(Chainer, Nightmare AdeptChainer, Nightmare Adept l Steve Prescott)
Brewing with One Chainy Boi
Hello, and welcome back to Archetune-Up, a weekly article series devoted to tweaking a deck with the help of the EDHREC Theme pages! This week we're going to craft a slightly different shell for a relatively recent commander: Chainer, Nightmare AdeptChainer, Nightmare Adept!
In previous articles, we've quite often radically changed decks, or have pulled them in different directions to help serve a theme's needs. Today we are going to be doing the opposite. We will not be straying from a Chainer Reanimator deck, but instead changing how quickly and efficiently we can get our game plan moving using a secondary theme. Before I get too ahead of myself though, let's take a look at the average Chainer, Nightmare AdeptChainer, Nightmare Adept list generated by EDHREC:
Average Chainer List by EDHREC
View on ArchidektComander (1)
- 1 Chainer, Nightmare AdeptChainer, Nightmare Adept
Creatures (32)
- 1 Kokusho, the Evening StarKokusho, the Evening Star
- 1 Sheoldred, Whispering OneSheoldred, Whispering One
- 1 Archfiend of IfnirArchfiend of Ifnir
- 1 Noxious GearhulkNoxious Gearhulk
- 1 Combustible GearhulkCombustible Gearhulk
- 1 Disciple of BolasDisciple of Bolas
- 1 Sepulchral PrimordialSepulchral Primordial
- 1 Balthor the DefiledBalthor the Defiled
- 1 Phyrexian DelverPhyrexian Delver
- 1 Fleshbag MarauderFleshbag Marauder
- 1 Garna, the BloodflameGarna, the Bloodflame
- 1 Apprentice NecromancerApprentice Necromancer
- 1 Neheb, Dreadhorde ChampionNeheb, Dreadhorde Champion
- 1 Vilis, Broker of BloodVilis, Broker of Blood
- 1 Etali, Primal StormEtali, Primal Storm
- 1 Feldon of the Third PathFeldon of the Third Path
- 1 Big Game HunterBig Game Hunter
- 1 Squee, Goblin NabobSquee, Goblin Nabob
- 1 Flayer of the HateboundFlayer of the Hatebound
- 1 Doomed NecromancerDoomed Necromancer
- 1 Bone MiserBone Miser
- 1 Magus of the WheelMagus of the Wheel
- 1 Syr Konrad, the GrimSyr Konrad, the Grim
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Burnished HartBurnished Hart
- 1 Ingot ChewerIngot Chewer
- 1 AngerAnger
- 1 ShriekmawShriekmaw
- 1 Ravenous ChupacabraRavenous Chupacabra
- 1 PlaguecrafterPlaguecrafter
- 1 Gray Merchant of AsphodelGray Merchant of Asphodel
- 1 Gonti, Lord of LuxuryGonti, Lord of Luxury
Instants (5)
- 1 TerminateTerminate
- 1 EntombEntomb
- 1 Rakdos CharmRakdos Charm
- 1 BedevilBedevil
- 1 Chaos WarpChaos Warp
Sorceries (14)
- 1 VictimizeVictimize
- 1 VandalblastVandalblast
- 1 Rise of the Dark RealmsRise of the Dark Realms
- 1 Faithless LootingFaithless Looting
- 1 Blasphemous ActBlasphemous Act
- 1 Stitch TogetherStitch Together
- 1 ReanimateReanimate
- 1 GambleGamble
- 1 Buried AliveBuried Alive
- 1 Beacon of UnrestBeacon of Unrest
- 1 Cathartic ReunionCathartic Reunion
- 1 Living DeathLiving Death
- 1 Dread ReturnDread Return
- 1 Demonic TutorDemonic Tutor
Artifacts (7)
- 1 Talisman of IndulgenceTalisman of Indulgence
- 1 Rakdos SignetRakdos Signet
- 1 Altar of DementiaAltar of Dementia
- 1 Sol RingSol Ring
- 1 Arcane SignetArcane Signet
- 1 Grimoire of the DeadGrimoire of the Dead
- 1 Mind StoneMind Stone
Enchantments (5)
- 1 Whip of ErebosWhip of Erebos
- 1 NecromancyNecromancy
- 1 Warstorm SurgeWarstorm Surge
- 1 Phyrexian ArenaPhyrexian Arena
- 1 Animate DeadAnimate Dead
Lands (36)
- 1 Graven CairnsGraven Cairns
- 1 Canyon SloughCanyon Slough
- 1 Foreboding RuinsForeboding Ruins
- 1 Smoldering MarshSmoldering Marsh
- 1 Temple of MaliceTemple of Malice
- 1 Sulfurous SpringsSulfurous Springs
- 1 Tainted PeakTainted Peak
- 13 SwampSwamp
- 5 MountainMountain
- 1 Luxury SuiteLuxury Suite
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Dragonskull SummitDragonskull Summit
- 1 Myriad LandscapeMyriad Landscape
- 1 Geier Reach SanitariumGeier Reach Sanitarium
