Achievement Unlocked - Building a Deck Using EVERY Magic Expansion - Part 2

by
Benjamin Nicol
Benjamin Nicol
Achievement Unlocked - Building a Deck Using EVERY Magic Expansion - Part 2
(Esika, God of the TreeEsika, God of the Tree | Art by Johannes Voss)

Legends Through the Years

Have you ever made a Commander bucket list? Welcome to Achievement Unlocked, where we take a look at the cool and unique things you can do in this format other than just winning.

Recently I had the idea to build a deck with a card from every Magic set. Unfortunately, with Core Sets and supplemental products, we are way past 100 sets at this point. However, we've had exactly 95 expansion sets as of Phyrexia: All Will Be One. The deck I am working on will have exactly one card that was originally printed in each of these 95 expansions plus one of each of the 5 basic lands. This week I finish that deck.

The main rule here: it has to be the card's first printing, and no more than one card per set. Let's get to it!

Kaldheim

You may be wondering why I'm breaking the trend of going in order and jumping all the way to Kaldheim. My first article received some well-deserved criticism of being a “good-stuff” deck. There's absolutely nothing wrong with playing a good-stuff deck if that's your vibe, but it doesn't scratch the itch that is the deckbuilding challenge I desired. Consequently, I'm choosing to start this article off with our commander to give the deckbuilding experience a little more direction. However, we're still somewhat priced into a good-stuff deck given the first half of this deck as built, so I decided to pick a commander that gives us direction but maintains some flexibility. Esika, God of the TreeEsika, God of the Tree lets us venture into a legends theme while the backside still lets us make use of any creatures we chose in part 1.

Esika, God of the Tree

The Power Creep is Real

The average card is quickly growing in power. In particular, creatures are much more powerful, giving us a variety of options.

Shards of Alara

Ad NauseamAd Nauseam is a cEDH staple, but it does not fit well in our deck. I wish Cruel UltimatumCruel Ultimatum or any of the Ultimatums could fit into a 5-color deck, but with weak mana that feels less than wise. Sedris, the Traitor KingSedris, the Traitor King is a legend and can give us additional value from our creatures, especially those with an ETB ability such as MulldrifterMulldrifter or Solemn SimulacrumSolemn Simulacrum.

Sedris, the Traitor King

Conflux

ConfluxConflux is one of my favorite cards all time. It's not good, as it's so expensive and is bound to direct aggression your way, but it's so much fun to pull five cards out of your deck. That being said, Exotic OrchardExotic Orchard is a Commander staple for a reason. It performs best in a five-color deck like this. Hot take: Reliquary TowerReliquary Tower is crazy overrated!

Exotic Orchard

Alara Reborn

Jenara, Asura of WarJenara, Asura of War immediately caught my attention, as it's a legend, but it felt like a boring inclusion, and it's not particularly strong. There are some solid removal options, such as Maelstrom PulseMaelstrom Pulse and Qasali PridemageQasali Pridemage. However, sometimes I need to remind my friends that their cards are not safe with Sen TripletsSen Triplets. it's not fun and it will attract some hate, but it's much more manageable for opponents when it isn't the commander itself.

Sen Triplets

Zendikar

I will be taking Arid MesaArid Mesa as my second fetchland, but there are some honorable mentions I want to shout out here. Lotus CobraLotus Cobra and Oracle of Mul DayaOracle of Mul Daya are both all-stars but are not nearly as strong with only two fetchlands. The most underrated card here is Trailblazer's BootsTrailblazer's Boots, which should be in almost any Equipment deck.

Arid Mesa

Worldwake

Avenger of ZendikarAvenger of Zendikar is a favorite of mine, but it's not the powerhouse it once was. ExploreExplore is a role-player, especially in lands decks, but my pick here will be another land, and that's Bojuka BogBojuka Bog. All decks need graveyard hate, and getting it on a land that taps for colored mana is huge.

Bojuka Bog

Rise of the Eldrazi

Evolving WildsEvolving Wilds could give us another fetchland, but where's the fun in that? How can I not pick an Eldrazi in the Eldrazi set. Luckily, they also work well with our legends theme and our just about the best creatures we can flip into with our commander, and Ulamog, the Infinite GyreUlamog, the Infinite Gyre is my favorite of the Eldrazi.

