Kodama of the East Tree
Cloudstone Curio
Spark Double
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Spark Double is a copy of Kodama of the East Tree. An additional nonartifact permanent card in your hand that you are able to play. An additional nonartifact permanent card on the battlefield that shares a type with the card in your hand and that has an equal or lesser mana cost. |
Steps
How does this combo work?
1 | Play the nonartifact permanent in your hand. |
2 | When it enters the battlefield, Cloudstone Curio and both copies of Kodama of the East Tree trigger. |
3 | Resolve the Cloudstone Curio trigger, returning the other nonartifact permanent from the battlefield to your hand. |
4 | Resolve the first Kodama of the East Tree trigger, putting the permanent you returned in step 3 from your hand onto the battlefield. |
5 | When that permanent enters the battlefield, Cloudstone Curio and the second Kodama of the East Tree trigger. |
6 | Resolve the Cloudstone Curio trigger, returning the permanent you played in step 1 from the battlefield to your hand. |
7 | Resolve the Kodama of the East Tree trigger from step 5, declining to use it unless desired. |
8 | Resolve the remaining Kodama of the East Tree trigger from step 2, putting the permanent you returned in step 6 from your hand onto the battlefield. |
9 | Repeat from step 2 any number of times. |
10 | This combo results in Infinite ETB and Infinite LTB if a permanent involved is a creature, and/or Infinite landfall triggers if it is a land. |
Results
What do I get from this combo?
| Infinite creature ETB | |
| Infinite landfall triggers | |
| Infinite creature LTB | |
| Put a selection of permanent cards from your hand onto the battlefield |
Combo Metadata
452
DECKS
0.02%
OF 2288088 ELIGIBLE DECKS
Rank 7639
MOST PLAYED OF 67950 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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