- 1 Rakdos CarnariumRakdos Carnarium
- 1 Barren MoorBarren Moor
- 1 Command TowerCommand Tower
- 1 Blood CryptBlood Crypt
- 1 Forgotten CaveForgotten Cave
- 1 Bojuka BogBojuka Bog
Overall, aside from a glaring lack of mana acceleration, the average list looks pretty solid. There are definitely ways we can improve it though. The question is: what theme could help supplement this kind of deck?
Chainer, Take the Wheeeeeeeeel!
Often, when people think of wheel decks, their minds go to The Locust GodThe Locust God or Nekusar, the MindrazerNekusar, the Mindrazer (and for good reason). These are both incredibly powerful commanders that seek to take advantage of drawing cards. Conversely, Chainer is interested in the Wheel Theme for the back-end of these spells: the discarding of cards. We are already running Cathartic ReunionCathartic Reunion and Faithless LootingFaithless Looting, so cards that let us throw our entire hand into the yard seem like a logical next step.
Let's start with the most obvious cards from this theme: the wheels! Wheel of FortuneWheel of Fortune, Cavalier of FlameCavalier of Flame, Chandra AblazeChandra Ablaze, Dragon MageDragon Mage, Incendiary CommandIncendiary Command, Khorvath's FuryKhorvath's Fury, and Thrill of PossibilityThrill of Possibility all help us get our most important cards where we want them: in our graveyard. The strength and effects of these particular cards can vary wildly despite being so similar. For example, Thrill of PossibilityThrill of Possibility is an instant-speed Tormenting VoiceTormenting Voice that can surgically throw creatures or unwanted cards into the yard, while Wheel of FortuneWheel of Fortune will cause everyone to dump their whole hands, but also let them refill back to seven.
There's a good diversity of wheels and card filtering spells added from this theme. This is to make sure we always have what we need in the yard or in our hand, as well as to keep our opponents on their toes, since they will have a hard time keeping any long-term plans together when we force them to discard their hands a few times. What is always most important with effects like these is ensuring that we are the ones getting the most bang for our buck. It always feels awful to let our opponents get more advantage from our cards than we do, after all.
Most if not all of the next cards could be cut if you wanted to add a bit more interaction or reanimation spells, but I thought that Fate UnravelerFate Unraveler, Psychosis CrawlerPsychosis Crawler, and Glint-Horn BuccaneerGlint-Horn Buccaneer would be fun cards to try since we are already wheeling. The reason what I wanted to try these is because we have the ability to recast them every turn. These creatures have respectable bodies for their mana cost, and if we end up wheeling and discarding a bunch, the damage from these will definitely add up. Bloodchief AscensionBloodchief Ascension plays in a similar vein as the previous three cards. While it can't be recurred with Chainer, when it is paired with wheels, the life discrepancy between you and your opponents grows very quickly, very fast.
The final three selections are a mixed bag of cards that synergize with wheels, and with Chainer himself. Because we care about what we have in our graveyard, Sire of InsanitySire of Insanity is a great way to relieve our opponents of their hands. This gets rid of their answers and keep our yard stocked full, allowing us to pull away with a game relatively easily.
Dualcaster MageDualcaster Mage is an MVP in this deck, due to having flash, allowing us to cast it from the graveyard with Chainer even on an opponent's turn. This means Dualcaster MageDualcaster Mage can function as a CounterspellCounterspell, a ramp spell, or even a way to double a wheel or two. Any creatures with flash are incredibly valuable here.
