Singleton Shmingleton - Skyshroud Ranger

by
Jesse Barker Plotkin
Jesse Barker Plotkin
Singleton Shmingleton - Skyshroud Ranger
(Skyshroud RangerSkyshroud Ranger | Art by Mark Tedin)

Excuse Me, Did You Drop This Land?

Hello, and welcome back to Singleton Shmingleton, where I bend the singleton rules of Commander by building decks with as many functional reprints of a certain card as possible. This week I'll be talking about Skyshroud RangerSkyshroud Ranger and its friends, which seem like they could be some of the strongest mana dorks around if you draw enough lands. Llanowar ElvesLlanowar Elves functions as a single additional land, but in the perfect scenario Skyshroud RangerSkyshroud Ranger ramps you a land every single turn! Of course, it's hard to have that many lands in hand, and you're down a card when you use the RangerRanger as your ramp, but the dream is there. And where better to realize it than Commander, where having twelve cards in hand is entirely unremarkable and excessive mana production is what everyone wants?

Creatures that give extra land drops have seen some competitive play. Amulet Titan decks in Modern have played Azusa, Lost but SeekingAzusa, Lost but Seeking since Summer BloomSummer Bloom was banned, and have adopted Arboreal GrazerArboreal Grazer as well. Especially with lands that produce two or more mana, the explosivity of these effects can open up combos that Llanowar ElvesLlanowar Elves couldn't dream of. Powerful, but needing some build-around work: sounds like a perfect brewing challenge.

Skyshroud Ranger
Summer Bloom
Llanowar Elves

Yes, In Fact, It Was a Land Fall

Here's a list of creatures that tap to put a land into play from hand:


cards that put down lands

View on Archidekt

Creatures (9)

Budoka Gardener

The most played of these creatures is, unsurprisingly, the colorless onethe colorless one, at 21,085 decks. The least played is Budoka GardenerBudoka Gardener, who, despite seeing print in a preconstructed deck, only slots into 6,230 decks. Give the gardener some love! It at least deserves more play than ScaretillerScaretiller.

Walking Atlas
Budoka Gardener
Scaretiller

In addition to these nine creatures, there are other effects that work out similarly. Cards like Wayward SwordtoothWayward Swordtooth let us play an extra land each turn, and BurgeoningBurgeoning also lets us capitalize on lands in our hand. Shout out to Gaea's TouchGaea's Touch, which is still underrated at 6,288 decks. And that's even after having an entire article written about it!

How Do We Get Lands in our Hand?

This is the biggest question Skyshroud RangerSkyshroud Ranger is asking. If we get the lands, it can take us from there. There are several ways to put a lot of lands in our hand. Drawing a lot of cards, for instance. We could build a deck with as many functional reprints of BraingeyserBraingeyser as possible, chaining bigger and bigger draw spells each turn. Or we could build a Tatyova, Benthic DruidTatyova, Benthic Druid deck with something like eighty lands and a few powerful payoffs. But what these creatures make me think of is my old Patron of the MoonPatron of the Moon Moonfolk deck, and the shenanigans that list got up to.

Braingeyser
Tatyova, Benthic Druid
Patron of the Moon

Moonfolk looked a little different in Kamigawa: Neon Dynasty, but back in original Kamigawa block their theme was returning lands to hand. Take Meloku the Clouded MirrorMeloku the Clouded Mirror, the most-played of these Moonfolk: she has a powerful ability, but you need to bounce a land to use it. In the lower rarities, some of the abilities were not nearly as powerful (we're not going to play Moonbow IllusionistMoonbow Illusionist), but many others hold up well). Soratami SavantSoratami Savant makes it very difficult for our opponents to cast spells, and Soratami RainshaperSoratami Rainshaper will stop people from targeting our creatures even if we never activate it.

Meloku the Clouded Mirror
Soratami Savant
Soratami Rainshaper

So there's our core engine: our Moonfolk can return our lands to our hand for moderate value, and our Skyshroud RangerSkyshroud Rangers can put them back onto the battlefield. Let's see how we can profit from all of this moving cards through zones! Many of these payoffs will sound familiar to all 623 of you Patron of the MoonPatron of the Moon players, but green also adds plenty of spice.

The first and most basic payoff is that this deck will get tons of Landfall triggers. I've included some of the best Landfall threats like Avenger of ZendikarAvenger of Zendikar and Scute SwarmScute Swarm to drown the table in tokens. Beyond these, another essential Landfall card for this deck is Retreat to CoralhelmRetreat to Coralhelm. It combines with any of our Skyshroud RangerSkyshroud Rangers to dump every land we have in hand onto the battlefield, like a build-your-own FastbondFastbond. Because of that, it opens up many infinite combos, so make sure you're paying attention when you've got it in play! The deck feels truly broken with RetreatRetreat in play, so if you want to go deep, you could play Drift of PhantasmsDrift of Phantasms to have effectively two copies.

