Duskmantle Guildmage
Mindcrank
Prerequisites
What do I need to start this combo?
| Duskmantle Guildmage and Mindcrank on the battlefield. | |
| Each opponent has a life total that is less than or equal to their library size. | |
Steps
How does this combo work?
1 | Activate Duskmantle Guildmage's first ability by paying |
2 | Activate Duskmantle Guildmage's second ability by paying |
3 | Duskmantle Guildmage triggers twice. |
4 | Resolve the first trigger, causing the opponent to lose 1 life. |
5 | Mindcrank triggers, causing the opponent to mill a card. |
6 | Duskmantle Guildmage triggers, causing the opponent to lose 1 life. |
7 | Repeat from step 5 until the opponent has a life total of zero, causing them to lose the game. |
8 | Repeat from step 2 for each other opponent. |
Results
What do I get from this combo?
| Each opponent loses the game | |
| Infinite mill | |
| Near-infinite lifeloss |
Combo Metadata
19292
DECKS
0.78%
OF 2458232 ELIGIBLE DECKS
Rank 188
MOST PLAYED OF 65002 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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