Our final entry is Heartless HidetsuguHeartless Hidetsugu. Hidetsugu suffers from not being able to tap as soon as he comes out, but if we are casting him from our graveyard, he will enter with haste and allow us to dome every player for half their life! This is brutal, especially when combined with all of the incremental damage and disruption from Fate UnravelerFate Unraveler and friends!
Let's Whip it into Shape
From here, we move into the Bonus RoundBonus Round, a potpourri section where I can talk about whatever I'd like, whether it is highlighting specific cards, interactions, or just my personal includes! Today will be a mix of both.
I'm going to start off with the most boring cards I added: mana rocks. I'm not going to list each one of them here since you can find them in the list below, but it was definitely important that I mentioned them. The original deck only had five ramp cards, which is definitely a no-go. Chainer does not circumvent the cost of creatures in order to reanimate them, and as such, the deck can be quite mana-hungry. In the final list, there are eleven rocks, but we could honestly go up to fourteen or fifteen in my opinion.
Speaking of artifacts, this deck is also running both Vedalken OrreryVedalken Orrery, and Ghirapur OrreryGhirapur Orrery. Despite the similar names, these provide very different effects. Vedalken OrreryVedalken Orrery was included after realizing the interaction that Dualcaster MageDualcaster Mage had with Chainer. With this Orrery out, we will be able to cast one creature per turn from our graveyard as long as we have the cards in hand and the mana available to do so. Ghirapur OrreryGhirapur Orrery will allow us to abuse Chainer to the fullest, refilling our hand on our turns if we are out of cards, and also allowing us to play extra lands to cast our spells with. Yes, this card helps our opponents too, but we will be getting much more use out of it a majority of the time.
Knollspine DragonKnollspine Dragon, Sandstone OracleSandstone Oracle, and Phyrexian GargantuaPhyrexian Gargantua can all draw you multiple cards when they enter the battlefield. This helps us immensely since we need to discard a card whenever we bring a creature back from the yard. We need to make sure that we have multiple, consistent ways to keep our hand stocked, and these cards do exactly that.
While we are talking of powerful, repeatable abilities, AnarchistAnarchist allows us to loop our wheels and other powerful sorceries over and over again. With a sac outlet like Altar of DementiaAltar of Dementia or High MarketHigh Market, we are able to play AnarchistAnarchist each turn! This will allow us to disrupt long-term plans if we choose buy back one of our wheels, or just generally disrupt the board if we choose something like Blasphemous ActBlasphemous Act or other removal.
"Cleanup Step" is our Safeword
Despite swapping nearly 30 cards from this deck, the core value has remained the same: reanimate our creatures. Now we just have new ways to get there! A majority of the tutors such as Buried AliveBuried Alive did end up coming out since I figured it would be more fun to lean into wheeling through our deck instead of tutoring things out of it. I also cut cards like Animate DeadAnimate Dead in favor of keeping mass reanimator spells like Living DeathLiving Death and Rise of the Dark RealmsRise of the Dark Realms since Chainer himself already focuses on reanimating a single target.
Chainer, Nightmare AdeptChainer, Nightmare Adept is a surprisingly deep commander that only has about 450 decks to his name at the time of writing. He has a strong central theme to utilize so you don't get too lost when deck building, but also has the ability to branch out and utilize tools and parts from other themes to bring his deck together. If I didn't already have a deck with The Scorpion GodThe Scorpion God at the helm, I'd have built a Chainer deck myself after this article. He seems incredibly fun.
If you’d like to reach me I’m quite active on Twitter (@thejesguy), and have an email that I do my best to respond to (thejeskaiguy@gmail.com). If you have any comments, questions, concerns, or anything else of the sort, please don’t hesitate to leave them below or get in touch!
As always, thanks for you time, and thank you for arche-tuning in!
