(Charix, the Raging IsleCharix, the Raging Isle| Illustrated by Viktor Titov)
How To Grab A Drab Crab
Greeting and salutations from the country where Duel Commander is apparently a thing! I'm Arnaud, and I’m thrilled to take you on a journey of uncanny brews, budget cards, and usage of EDHREC’s filtering features.
It seems like you people have something for Big Bad Boys. In recent polls, I've seen OvikaOvika, who spews a smattering of Goblins; I've seen BelbeBelbe, who like nothing more than make use of that gorgeous mana; and I've seen PiruPiru this last time, who burns boards to a crisp while replenishing your life. In short, a lot of go wide/smack hard strategies. Not that I'm not complaining, no sir.
Last time, I offered you to choose between Garth One-EyeGarth One-Eye, General Ferrous RokiricGeneral Ferrous Rokiric, and Charix, the Raging IsleCharix, the Raging Isle. While our other two contenders put up a good fight, with respectively 32.5% for Garth and 28.5% for Rokiric, the giant Crab took the win, with a whopping 38.9%. Looks like some of you are in for some Voltron action this week. Without dilly-dallying any further, let's dive in the depths of the sea and see what this juicy meat on a stick can do for us!
Why helloooooo, mammaaa. Did you know that Charix boasts the highest natural toughness on a creature, barring the sadly illegal B.F.MB.F.M? With no less than 17 points to go through, this jolly Crabby can block all day. That's not really what we want to do, though. What we want is to smack faces. The ability to give our Leviathan +X/-X will make sure we can drive the point in, and that ward 2 will certainly be helpful against those pesky removal spells.
All in all an exciting Voltron prospect. From Charix's EDHREC pageCharix's EDHREC page, we get a nice 281 cards to start with. We're bound to find some fun toys!
First Trim: The Cardboard Chainsaw Massacre
Let's get that stew on fire. First, we'll get rid of everything too spicy. Any card above $1 must go! By now, you wonderful people are used to that butchering, and sadly there are quite a lot of nice spells we must say goodbye to. I would have loved to stick some swords onto a giant Crab and go bash faces unimpeded. Oh well...
Then there are the "almost-did-it" (Maybe I should trademark this). There are once more a slew of cards that wade between $1 and $2. I'll get to them in a moment, but there's something I'd like to address first. Since I've started writing for this series, I've regularly seen cards hovering above and then below (or vice versa) the $1 point. While this pricetag has been chosen arbitrarily in the first place, I can't encourage you enough to keep an eye out for the cheapest cards if you want to try treading this treacherous route yourself. You never know what jewels might suddenly become available!
At any rate, here are a few nice spells below $2 you could consider adding if you wanted to up the ante a bit.
- Blue Sun's ZenithBlue Sun's Zenith: At $1.05, that great draw outlet barely made it. Since you're likely to play the long game, you're bound to draw a decent amount of cards with that baby.
- Mystic SanctuaryMystic Sanctuary: Usually, this would be a no-brainer for any mono-blue deck. Getting any instant or sorcery back is no joke.
- Slip Out the BackSlip Out the Back: Protect your commander while boosting it? Don't mind if I do!
- Grafted ExoskeletonGrafted Exoskeleton: Infect on a big beater. Need I say more?
- Gauntlet of PowerGauntlet of Power and Caged SunCaged Sun: Both serve the same purpose: double your mana. Since Charix can become quite hungry, that would be a nice addition.
- Basilisk CollarBasilisk Collar: Lifegain and threat to other players' creatures ? What's not to love here?
- Winged BootsWinged Boots: Evasion and protection in a tight bundle. Life is simple. Life is beautiful.
With all of these solid but sadly out-of-budget solutions out of the way, we're left with a decent package of 176 cards. On to the veggies! Or seafood?
Second Trim: Cardward Scissorhands
As usual, let's assess our assets.
Draw: 28 (wooohooo!).