Ulamog, the Infinite Gyre

Scars of Mirrodin

This set is crazy strong for any artifact deck, but it doesn't have quite as many toys for the average deck. Wurmcoil EngineWurmcoil Engine will perform in any deck, but it gets significantly better when you can take full advantage of it being an artifact. Razorverge ThicketRazorverge Thicket, on the other hand, is a boring pick, but it gives us two colors and importantly can give us green to cast a ramp spell in the early game untapped.

Razorverge Thicket

Mirrodin Besieged

Blightsteel ColossusBlightsteel Colossus and Consecrated SphinxConsecrated Sphinx are both pretty menacing cards to flip into with our commander, but neither are legends. Sword of Feast and FamineSword of Feast and Famine isn't legendary either, but the power level and versatility of the card are so high, and it helps us generate more mana to cast our biggest threats.

Sword of Feast and Famine

New Phyrexia

The original Praetors are all rather strong and all good cards to cast for free. However, they vary in power level, especially if we have to actually cast them. Jin-Gitaxias, Core AugurJin-Gitaxias, Core Augur has a high ceiling, but is extremely hard to cast. Urabrask the HiddenUrabrask the Hidden is the easiest to cast, but is also the least exciting. My pick is Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite. Her impact on the board is huge, and it isn't a disaster if you have to hard-cast her.

Elesh Norn, Grand Cenobite

The Early 2010s

This era saw Magic visit a variety of new planes as well as returning to one of the most beloved planes in the multiverse.

Innistrad

Snapcaster MageSnapcaster Mage and Liliana of the VeilLiliana of the Veil are two of the most iconic cards in the history of the game, but unfortunately they're significantly weaker in Commander. Blasphemous ActBlasphemous Act, however, is a card that grew in popularity as Commander grew in popularity. It remains one of the premier board wipes in the format and is an obvious choice here.

Blasphemous Act

Dark Ascension

Once again we have cards that are significantly weaker in multiplayer, but I want to mention them because they're two of my favorites. Faithless LootingFaithless Looting and Lingering SoulsLingering Souls highlight just how strong Flashback is. Thalia, Guardian of ThrabenThalia, Guardian of Thraben is strong, but the downside will affect our deck too much. Mikaeus, the UnhallowedMikaeus, the Unhallowed is strong and a potential combo piece, but it's very hard to cast. Tragic SlipTragic Slip is not the best card in the set, but it can be a strong removal spell if we can set up the right situation.

Tragic Slip

Avacyn Restored

Gisela, Blade of GoldnightGisela, Blade of Goldnight is a legendary creature that can win the game. However, we have arguably the best game-ending creature in the format with Craterhoof BehemothCraterhoof Behemoth. I think this Beast is strong enough to break the legends theme for.

Craterhoof Behemoth

Return to Ravnica

Chromatic LanternChromatic Lantern is a great fit in a deck with bad mana as it can be a band-aid on the problem and it doubles as a mana rock. The legends in this set can be hard to cast, such as Trostani, Selesnya's VoiceTrostani, Selesnya's Voice. As good as Chromatic LanternChromatic Lantern is, I cannot pass up on Cyclonic RiftCyclonic Rift. It's incredibly strong as both a removal spell and a board wipe that can win the game.

Cyclonic Rift

Gatecrash

Once again, legends such as Lazav, Dimir MastermindLazav, Dimir Mastermind are difficult to cast. Boros CharmBoros Charm, on the other hand, is a flexible spell that will most often save your creatures but can double as a way to deal lethal damage if the situation presents itself.

Boros Charm

Dragon's Maze

Notion ThiefNotion Thief resembles HullbreacherHullbreacher, but the Dimir color identity is keeping it from being banned. Lavinia of the TenthLavinia of the Tenth is a legend you won't see very often, but it's quietly very powerful. Notably it hits all nonland permanents meaning it will even shut down opponents' mana rocks. This creature will throw a huge wrench in your opponents' plans.

Lavinia of the Tenth

Theros

Hero's DownfallHero's Downfall is not what it used to be, and we have better options for removal. Nykthos, Shrine to NyxNykthos, Shrine to Nyx is strong, but only in a mono-colored deck. Many of the Gods fall into this same trap. Read the BonesRead the Bones is a boring pick, but there is a reason it's so popular.