Wheelin and Dealin
View on ArchidektComander (1)
- 1 Chainer, Nightmare AdeptChainer, Nightmare Adept
Creatures (16)
- 1 Kokusho, the Evening StarKokusho, the Evening Star
- 1 Archfiend of IfnirArchfiend of Ifnir
- 1 Disciple of BolasDisciple of Bolas
- 1 Sepulchral PrimordialSepulchral Primordial
- 1 Balthor the DefiledBalthor the Defiled
- 1 Neheb, Dreadhorde ChampionNeheb, Dreadhorde Champion
- 1 Squee, Goblin NabobSquee, Goblin Nabob
- 1 Flayer of the HateboundFlayer of the Hatebound
- 1 Magus of the WheelMagus of the Wheel
- 1 Syr Konrad, the GrimSyr Konrad, the Grim
- 1 Ingot ChewerIngot Chewer
- 1 ShriekmawShriekmaw
- 1 Ravenous ChupacabraRavenous Chupacabra
- 1 PlaguecrafterPlaguecrafter
- 1 Gray Merchant of AsphodelGray Merchant of Asphodel
- 1 Gonti, Lord of LuxuryGonti, Lord of Luxury
Artifacts (6)
- 1 Talisman of IndulgenceTalisman of Indulgence
- 1 Rakdos SignetRakdos Signet
- 1 Altar of DementiaAltar of Dementia
- 1 Arcane SignetArcane Signet
- 1 Sol RingSol Ring
- 1 Mind StoneMind Stone
Enchantments (3)
- 1 Whip of ErebosWhip of Erebos
- 1 Warstorm SurgeWarstorm Surge
- 1 Phyrexian ArenaPhyrexian Arena
Wheel Theme (14)
- 1 Fate UnravelerFate Unraveler
- 1 Heartless HidetsuguHeartless Hidetsugu
- 1 Incendiary CommandIncendiary Command
- 1 Sire of InsanitySire of Insanity
- 1 Bloodchief AscensionBloodchief Ascension
- 1 Chandra AblazeChandra Ablaze
- 1 Wheel of FortuneWheel of Fortune
- 1 Dualcaster MageDualcaster Mage
- 1 Khorvath's FuryKhorvath's Fury
- 1 Psychosis CrawlerPsychosis Crawler
- 1 Dragon MageDragon Mage
- 1 Cavalier of FlameCavalier of Flame
- 1 Glint-Horn BuccaneerGlint-Horn Buccaneer
- 1 Thrill of PossibilityThrill of Possibility
Instants (4)
- 1 EntombEntomb
- 1 Rakdos CharmRakdos Charm
- 1 BedevilBedevil
- 1 Chaos WarpChaos Warp
Sorceries (7)
- 1 VictimizeVictimize
- 1 Rise of the Dark RealmsRise of the Dark Realms
- 1 Blasphemous ActBlasphemous Act
- 1 ReanimateReanimate
- 1 Faithless LootingFaithless Looting
- 1 Cathartic ReunionCathartic Reunion
- 1 Living DeathLiving Death
Potpourri (12)
- 1 Ghirapur OrreryGhirapur Orrery
- 1 Phyrexian GargantuaPhyrexian Gargantua
- 1 Charcoal DiamondCharcoal Diamond
- 1 Vedalken OrreryVedalken Orrery
- 1 AnarchistAnarchist
- 1 Fire DiamondFire Diamond
- 1 Gilded LotusGilded Lotus
- 1 Commander's SphereCommander's Sphere
- 1 Rakdos LocketRakdos Locket
- 1 Thran DynamoThran Dynamo
- 1 Sandstone OracleSandstone Oracle
- 1 Knollspine DragonKnollspine Dragon
Lands (37)
- 1 Graven CairnsGraven Cairns
- 1 Canyon SloughCanyon Slough
- 1 Foreboding RuinsForeboding Ruins
- 1 Smoldering MarshSmoldering Marsh
- 1 Temple of MaliceTemple of Malice
- 1 Sulfurous SpringsSulfurous Springs
- 1 Tainted PeakTainted Peak
- 1 Luxury SuiteLuxury Suite
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Dragonskull SummitDragonskull Summit
- 1 Myriad LandscapeMyriad Landscape
- 1 Geier Reach SanitariumGeier Reach Sanitarium
- 1 Command TowerCommand Tower
- 10 MountainMountain
- 11 SwampSwamp
- 1 Blood CryptBlood Crypt
- 1 Bojuka BogBojuka Bog
- 1 High MarketHigh Market
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