Ramp: 23
Removal: 11
Board wipes: 9
Looks like this section will make for a lot of trimming. Now then, we want to sink quite a lot of mana into Charix while making sure we can conveniently protect it. That means a big ramp package, with probably around 14-15 cards, and a decent flow of card draw to keep the action going. Onwards then, to cuts, to cuts!
Draw | Ramp | Removal | Wipes |
AnticipateAnticipate | Explorer's ScopeExplorer's Scope | Horses of the BruinenHorses of the Bruinen | AetherizeAetherize |
Compulsive ResearchCompulsive Research | Heraldic BannerHeraldic Banner | Into the RoilInto the Roil | AetherspoutsAetherspouts |
Deep AnalysisDeep Analysis | Kefnet's MonumentKefnet's Monument | ResculptResculpt | Wash OutWash Out |
Distant MelodyDistant Melody | Mind StoneMind Stone | RavenformRavenform | |
Frantic SearchFrantic Search | Mitotic ManipulationMitotic Manipulation | ||
Mind SpringMind Spring | Navigation OrbNavigation Orb | ||
MulldrifterMulldrifter | Silver MyrSilver Myr | ||
OptOpt | Walking AtlasWalking Atlas | ||
PreordainPreordain | |||
Reconnaissance MissionReconnaissance Mission | |||
Robe of the ArchmagiRobe of the Archmagi | |||
Take FlightTake Flight | |||
Thassa's EmissaryThassa's Emissary | |||
The Bath SongThe Bath Song | |||
Unctus, Grand MetatectUnctus, Grand Metatect |
Some of you might frown at a few of these choices. In particular, why cut Mind SpringMind Spring when I sang high praise of Blue Sun's ZenithBlue Sun's Zenith earlier? Simple: the first is a sorcery, the other an instant. Horses of the BruinenHorses of the Bruinen might also be tempting (don't judge), but the cost is just too high. I really like that a lot of these removal spells care about turning a creature into a big pile of nothing rather than getting rid of it altogether. It adds in some zest!
That was more difficult than I thought, and I fear I have kept a few too many in each category. Oh well. If worst comes to worst, I guess some of them will have to become trim fodder.
With that out of the way (and some order made with the mana base) we're down to... oh. Still 169 cards. Quite a way to go it seems.
Third Trim: Cutting Off The Rough Edges
Now that the tedious stuff is out of the way, it's time to delve into the magical world of Charix, Lord of Crabs. It seems that brewers have decided to take one of two distinct paths to build with this Leviathan. One is the classic Voltron route, with a slew of Equipment and Auras to make it truly mighty. The other is focused on whatever Crab creatures you could cram in.
Sadly, Crabs aren't revered for their sheer power, and a lot of the cards still in the list are little more than draft chaff. While thematic and possibly fun, I doubt they would make a functional deck in the end. As sad as it is, the Crabs and their related outlets have to go.
That means you'll have to bid adieu to spells such as Adaptive AutomatonAdaptive Automaton, Call to the KindredCall to the Kindred, Chromeshell CrabChromeshell Crab, Drownyard BehemothDrownyard Behemoth, ScuttletideScuttletide or Vexing ScuttlerVexing Scuttler. Frankly, I'm not sad to see them go, as their sheer number has trimmed down our list by 27 cards, excusez du peu!
With this out of the way, let's have a look at the other categories.
First, boost outlets. There's hardly anything to cut here. I'll remove the Hero's HeirloomHero's Heirloom, a bit too mana-intensive for what it does, but that's it. Second, evasion. With 17 spells to grant our commander the ability to smack in wherever it pleases, not counting the lands, I feel some cuts are in order here. Third, Protection: Again, 13 spells might be a tad too much. Fourth, Counterspells: Nice and thematic with blue they are, but there are just too many. Fifth: The rest, the miscellaneous, the varied, the things, the stuff.