Read the Bones

Born of the Gods

The Gods in this set are generally more exciting for Commander. Karametra, God of HarvestsKarametra, God of Harvests and Xenagos, God of RevelsXenagos, God of Revels are both strong cards outside of a dedicated Gods deck. However, I think it's worth picking up one of the scry lands here in Temple of EnlightenmentTemple of Enlightenment.

Temple of Enlightenment

Journey into Nyx

We get a few more scry lands here, but we also get another strong land that's the pick here. Mana ConfluenceMana Confluence is one of the strongest lands in the format, and the life payment is just about negligible.

Mana Confluence

Khans of Tarkir

Crackling DoomCrackling Doom is an underrated card. It's a three for one that will always hit something relevant. I like DuneblastDuneblast, as it saves our best creature and will leave our commander in play as well if we cast it for its enchantment side. Narset, Enlightened MasterNarset, Enlightened Master is tempting, but I have to take a tri-land here even if they're a little underwhelming. Nomad OutpostNomad Outpost is the pick.

Nomad Outpost

Fate Reforged

Shamanic RevelationShamanic Revelation is one of the best card draw spells in the format, but our deck is focused more on big creatures than sheer quantity. Tasigur, the Golden FangTasigur, the Golden Fang is one of my favorite legends, as I love the Delve mechanic. This card is a great mana sink when we have nothing better to do, and we can get political with it to get back what we want.

Tasigur, the Golden Fang

Dragons of Tarkir

All of the Elder Dragons here are enticing, but two stand out to me. Dragonlord OjutaiDragonlord Ojutai is a great source of card advantage that can be tricky to deal with, and it's also the cheapest of this cycle. However, Dragonlord DromokaDragonlord Dromoka is too strong to ignore. This card lets you do just about whatever you want on your turn with no disruption.

Dragonlord Dromoka

The Latter Half of the Decade

Magic's power levels continued to rise, and we even saw two new card subtypes in Vehicles and Sagas which both narrowly missed out on this list.

Battle for Zendikar

Ulamog, the Ceaseless HungerUlamog, the Ceaseless Hunger is hard to cast, but at least it's colorless. However, if it flips off the top of our library we don't get the ETB, making this card way less appealing. Omnath, Locus of RageOmnath, Locus of Rage is also hard to cast, but it's strong as a card to cheat into play or hard cast while also being a legend.

Omnath, Locus of Rage

Oath of the Gatewatch

We get more creature lands, such as Wandering FumaroleWandering Fumarole, but those don't quite hold up in our format. Zendikar ResurgentZendikar Resurgent is a little overcosted and is not the gem it once was. Mina and Denn, WildbornMina and Denn, Wildborn can ramp us while also allowing us to give trample to our scariest creatures and reuse lands such as Bojuka BogBojuka Bog.

Mina and Denn, Wildborn

Shadows over Innistrad

The Gitrog MonsterThe Gitrog Monster is a legend, and it also is one of my all-time favorite commanders. Tireless TrackerTireless Tracker is also an all-star that holds up in Commander. However, it's really hard to beat Anguished UnmakingAnguished Unmaking if we're looking for the best removal spells.

Anguished Unmaking

Eldritch Moon

Emrakul, the Promised EndEmrakul, the Promised End is a banger, but we already have so many expensive creatures, and it'll be hard to make this cheaper in a deck with no focus on Delirium. Thalia, Heretic CatharThalia, Heretic Cathar is the much more Commander-friendly of the two Thalias. The effect may seem small, but it can effectively put your opponents a turn behind, and she's a legend.

Thalia, Heretic Cathar

Kaladesh

Vehicles changed Magic forever, and some, like Cultivator's CaravanCultivator's Caravan, are great in Commander, as they can both attack but also offer some other purpose such as ramp. However, Rashmi, Eternities CrafterRashmi, Eternities Crafter will get us value at any point in the game and helps up our legends count making it my pick here.

