that Tymna is already looking at enablers for evasion makes this easier.
- [card]Bruse Tarl, Boorish Herder[/card] and [card]Ikra Shidiqi, the Usurper[/card] are usual suspects for combat-based commanders, and they would put more emphasis on taking advantage of lifegain triggers. Don't forget that Tymna already has lifelink. There are several examples of lifegain-related cards within white/black listed in my Ikra + Ishai article decklist. More on that later.
- [card]Ishai, Ojutai Dragonspeaker[/card] adds blue for some unblockable creatures and an inflating flying beater.
Deck Building Experiment
As an experiment, without looking at my previous Sidar + Tymna: Infect deck, I'm going to build a Tymna + Sidar deck with more focus on Tymna. Then I'm going to use some tools to compare those decklists and see what cards they have in common.
Tymna + Sidar: Extort
View on ArchidektCommanders (2)
- 1 Tymna the WeaverTymna the Weaver
- 1 Sidar Kondo of JamuraaSidar Kondo of Jamuraa
Creatures (37)
- 1 Deathrite ShamanDeathrite Shaman
- 1 Pulse TrackerPulse Tracker
- 1 Mardu ShadowspearMardu Shadowspear
- 1 Night Market LookoutNight Market Lookout
- 1 Thornbow ArcherThornbow Archer
- 1 Thrull ParasiteThrull Parasite
- 1 Basilica ScreecherBasilica Screecher
- 1 Korozda GuildmageKorozda Guildmage
- 1 Syndic of TithesSyndic of Tithes
- 1 Tithe DrinkerTithe Drinker
- 1 Wings of the GuardWings of the Guard
- 1 Zulaport CutthroatZulaport Cutthroat
- 1 BlistergrubBlistergrub
- 1 Custodi SoulcallerCustodi Soulcaller
- 1 Kingpin's PetKingpin's Pet
- 1 Lifebane ZombieLifebane Zombie
- 1 Scholar of AthreosScholar of Athreos
- 1 Cliffhaven VampireCliffhaven Vampire
- 1 FilthFilth
- 1 Jarad, Golgari Lich LordJarad, Golgari Lich Lord
- 1 Knight of ObligationKnight of Obligation
- 1 Menagerie LiberatorMenagerie Liberator
- 1 Siege RhinoSiege Rhino
- 1 Agent of MasksAgent of Masks
- 1 Banshee of the Dread ChoirBanshee of the Dread Choir
- 1 Herald of the HostHerald of the Host
- 1 ShriekmawShriekmaw
- 1 WoebearerWoebearer
- 1 Geth, Lord of the VaultGeth, Lord of the Vault
- 1 Kokusho, the Evening StarKokusho, the Evening Star
- 1 Mikaeus, the UnhallowedMikaeus, the Unhallowed
- 1 Sentinel of the Eternal WatchSentinel of the Eternal Watch
- 1 Treasury ThrullTreasury Thrull
- 1 Caller of the PackCaller of the Pack
- 1 Sepulchral PrimordialSepulchral Primordial
- 1 Sheoldred, Whispering OneSheoldred, Whispering One
- 1 Avatar of WoeAvatar of Woe
Sorceries (4)
- 1 CultivateCultivate
- 1 Kodama's ReachKodama's Reach
- 1 Debt to the DeathlessDebt to the Deathless
- 1 ExsanguinateExsanguinate
Artifacts (12)
- 1 Sol RingSol Ring
- 1 Orzhov SignetOrzhov Signet
- 1 Selesnya SignetSelesnya Signet
- 1 Thought VesselThought Vessel
- 1 Blade of SelvesBlade of Selves
- 1 Lightning GreavesLightning Greaves
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Trailblazer's BootsTrailblazer's Boots
- 1 Cryptolith FragmentCryptolith Fragment
- 1 Bontu's MonumentBontu's Monument
- 1 Whispersilk CloakWhispersilk Cloak
- 1 Nim DeathmantleNim Deathmantle
Enchantments (7)
- 1 Authority of the ConsulsAuthority of the Consuls
- 1 Gonti's MachinationsGonti's Machinations
- 1 Blind ObedienceBlind Obedience
- 1 IntimidationIntimidation
- 1 Palace SiegePalace Siege
- 1 Sanguine BondSanguine Bond