On to it.
Evasion | Protection | Counterspells | Stuff |
Aether TunnelAether Tunnel | Dive DownDive Down | CancelCancel | Armillary SphereArmillary Sphere |
Archetype of ImaginationArchetype of Imagination | Lazotep PlatingLazotep Plating | Change the EquationChange the Equation | Anchor to RealityAnchor to Reality |
Cloak of MistsCloak of Mists | Shell ShieldShell Shield | FoilFoil | Brass SquireBrass Squire |
Cloak of the BatCloak of the Bat | Mirror ShieldMirror Shield | NegateNegate | Elrond, Lord of RivendellElrond, Lord of Rivendell |
LevitationLevitation | Shore UpShore Up | RewindRewind | Grip of PhyresisGrip of Phyresis |
Slip Through SpaceSlip Through Space | Saw It ComingSaw It Coming | Marit Lage's SlumberMarit Lage's Slumber | |
WonderWonder | Wash AwayWash Away | Masterwork of IngenuityMasterwork of Ingenuity | |
You Come to a RiverYou Come to a River | Prologue to PhyresisPrologue to Phyresis | ||
Rangers of IthilienRangers of Ithilien | |||
Retreat to CoralhelmRetreat to Coralhelm | |||
Trinket MageTrinket Mage |
Before we get to the Grand Finale, I'd like to say a word about that Ring Tempts You mechanic. Although I have a profound distaste for anything related to Universes Beyond, I must say the first level of the Ring is absolutely perfect in this brew. While the other three abilities are less relevant (although looting is always good), the first one guarantees that your commander will be nigh unblockable, except by pesky 0 power critters. That's bound to leave a mark.
I also want to insist on the importance of EnsnareEnsnare and GushGush. These two cards allow you to bring back IslandIslands to your hand, and therefore control the +X/-X you'll be giving Charix. Fathom SeerFathom Seer and ThwartThwart could eventually find a room as well.
With that, we're left with 110 cards. Let's get rid of those final 10!
Final Trim: Heart-Wrenching Choices
Well, I was really hoping that we'd be able to keep all of the goodies, but it looks like our hefty draw and ramp package will have to be axed slightly more.
As usual, in this final stretch, there is no good or bad choice. All of these cards have their own merit. Still, 10 we have too many, and 10 will have to go down.
- FumbleFumble: I really wanted to make this work, but in the end I fear it's a bit too situational and clunky.
- IchthyomorphosisIchthyomorphosis: What a name, what a name! Sadly, three mana to turn a creature into a Fish is one too many.
- Consuming TideConsuming Tide: I don't really like leaving choices to my opponents, and I'm not certain the card draw will trigger every time. Plus, we're trying to play conservatively. Worth a shot, but not here.
- Scourge of FleetsScourge of Fleets: I really wanted it to stay, but seven mana is a lot to pay, and we have other ways to deal with the board.
- Sky DiamondSky Diamondand Everflowing ChaliceEverflowing Chalice: Probably the two worst rocks left on the list, and I'd rather bring some more IslandIslands to the field.
- Kasmina, Enigmatic MentorKasmina, Enigmatic Mentor: A tad too expensive for the protection granted.
- Ring of Evos IsleRing of Evos Isle: The boost is nice but slow. And the overall cost – 2 to cast, 1 to equip, 2 to protect – starts to add up.
- Treasure CruiseTreasure Cruise: Given our conservative plays, I'm not 100% we'll have enough Delve material to truly benefit from it.
- IslandIsland: With all of our cuts, the list stands at an average 2.81 without the mana base, I guess we can make do with one less land.
And... done! Behold our magnificent Crab in all of its cheap glory!
