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Duskmantle Guildmage + Maddening Cacophony Combo

  • Prerequisites

    What do I need to start this combo?

    • Duskmantle Guildmage on the battlefield.
    • Maddening Cacophony in hand.
    • Each opponent has a life total that is less than or equal to half their library size, rounded up.
    • {5}{u}{u}{u}{b} available
  • Steps

    How does this combo work?

    • 1
      Activate Duskmantle Guildmage's first ability by paying {1}{u}{b}.
    • 2
      Cast Maddening Cacophony with kicker by paying {4}{u}{u}, causing each opponent to mill half their library, rounded up.
    • 3
      Duskmantle Guildmage triggers for each card milled this way.
    • 4
      Resolve the first Duskmantle Guildmage trigger, causing the opponent to lose 1 life.
    • 5
      Repeat step 4 until the opponent loses the game due to having zero or less life.
    • 6
      Repeat from step 4 for each remaining trigger.
  • Results

    What do I get from this combo?

    • Each opponent loses the game
    • Significant lifeloss
    • Significant mill

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
93%
Significant Results
100%
Early Game
14%
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