Rashmi, Eternities Crafter

Aether Revolt

We don't have enough artifacts to make Spire of IndustrySpire of Industry work. Walking BallistaWalking Ballista is a great option, and we could even combo with it, but unfortunately it's horrendous if we put it into play with our commander. Rishkar, Peema RenegadeRishkar, Peema Renegade is the safer pick and can help ramp us into our bigger creatures while being a legend itself.

Rishkar, Peema Renegade

Amonkhet

This set boasts various cheap legends that would not have much synergy with our deck, such as Hapatra, Vizier of PoisonsHapatra, Vizier of Poisons or Neheb, the WorthyNeheb, the Worthy. ManglehornManglehorn is a good role-player, but I opted to go with Sheltered ThicketSheltered Thicket. It's not great, but the Cycling helps, and we can find it off either of our fetches or our ForestForest ramp. 

Sheltered Thicket

Hour of Devastation

I am tempted by Scavenger GroundsScavenger Grounds to go with our Bojuka BogBojuka Bog, but I don't think we can afford a land that doesn't tap for colored mana. The Scarab GodThe Scarab God is tempting, but we already have a few more expensive cards that fill a similar role. Shefet DunesShefet Dunes allows us to buff our team in a pinch or at least threaten to, but it's mostly just another untapped white source.

Shefet Dunes

Ixalan

Ixalan is famously underpowered despite giving us Colossal DreadmawColossal Dreadmaw. We already have quite a few big creatures, making the likes of Gishath, Sun's AvatarGishath, Sun's Avatar, less appealing. Dowsing DaggerDowsing Dagger can turn into ramp if we can sneak even just one creature through early.

Dowsing Dagger

Rivals of Ixalan

Ghalta, Primal HungerGhalta, Primal Hunger will rarely cost twelve mana, but even when it's cheaper it's only ever just a big beater. Pitiless PlundererPitiless Plunderer would probably do the job just fine in any deck, but without added synergy I feel that we can do better than that. Wayward SwordtoothWayward Swordtooth is not a legend, but it can help us power out of big legends sooner. It also is not the worst creature in the late game as it's still a 5/5.

Wayward Swordtooth

Dominaria

This is where we start to see legends everywhere and plenty of synergy too. Mox AmberMox Amber and Primevals' Glorious RebirthPrimevals' Glorious Rebirth are both solid options, but I opted for more raw card advantage with Jhoira, Weatherlight CaptainJhoira, Weatherlight Captain, which will trigger off all our legends. Bummed I couldn't fit a Saga here, but the legends are too good.

Jhoira, Weatherlight Captain

My Era of Magic

I personally have a lot of fondness for this era, as it's when I began to play the game. Many others associate it with the death of the Standard format and when power creep went too far.

Guilds of Ravnica

We do get some solid cheap options in legends, but I will once again pass on the guild leaders this time around. Thousand-Year StormThousand-Year Storm is a favorite of mine, but the obvious pick here is Assassin's TrophyAssassin's Trophy.

Assassin's Trophy

Ravnica Allegiance

I'm wishing I could pick more shocklands, but I will not break my own rules. Wilderness ReclamationWilderness Reclamation once terrorized various formats, but I'm going to opt for another card that was once banned in Standard, and that's Growth SpiralGrowth Spiral. This innocuous card is ramp that is not dead in your hand late game.

Growth Spiral

War of the Spark

Dovin's VetoDovin's Veto is the boring pick here, but this set was way too exciting to pick a counterspell. Unfortunately, I don't think we have quite enough targets to run Niv-Mizzet RebornNiv-Mizzet Reborn. Bolas's CitadelBolas's Citadel is incredible in a vacuum, but it's hard to cast and I don't feel we can best utilize it here. Narset, Parter of VeilsNarset, Parter of Veils is an absolute menace to play against and is a must-kill planeswalker for any deck that intends to draw cards.

Narset, Parter of Veils

Throne of Eldraine

I'm not going to count Arcane SignetArcane Signet, as it was designed for the Brawl products. This also rules out all the powerful commanders such as Alela, Artful ProvocateurAlela, Artful Provocateur. Grumgully, the GenerousGrumgully, the Generous is a solid legend that can come down early and buff our creatures for the rest of the game. The value here just about puts this over Fabled PassageFabled Passage, since I have so few basics.