Charix, Charred and Cherished Crab
View on ArchidektCommander (1)
- 1 Charix, the Raging IsleCharix, the Raging Isle
Enchantments (14)
- 1 Aqueous FormAqueous Form
- 1 Combat ResearchCombat Research
- 1 Crab UmbraCrab Umbra
- 1 Eel UmbraEel Umbra
- 1 FrogifyFrogify
- 1 Imprisoned in the MoonImprisoned in the Moon
- 1 Kasmina's TransmutationKasmina's Transmutation
- 1 LaunchLaunch
- 1 Monastery SiegeMonastery Siege
- 1 Scroll of IsildurScroll of Isildur
- 1 Security BypassSecurity Bypass
- 1 Sword Coast SailorSword Coast Sailor
- 1 VanishingVanishing
- 1 Witness ProtectionWitness Protection
Artifacts (20)
- 1 Arcane SignetArcane Signet
- 1 Blackblade ReforgedBlackblade Reforged
- 1 Brass KnucklesBrass Knuckles
- 1 Commander's SphereCommander's Sphere
- 1 Decanter of Endless WaterDecanter of Endless Water
- 1 Fellwar StoneFellwar Stone
- 1 FireshriekerFireshrieker
- 1 Haunted CloakHaunted Cloak
- 1 Hedron ArchiveHedron Archive
- 1 Inherited EnvelopeInherited Envelope
- 1 Inquisitor's FlailInquisitor's Flail
- 1 Key to the CityKey to the City
- 1 Loxodon WarhammerLoxodon Warhammer
- 1 Midnight ClockMidnight Clock
- 1 Prismatic LensPrismatic Lens
- 1 Strata ScytheStrata Scythe
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Sword of VengeanceSword of Vengeance
- 1 Thran Power SuitThran Power Suit
- 1 Wayfarer's BaubleWayfarer's Bauble
Sorceries (7)
- 1 Artful DodgeArtful Dodge
- 1 Birthday EscapeBirthday Escape
- 1 Curse of the SwineCurse of the Swine
- 1 Distortion StrikeDistortion Strike
- 1 Flow of IdeasFlow of Ideas
- 1 Spectral DelugeSpectral Deluge
- 1 Whelming WaveWhelming Wave
Instants (14)
- 1 Behold the MultiverseBehold the Multiverse
- 1 Dig Through TimeDig Through Time
- 1 Engulf the ShoreEngulf the Shore
- 1 EnsnareEnsnare
- 1 Fact or FictionFact or Fiction
- 1 Flow of KnowledgeFlow of Knowledge
- 1 Glorious GaleGlorious Gale
- 1 GushGush
- 1 High TideHigh Tide
- 1 Keep SafeKeep Safe
- 1 Mystic ConfluenceMystic Confluence
- 1 Soothing of SméagolSoothing of Sméagol
- 1 Thirst for DiscoveryThirst for Discovery
- 1 Twisted ImageTwisted Image
Creatures (9)
- 1 Burnished HartBurnished Hart
- 1 Callaphe, Beloved of the SeaCallaphe, Beloved of the Sea
- 1 Dreamscape ArtistDreamscape Artist
- 1 Merfolk ThaumaturgistMerfolk Thaumaturgist
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Stormtide LeviathanStormtide Leviathan
- 1 Tetsuko Umezawa, FugitiveTetsuko Umezawa, Fugitive
- 1 Tribute MageTribute Mage
- 1 Trophy MageTrophy Mage
Lands (35)
- 31 IslandIsland
- 1 Myriad LandscapeMyriad Landscape
- 1 Rogue's PassageRogue's Passage
- 1 Soaring SeacliffSoaring Seacliff
- 1 Temple of the False GodTemple of the False God
After all this hard work, I'd like to hear from you, dear readers. Is there some hidden gem I should have included? Where did you take Charix to? Any spicy ideas for an alternative build?
Since summer holidays are approaching fast, I'll be submitting a weird poll this week. You get to choose not one, but two commanders! To up the ante, I've paired them up. I'm really looking forward to seeing who wins this time!
See you in two weeks!
Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.