- 1 Exquisite BloodExquisite Blood
Lands (38)
- 1 Command TowerCommand Tower
- 1 Reflecting PoolReflecting Pool
- 1 Exotic OrchardExotic Orchard
- 1 Homeward PathHomeward Path
- 1 Rogue's PassageRogue's Passage
- 1 Reliquary TowerReliquary Tower
- 1 Temple of the False GodTemple of the False God
- 1 Vault of the ArchangelVault of the Archangel
- 1 Godless ShrineGodless Shrine
- 1 Overgrown TombOvergrown Tomb
- 1 Temple GardenTemple Garden
- 1 Isolated ChapelIsolated Chapel
- 1 Sunpetal GroveSunpetal Grove
- 1 Woodland CemeteryWoodland Cemetery
- 1 Bojuka BogBojuka Bog
- 1 Shizo, Death's StorehouseShizo, Death's Storehouse
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 6 SwampSwamp
- 8 PlainsPlains
- 7 ForestForest
Deck Comparison
I've saved both decks in a folder on deckstats.net. Then, from one deck page I can use the Deck Tools dropdown and select Compare Deck.
From the next page, I enter the URL of the second deck for comparison. The results show a list of what cards are different, what cards are the same but have different amounts (for example, basic lands), and what cards appear in both decks in equal amounts (which is the interesting part). A direct link to this particular comparison is deckstats.net/decks/compare/723179-1/739745-0/en.
Scrolling down to the 22 Equal Cards, we see both commanders and a good chunk of the land base, which is to be expected. Other than that we see:
- [card]Blade of Selves[/card]
- [card]Cultivate[/card] -- STAPLE
- [card]Kodama's Reach[/card] -- STAPLE
- [card]Lightning Greaves[/card] -- STAPLE
- [card]Palace Siege[/card]
- [card]Sol Ring[/card] -- STAPLE
- [card]Swiftfoot Boots[/card] -- STAPLE
Only [card]Blade of Selves[/card] and [card]Palace Siege[/card] are non-ubiquitous, as defined by not appearing in EDHREC's list of top used cards at edhrec.com/top. This demonstrates that the same two partners can build wildly different decks depending on where you put your focus.
Let's try another comparison, this time with this article's Tymna + Sidar deck and the Ikra + Ishai article deck, which has a more specific focus on lifegain tricks for [card]Ikra Shidiqi, the Usurper[/card] but still includes white/black/green (and blue). A direct link to that comparison is deckstats.net/decks/compare/739745-1/723165-0/en.
Scrolling down to the 23 Equal Cards, we see more land base as well as...
- [card]Cliffhaven Vampire[/card]
- [card]Cultivate[/card] -- STAPLE
- [card]Deathrite Shaman[/card] -- STAPLE
- [card]Exsanguinate[/card]
- [card]Kodama's Reach[/card] -- STAPLE
- [card]Kokusho, the Evening Star[/card]
- [card]Lightning Greaves[/card] -- STAPLE
- [card]Sanguine Bond[/card]
- [card]Sol Ring[/card] -- STAPLE
- [card]Swiftfoot Boots[/card] -- STAPLE
The same five staples appear as with the last comparison. The remaining cards are all related to life gain or life drain, including the sixth staple card [card]Deathrite Shaman[/card]. This shows that different decks with similar strategies can have more in common than two decks with the same combination of partners.
Anyway, that's another tool for your deck building repertoire. Enjoy.
Speaking of deck building tools, I'm on a new podcast: Commander Time!
Maybe give it a watch or listen, thanks.
Next time: [card]Kraum, Ludevic's Opus[/card]
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