Grumgully, the Generous

Theros Beyond Death

I will once again reiterate that Uro, Titan of Nature's WrathUro, Titan of Nature's Wrath is a solid Commander card. The Escape cost may be hard to pay with our mana base, but by the time we reach the last game and want to bring it back it we likely will be able to. In the early game it's a cantrip that ramps and gains us some life while also being a legend. It's just about everything we want in this deck.

Uro, Titan of Nature's Wrath

Ikoria: Lair of Behemoths

Gyruda, Doom of DepthsGyruda, Doom of Depths and the other Companions are all interesting as creatures on their own and they're all legends. However, we still need to fill out land slots and this set gave us some of the best in the Triomes. I picked Ketria TriomeKetria Triome because we can find it with our fetches or with cards that search for Forests.

Ketria Triome

Zendikar Rising

I want to pick Omnath, Locus of CreationOmnath, Locus of Creation, but I think it's hard to argue against the power of the MDFCs. Normally I feel Turntimber SymbiosisTurntimber Symbiosis is one of the weaker of this cycle, but in a deck with so many bombs to find with it, it fits in nicely. At worst, it's an untapped green mana source.

Turntimber Symbiosis

Strixhaven: School of Mages

These cards have so many words! Expressive IterationExpressive Iteration has a home in Commander despite the fact that it has not completely caught on yet. However, the powerhouse of this set was Wandering ArchaicWandering Archaic.

Wandering Archaic

The Post-Eldraine era

Power levels began to level out in the early 2020s and we got some solid role players for Commander decks.

Dungeons & Dragons: Adventures in the Forgotten Realms

Bard ClassBard Class is an interesting choice for a legends deck, but I don't think we have enough creatures that will benefit from this ability to include it here. Minsc, Beloved RangerMinsc, Beloved Ranger gives us two legendary creatures with a single card, but I'm not sure we have enough effects in our deck to benefit us with that. Hive of the Eye TyrantHive of the Eye Tyrant is another creature land, and although you won't activate it often, it's a way to exile cards from an opponent's graveyard in a pinch.

Hive of the Eye Tyrant

Innistrad: Midnight Hunt

Infernal GraspInfernal Grasp is one of the best Doom BladeDoom Blade variants of all time, and I want to include it, but this set also gave us one of the best land cycles for Commander in a while. The “slow-lands”, such as Haunted RidgeHaunted Ridge, are perfect for this format as any time after turn two we will have access to these untapped, and Commander decks are much less reliant on the first two turns.

Haunted Ridge

Innistrad: Crimson Vow

Eruth, Tormented ProphetEruth, Tormented Prophet and Grolnok, the OmnivoreGrolnok, the Omnivore are both legends that are generically strong and can give us card advantage. However, it feels prudent to take another of this land cycle with Deathcap GladeDeathcap Glade.

Deathcap Glade

Kamigawa: Neon Dynasty

There are so many strong legends in this set that it almost feels a shame that the decision is definitely between the Channel lands. Boseiju, Who EnduresBoseiju, Who Endures is obviously the strongest, but I wanted to shout out Takenuma, Abandoned MireTakenuma, Abandoned Mire as the most underrated of this cycle.

Boseiju, Who Endures

Streets of New Capenna

We are really on a roll with lands, aren't we? The Triome cycle from Ikoria is completed here, and Raffine's TowerRaffine's Tower is the definite pick from this bunch. We can even find it with both our fetchlands.

Raffine's Tower

Dominaria United

There's plenty of legend support here from Plaza of HeroesPlaza of Heroes to Relic of LegendsRelic of Legends, but I'm going to pick the legend that almost led this deck. Jodah, the UnifierJodah, the Unifier is crazy strong and will immediately put a target on your back. If you can legend-cascade even once, you're getting crazy value.

Jodah, the Unifier

The Brothers' War

Hajar, Loyal BodyguardHajar, Loyal Bodyguard is a great fit with our Legendary theme, as is Loran of the Third PathLoran of the Third Path. Gwenna, Eyes of GaeaGwenna, Eyes of Gaea flew under the radar, but this card can generate a ton of value in any deck that is looking to spit out creatures.

Gwenna, Eyes of Gaea

Phyrexia: All Will Be One

Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines is so busted some people were hoping it would be preemptively banned. However, it was another legend that caught my eye, and that was Glissa SunslayerGlissa Sunslayer. This card is near impossible to block and will generate consistent value each turn entirely on its own.

Glissa Sunslayer

30 Years of Magic

That's all of Magic's 95 expansions, and we have a deck! What do you think of the picks so far? What would you have picked differently? Let me know in the comments below!

Check out the full deck below! 

[Commander]

*1 Esika, God of the Tree[/commander]

[Creatures]

*1 Goblin Chirurgeon

*1 Mother of Runes

*1 Seedborn Muse

*1 Solemn Simulacrum

*1 Eternal Witness

*1 Mulldrifter

*1 Bloomtender

*1 Glissa Sunslayer

*1 Grumgully, the Generous

*1 Rishkar, Peema Renegade

*1 Wandering Archaic

*1 Rashmi, Eternities Crafter

*1 Thalia, Heretic Cathar

*1 Omnath, Locus of Rage

*1 Dragonlord Dromoka

*1 Sedris, the Traitor King

*1 Gwenna, Eyes of Gaea

*1 Jhoira, Weatherlight Captain

*1 Wayward Swordtooth

*1 Uro, Titan of Nature's Wrath

*1 Tasigur, the Golden Fang

*1 Craterhoof Behemoth

*1 Elesh Norn, Grand Cenobite

*1 Ulamog, the Infinite Gyre

*1 Jodah, the Unifier

*1 Lavinia of the Tenth

*1 Sen Triplets

*1 Mina and Denn, Wildborn

[/Creatures]

[Instants]

*1 Memory Lapse

*1 Arcane Denial

*1 Mystical Tutor

*1 Vampiric Tutor

*1 Harrow

*1 Terminate

*1 Pongify

*1 Negate

*1 Tragic Slip

*1 Boros Charm

*1 Cyclonic Rift

*1 Assassin's Trophy

*1 Growth Spiral

[/Instants]

[Sorceries]

*1 Bribery

*1 Skyshroud Claim

*1 Deep Analysis

*1 Decree of Pain

*1 Final Judgment

*1 Turntimber Symbiosis

*1 Anguished Unmaking

*1 Read the Bones

*1 Blasphemous Act

[/Sorceries]

[Planeswalkers]

*1 Narset Parter of Veils

[/Planeswalkers]

[Enchantments]

*1 Land Tax

*1 Mystic Remora

*1 Survival of the Fittest

*1 Pattern of Rebirth

*1 Rhystic Study

*1 Aura Shards

[/Enchantments]

[Artifacts]

*1 Fellwar Stone

*1 Mind Stone

*1 Mox Diamond

*1 Sword of Fire and Ice

*1 Coldsteel Heart

*1 Sword of Feast and Famine

*1 Dowsing Dagger 

[/Artifacts]

[Lands]

*1 City of Brass

*1 Strip Mine

*1 Gaea's Cradle

*1 Llanowar Wastes

*1 Skycloud Expanse

*1 Krosan Verge

*1 Bloodstained Mire

*1 Forbidden Orchard

*1 Oboro, Palace in the Clouds

*1 Watery Grave

*1 Stomping Grounds

*1 Breeding Pool

*1 Horizon Canopy

*1 Vesuva

*1 Mystic Gate

*1 Exotic Orchard

*1 Sheltered Thicket

*1 Haunted Ridge

*1 Deathcap Glade

*1 Shefet Dunes

*1 Boseju, Who Endures

*1 Raffine's Tower

*1 Razorverge Thicket

*1 Hive of the Eye Tyrant

*1 Ketria Triome

*1 Bojuka Bog

*1 Temple of Enlightenment

*1 Mana Confluence

*1 Nomad Outpost

*1 Arid Mesa

*1 Plains

*1 Island

*1 Swamp

*1 Forest

*1 Mountain

[/Lands]

[/Deck]

 

Benjamin Nicol

Ben is a Michigan native who fell in love with Magic just a few years ago in 2019. He loves making big splashy plays in Commander as well as crunching the number to optimize his decks. Outside of Magic, he works in marketing and loves a great cup of coffee to start each morning… maybe with a splash of hot chocolate for his sweet tooth.

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