Avenger of Zendikar
Scute Swarm
Retreat to Coralhelm

Playing along with our Moonfolk theme, we have a few more cards that return lands to our hand. This is a deck built to negate these downsides, so we might as well go all in! GushGush is a busted "free" draw spell that can help us dig through our deck, and ThwartThwart and FoilFoil are free CounterspellCounterspells. FoilFoil is usually not as good as it looks because holding an IslandIsland isn't as easy as it looks, but we can just snap our fingers and put an IslandIsland in our hands, so it's almost Force of WillForce of Will. Flooded ShorelineFlooded Shoreline can control the board as repeatable bounce and can even bounce our own creatures on defense.

Now we get to the stax element of the deck. There are a lot of symmetrical land-bouncers that will restrict our opponents on mana while not hurting us much. Mana BreachMana Breach and OverburdenOverburden will restrict how many spells our opponents can play, and Storm CauldronStorm Cauldron can slow the pace of the game down to a crawl - but not for us! We can keep playing almost as usual, and hopefully overwhelm our opponents quickly enough that they can't get too mad about mana denial. Speaking of which, play SunderSunder at your own risk. It's on the salt list for a reason, but it's just too perfect for this deck. Make sure you can put these cards to good work because the longer you take afterward to win, the more enemies you'll make.

Mana Breach
Storm Cauldron
Sunder

Utility Spotlights

Amulet of Vigor
Simic Growth Chamber
Halimar Depths

Here are a few little packages that make the deck run like an oiled machine:

Amulet of VigorAmulet of Vigor and Tiller EngineTiller Engine: Many of our lands will come into play tapped, whether naturally or because they're coming from Zimone, Quandrix ProdigyZimone, Quandrix Prodigy or Patron of the MoonPatron of the Moon. These cards make all of our sequences smoother, and can even open up infinite combos. I've added Trinket MageTrinket Mage to find the Amulet of VigorAmulet of Vigor just because it's so important to the deck.

Simic Growth ChamberSimic Growth Chamber, Guildless CommonsGuildless Commons, Jungle BasinJungle Basin, and Coral AtollCoral Atoll: Lands that bounce lands! That's exactly what the doctor ordered. These lands can keep our engines going at full speed, and combine well with everything we've got. Just like in Modern, they're a killer combo with Amulet of VigorAmulet of Vigor, and they can rebuy our utility lands. Speaking of which...

Halimar DepthsHalimar Depths, Crumbling VestigeCrumbling Vestige, Mystic SanctuaryMystic Sanctuary, Skyline CascadeSkyline Cascade, and Saprazzan SkerrySaprazzan Skerry: These lands love to be bounced, and I am so happy to have found a home for them. Is it too much of a stretch to call Halimar DepthsHalimar Depths the Sensei's Divining TopSensei's Divining Top of this deck? And when was the last time you saw Skyline CascadeSkyline Cascade? If our opponents ever make the mistake of tapping one of their creatures, you can bet they'll never see it untap again.

Lotus CobraLotus Cobra and Tireless ProvisionerTireless Provisioner: With these creatures in play, mana will never be a problem again. Throw in Nissa, Resurgent AnimistNissa, Resurgent Animist if you remembered that Aftermath existed. If we have any draw engine in play with these creatures, we can cycle through a ridiculous amount of cards.

The Decklist


Skyshroud Ranger

View on Archidekt

Commander (1)

Lands (40)

Instants (13)

Artifacts (5)

Enchantments (7)

Sorceries (3)

Creatures (31)

Zimone, Quandrix Prodigy

This is the kind of deck that makes me love to play Commander. It's tricky like a puzzle, there are always options, you can play mostly at instant speed, and you get to use terrible cards to great effect. Running so many utility lands really makes a deck so much more fun; it's as if you get to play fifteen more spells! There are also a surprising number of infinite combos. I didn't try to add any to the deck, but just about any three of our ten best cards will net us infinite mana or Landfall triggers. That adds a fun dimension to the deck as well, where you have to think about loops and whether playing that Retreat to CoralhelmRetreat to Coralhelm will just win the game on the spot.

In terms of making engines out of redundant cards, this deck is a success! Skyshroud RangerSkyshroud Rangers are key to the deck running well, and are often the creatures our opponents should kill to stop us. It feels good when someone uses a Swords to PlowsharesSwords to Plowshares on your draft common, especially when you can just play another two of them next turn. Zimone, Quandrix ProdigyZimone, Quandrix Prodigy is a perfect commander for the deck, acting as both engine piece and draw engine and coming down early enough to guarantee a smooth start.

Until Next Time

Dragon Fodder

The best deal in town: two bodies for two mana! This effect is usually not good even in Limited, but saw a decent amount of play in March of the Machine in Ral's ReinforcementsRal's Reinforcements. The key to its success was a way to use the bodies for more than their stats, in this case, Convoke. Let's see what value we can squeeze out of our dorks next time on Singleton Shmingleton!

Jesse Barker Plotkin

Jesse Barker Plotkin started playing Magic with Innistrad. He was disqualified from his first Commander game after he played his second copy of Goblins of the Flarg, and it's all been uphill from there. Outside of Magic, he enjoys writing and running.

EDHREC Code of Conduct

Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.