Zethi, Arcane Blademaster
Beacon of Tomorrows
Mystical Tutor
Prerequisites
What do I need to start this combo?
| Zethi on the battlefield. | |
| Mystical Tutor in exile (Mystical Tutor with a kick counter on it in exile). | |
| Beacon of Tomorrows in hand. | |
| Zethi does not have summoning sickness and cannot be blocked and killed by an opponent. | |
Steps
How does this combo work?
1 | Cast Beacon of Tomorrows by paying |
2 | Declare Zethi as an attacker. |
3 | Zethi's second ability triggers, creating a copy of Mystical Tutor and causing you to pay to cast it. |
4 | Resolve the copy of Mystical Tutor, causing you to search your library for Beacon of Tomorrows and put it on top of your library. |
5 | Move to your extra turn, causing you to draw Beacon of Tomorrows during your draw step. |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Skip your draw step |
Combo Metadata
79
DECKS
0.00%
OF 1697876 ELIGIBLE DECKS
Rank 12440
MOST PLAYED OF 43877 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Zethi, Arcane Blademaster
1.0%inclusion63 decks6.47K decks
Narset, Enlightened Master
0.1%inclusion7 decks6.07K decks
Medomai the Ageless
0.6%inclusion3 decks524 decks
Kykar, Wind's Fury
0.0%inclusion1 decks12.5K decks
Grand Arbiter Augustin IV
0.0%inclusion1 decks10.7K decks
Urtet, Remnant of Memnarch
0.0%inclusion1 decks15.4K decks
Elsha of the Infinite
0.0%inclusion1 decks4.75K decks
Will, Scion of Peace
0.0%inclusion1 decks4.88K decks
Sevinne, the Chronoclasm
0.1%inclusion1 decks921 decks
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands