Welcome back to another precon guide here on EDHREC. We're starting our week of Duskmourn guides with Jump Scare!, the Simic deck full of dread. In case you missed it, go check out my review here.
I gave this precon a solid grade, due to the strength of its Landfall and face-down synergies. But what the deck really needs is more ways to close out the game, and fewer non-permanent spells.
Let's tune up.
What's in the Original Deck?
Jump Scare! Is blue and green and led by Zimone, Mystery UnravelerZimone, Mystery Unraveler, a 3/3 Human Wizard with a Landfall trigger. The first time it triggers each turn we manifest dread, meaning we look at the top two cards of our library, put one into the graveyard and one onto the battlefield as a manifested 2/2 creature. For each trigger beyond the first, we can turn a permanent we control face up.
Our backup commander is Kianne, Corrupted MemoryKianne, Corrupted Memory, a 2/2 Illusion that gets a +1/+1 counter for every card we draw. She also lets us cast creature spells at instant speed if her power is odd, and noncreature spells at instant speed if her power is even.
Here's the original deck list:
(DSC) - Jump Scare!
View on ArchidektCommander (1)
- 1 Zimone, Mystery UnravelerZimone, Mystery Unraveler
Creatures (32)
- 1 Aesi, Tyrant of Gyre StraitAesi, Tyrant of Gyre Strait
- 1 Arixmethes, Slumbering IsleArixmethes, Slumbering Isle
- 1 Ashaya, Soul of the WildAshaya, Soul of the Wild
- 1 Augur of AutumnAugur of Autumn
- 1 Beanstalk Giant // Fertile FootstepsBeanstalk Giant // Fertile Footsteps
- 1 Body of KnowledgeBody of Knowledge
- 1 Citanul HierophantsCitanul Hierophants
- 1 Curator BeastieCurator Beastie
- 1 Deathmist RaptorDeathmist Raptor
- 1 Giggling SkitterspikeGiggling Skitterspike
- 1 Glitch InterpreterGlitch Interpreter
- 1 Greater TanukiGreater Tanuki
- 1 Hydra OmnivoreHydra Omnivore
- 1 Kefnet the MindfulKefnet the Mindful
- 1 Kheru SpellsnatcherKheru Spellsnatcher
- 1 Kianne, Corrupted MemoryKianne, Corrupted Memory
- 1 Multani, Yavimaya's AvatarMultani, Yavimaya's Avatar
- 1 Overgrown ZealotOvergrown Zealot
- 1 Rashmi, Eternities CrafterRashmi, Eternities Crafter
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Scute SwarmScute Swarm
- 1 Shigeki, Jukai VisionaryShigeki, Jukai Visionary
- 1 Shriekwood DevourerShriekwood Devourer
- 1 Skaab RuinatorSkaab Ruinator
- 1 Tatyova, Benthic DruidTatyova, Benthic Druid
- 1 Temur War ShamanTemur War Shaman
- 1 Thunderfoot BalothThunderfoot Baloth
- 1 Trygon PredatorTrygon Predator
- 1 Whisperwood ElementalWhisperwood Elemental
- 1 Worldspine WurmWorldspine Wurm
- 1 Yavimaya ElderYavimaya Elder
- 1 Yedora, Grave GardenerYedora, Grave Gardener
Sorceries (8)
- 1 Aether GaleAether Gale
- 1 CultivateCultivate
- 1 Disorienting ChoiceDisorienting Choice
- 1 Explosive VegetationExplosive Vegetation
- 1 Ezuri's PredationEzuri's Predation
- 1 OversimplifyOversimplify
- 1 Overwhelming StampedeOverwhelming Stampede
- 1 Rampant GrowthRampant Growth
Artifacts (4)
- 1 Arcane SignetArcane Signet
- 1 Scroll of FateScroll of Fate
- 1 Simic SignetSimic Signet
- 1 Sol RingSol Ring
Instants (9)
- 1 Beast WithinBeast Within
- 1 Biomass MutationBiomass Mutation
- 1 Cackling CounterpartCackling Counterpart
- 1 CounterspellCounterspell
- 1 Dig Through TimeDig Through Time
- 1 Eureka MomentEureka Moment
- 1 Growth SpiralGrowth Spiral
- 1 Reality ShiftReality Shift
- 1 Zimone's HypothesisZimone's Hypothesis
Enchantments (8)
- 1 Experimental Lab // Staff RoomExperimental Lab // Staff Room
- 1 Growing DreadGrowing Dread
- 1 Primordial MistPrimordial Mist
- 1 Retreat to CoralhelmRetreat to Coralhelm
- 1 Sandwurm ConvergenceSandwurm Convergence
- 1 They Came from the PipesThey Came from the Pipes
- 1 Trail of MysteryTrail of Mystery
- 1 Wilderness ReclamationWilderness Reclamation
Lands (38)
- 1 Ash BarrensAsh Barrens
- 1 Castle VantressCastle Vantress
- 1 Command TowerCommand Tower
- 1 Drownyard TempleDrownyard Temple
- 1 Evolving WildsEvolving Wilds
- 1 Flooded GroveFlooded Grove
- 9 ForestForest
- 1 Hinterland HarborHinterland Harbor
- 9 IslandIsland
- 1 Mosswort BridgeMosswort Bridge
- 1 Myriad LandscapeMyriad Landscape
- 1 Overflowing BasinOverflowing Basin
- 1 Quandrix CampusQuandrix Campus
- 1 Reliquary TowerReliquary Tower
- 1 Simic Growth ChamberSimic Growth Chamber
- 1 Tangled IsletTangled Islet
- 1 Temple of MysteryTemple of Mystery
- 1 Temple of the False GodTemple of the False God
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Thornwood FallsThornwood Falls
- 1 Vineglimmer SnarlVineglimmer Snarl
- 1 Yavimaya CoastYavimaya Coast
What Budget Cards Can We Add to Jump Scare!?
As always, we'll break our upgrades into two parts, one for budget cards (less than $5 each) and one for non-budget ($5 or more).
The bulk of our additions will be creatures that have valuable effects when they're turned face up. First up is Chromeshell CrabChromeshell Crab. This is a fun little effect that will be especially potent in our deck. We're likely to have manifested creatures that aren't anything great on their front face, or can't be flipped at all (instants and sorceries). These are the ones we're giving away with Chromeshell. In return, we'll take the best creature on the board.
Experiment TwelveExperiment Twelve gives each creature +1/+1 counters equal to its power when it's turned face up, while Greenbelt RadicalGreenbelt Radical puts a +1/+1 counter on each creature we control when it's flipped, in addition to giving them trample. An army of creatures with increased power will certainly improve our chances of winning.
Flourishing Bloom-KinFlourishing Bloom-Kin fetches up a land onto the board when it's flipped, which is nothing but synergy for Zimone. There's also Thousand WindsThousand Winds, which returns all tapped creatures to their owners' hands when it's flipped. Timing is key here, as we want to make sure to do this at a time when we're untapped and the biggest threats are tapped. Last is Vengeful CreeperVengeful Creeper, which blows up an artifact or enchantment when it's flipped.
To give us another way to flip permanents, we're adding Ixidor, Reality SculptorIxidor, Reality Sculptor. Zimone is great, but it's always nice to have redundancies. And to get more face-down permanents on the board, we're adding Vannifar, Evolved EnigmaVannifar, Evolved Enigma, who also boosts our army with counters. And to get more bonuses from face-down permanents entering, we'll throw in Threats Around Every CornerThreats Around Every Corner and Secret PlansSecret Plans, as well as Paranormal AnalystParanormal Analyst, who puts cards into our hand instead of the yard when we manifest dread.
I felt the precon needed more recursion, so we're giving it an Eternal WitnessEternal Witness and Splendid ReclamationSplendid Reclamation. Splendid is especially good, since a lot of the time that we'll be manifesting dread we'll be pitching lands in favor of putting creatures on the board.
We'll also toss in a fun way to not only save our little 2/2s, but also get back stuff we know we won't be able to flip. That's Grazilaxx, Illithid ScholarGrazilaxx, Illithid Scholar, who lets us return creatures to our hand if they're blocked. Grazilaxx is a huge win-win scenario, because if an opponent blocks the 2/2, we just put the card safely back to our hand, and if they don't block, we draw a card. It's perfect for this deck.
Our last additions are lands, with Branch of Vitu-GhaziBranch of Vitu-Ghazi giving us a bit of ramp when it's flipped, and Rogue's PassageRogue's Passage for helping our giant creatures, like Kianne, Worldspine WurmWorldspine Wurm, and Multani, Yavimaya's AvatarMultani, Yavimaya's Avatar, break through the enemy lines.
These cards from the precon are getting locked in the cellar: Aether GaleAether Gale, Arcane SignetArcane Signet, Ash BarrensAsh Barrens, Beast WithinBeast Within, Biomass MutationBiomass Mutation, Cackling CounterpartCackling Counterpart, CultivateCultivate, Deathmist RaptorDeathmist Raptor, Dig Through TimeDig Through Time, Greater TanukiGreater Tanuki, Growing DreadGrowing Dread, Mosswort BridgeMosswort Bridge, Rashmi, Eternities CrafterRashmi, Eternities Crafter, Shigeki, Jukai VisionaryShigeki, Jukai Visionary, Simic SignetSimic Signet, Skaab RuinatorSkaab Ruinator, Zimone's HypothesisZimone's Hypothesis
Here's our budget upgraded list:
Jump Scare Budget Upgrade
View on ArchidektCommander (1)
- 1 Zimone, Mystery UnravelerZimone, Mystery Unraveler
Creatures (38)
- 1 Aesi, Tyrant of Gyre StraitAesi, Tyrant of Gyre Strait
- 1 Arixmethes, Slumbering IsleArixmethes, Slumbering Isle
- 1 Ashaya, Soul of the WildAshaya, Soul of the Wild
- 1 Augur of AutumnAugur of Autumn
- 1 Beanstalk Giant // Fertile FootstepsBeanstalk Giant // Fertile Footsteps
- 1 Body of KnowledgeBody of Knowledge
- 1 Chromeshell CrabChromeshell Crab
- 1 Citanul HierophantsCitanul Hierophants
- 1 Curator BeastieCurator Beastie
- 1 Eternal WitnessEternal Witness
- 1 Experiment TwelveExperiment Twelve
- 1 Flourishing Bloom-KinFlourishing Bloom-Kin
- 1 Giggling SkitterspikeGiggling Skitterspike
- 1 Glitch InterpreterGlitch Interpreter
- 1 Grazilaxx, Illithid ScholarGrazilaxx, Illithid Scholar
- 1 Greenbelt RadicalGreenbelt Radical
- 1 Hydra OmnivoreHydra Omnivore
- 1 Ixidor, Reality SculptorIxidor, Reality Sculptor
- 1 Kefnet the MindfulKefnet the Mindful
- 1 Kheru SpellsnatcherKheru Spellsnatcher
- 1 Kianne, Corrupted MemoryKianne, Corrupted Memory
- 1 Multani, Yavimaya's AvatarMultani, Yavimaya's Avatar
- 1 Overgrown ZealotOvergrown Zealot
- 1 Paranormal AnalystParanormal Analyst
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Scute SwarmScute Swarm
- 1 Shriekwood DevourerShriekwood Devourer
- 1 Tatyova, Benthic DruidTatyova, Benthic Druid
- 1 Temur War ShamanTemur War Shaman
- 1 Thousand WindsThousand Winds
- 1 Thunderfoot BalothThunderfoot Baloth
- 1 Trygon PredatorTrygon Predator
- 1 Vannifar, Evolved EnigmaVannifar, Evolved Enigma
- 1 Vengeful CreeperVengeful Creeper
- 1 Whisperwood ElementalWhisperwood Elemental
- 1 Worldspine WurmWorldspine Wurm
- 1 Yavimaya ElderYavimaya Elder
- 1 Yedora, Grave GardenerYedora, Grave Gardener
Sorceries (8)
- 1 Disorienting ChoiceDisorienting Choice
- 1 Explosive VegetationExplosive Vegetation
- 1 Ezuri's PredationEzuri's Predation
- 1 OversimplifyOversimplify
- 1 Overwhelming EncounterOverwhelming Encounter
- 1 Overwhelming StampedeOverwhelming Stampede
- 1 Rampant GrowthRampant Growth
- 1 Splendid ReclamationSplendid Reclamation
Enchantments (9)
- 1 Experimental Lab // Staff RoomExperimental Lab // Staff Room
- 1 Primordial MistPrimordial Mist
- 1 Retreat to CoralhelmRetreat to Coralhelm
- 1 Sandwurm ConvergenceSandwurm Convergence
- 1 Secret PlansSecret Plans
- 1 They Came from the PipesThey Came from the Pipes
- 1 Threats Around Every CornerThreats Around Every Corner
- 1 Trail of MysteryTrail of Mystery
- 1 Wilderness ReclamationWilderness Reclamation
Instants (4)
- 1 CounterspellCounterspell
- 1 Eureka MomentEureka Moment
- 1 Growth SpiralGrowth Spiral
- 1 Reality ShiftReality Shift
Artifacts (2)
- 1 Scroll of FateScroll of Fate
- 1 Sol RingSol Ring
Lands (38)
- 1 Branch of Vitu-GhaziBranch of Vitu-Ghazi
- 1 Castle VantressCastle Vantress
- 1 Command TowerCommand Tower
- 1 Drownyard TempleDrownyard Temple
- 1 Evolving WildsEvolving Wilds
- 1 Flooded GroveFlooded Grove
- 9 ForestForest
- 1 Hinterland HarborHinterland Harbor
- 9 IslandIsland
- 1 Myriad LandscapeMyriad Landscape
- 1 Overflowing BasinOverflowing Basin
- 1 Quandrix CampusQuandrix Campus
- 1 Reliquary TowerReliquary Tower
- 1 Rogue's PassageRogue's Passage
- 1 Simic Growth ChamberSimic Growth Chamber
- 1 Tangled IsletTangled Islet
- 1 Temple of MysteryTemple of Mystery
- 1 Temple of the False GodTemple of the False God
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Thornwood FallsThornwood Falls
- 1 Vineglimmer SnarlVineglimmer Snarl
- 1 Yavimaya CoastYavimaya Coast
And a few more cards to consider: Become AnonymousBecome Anonymous, Crop RotationCrop Rotation, Hide in Plain SightHide in Plain Sight, Hooded HydraHooded Hydra, Icefeather AvenIcefeather Aven, Insidious FungusInsidious Fungus, OverrunOverrun, Panoptic ProjektorPanoptic Projektor, Printlifter OozePrintlifter Ooze, The Tale of TamiyoThe Tale of Tamiyo, Valgavoth's OnslaughtValgavoth's Onslaught
What Non-Budget Cards Can We Add to Jump Scare!?
Now we'll take our budget list and beef it up a bit with some pricier cards, several of which are from the main Duskmourn set (as I'm writing this during preview season, some of these new cards may be budget-friendly once prices drop after release). First up is Tyvar, the PummelerTyvar, the Pummeler, who has an Overwhelming StampedeOverwhelming Stampede effect as an activated ability, which is precisely what we need in this deck.
Hedge ShredderHedge Shredder is one of my favorite cards previewed from Duskmourn so far, and I'm excited to throw it in my Hobbits in Cars deck as soon as I get my hands on it. While this precon is certainly not a Vehicle deck, it definitely throws a lot of lands into the yard from the library. Getting them onto the battlefield instead is beyond powerful with the manifest dread mechanic.
We've also got Hauntwoods ShriekerHauntwoods Shrieker, which manifests dread whenever it attacks, and lets us flip face-down creatures for just two mana. And then there's Overlord of the HauntwoodsOverlord of the Hauntwoods, which will give us a free land whenever it enters or attacks. Zimone likes that very much.
For a slightly older card, let's recruit Kozilek, the Broken RealityKozilek, the Broken Reality, who'll turn our face-down creatures into 5/4s, not to mention its sweet cast trigger. And let's not forget about Ancient GreenwardenAncient Greenwarden, who doubles all of our Landfall triggers.
Our last expensive addition is Guardian ProjectGuardian Project. Because drawing cards is good (sources say).
These cards are getting the axe: Eureka MomentEureka Moment, Explosive VegetationExplosive Vegetation, Glitch InterpreterGlitch Interpreter, OversimplifyOversimplify, Overwhelming EncounterOverwhelming Encounter, Sandwurm ConvergenceSandwurm Convergence, Splendid ReclamationSplendid Reclamation
And here's the full list for our non-budget upgrade:
Jump Scare Non-Budget Upgrade
View on ArchidektCommander (1)
- 1 Zimone, Mystery UnravelerZimone, Mystery Unraveler
Creatures (42)
- 1 Aesi, Tyrant of Gyre StraitAesi, Tyrant of Gyre Strait
- 1 Ancient GreenwardenAncient Greenwarden
- 1 Arixmethes, Slumbering IsleArixmethes, Slumbering Isle
- 1 Ashaya, Soul of the WildAshaya, Soul of the Wild
- 1 Augur of AutumnAugur of Autumn
- 1 Beanstalk Giant // Fertile FootstepsBeanstalk Giant // Fertile Footsteps
- 1 Body of KnowledgeBody of Knowledge
- 1 Chromeshell CrabChromeshell Crab
- 1 Citanul HierophantsCitanul Hierophants
- 1 Curator BeastieCurator Beastie
- 1 Eternal WitnessEternal Witness
- 1 Experiment TwelveExperiment Twelve
- 1 Flourishing Bloom-KinFlourishing Bloom-Kin
- 1 Giggling SkitterspikeGiggling Skitterspike
- 1 Grazilaxx, Illithid ScholarGrazilaxx, Illithid Scholar
- 1 Greenbelt RadicalGreenbelt Radical
- 1 Hauntwoods ShriekerHauntwoods Shrieker
- 1 Hydra OmnivoreHydra Omnivore
- 1 Ixidor, Reality SculptorIxidor, Reality Sculptor
- 1 Kefnet the MindfulKefnet the Mindful
- 1 Kheru SpellsnatcherKheru Spellsnatcher
- 1 Kianne, Corrupted MemoryKianne, Corrupted Memory
- 1 Kozilek, the Broken RealityKozilek, the Broken Reality
- 1 Multani, Yavimaya's AvatarMultani, Yavimaya's Avatar
- 1 Overgrown ZealotOvergrown Zealot
- 1 Overlord of the HauntwoodsOverlord of the Hauntwoods
- 1 Paranormal AnalystParanormal Analyst
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Scute SwarmScute Swarm
- 1 Shriekwood DevourerShriekwood Devourer
- 1 Tatyova, Benthic DruidTatyova, Benthic Druid
- 1 Temur War ShamanTemur War Shaman
- 1 Thousand WindsThousand Winds
- 1 Thunderfoot BalothThunderfoot Baloth
- 1 Trygon PredatorTrygon Predator
- 1 Tyvar, the PummelerTyvar, the Pummeler
- 1 Vannifar, Evolved EnigmaVannifar, Evolved Enigma
- 1 Vengeful CreeperVengeful Creeper
- 1 Whisperwood ElementalWhisperwood Elemental
- 1 Worldspine WurmWorldspine Wurm
- 1 Yavimaya ElderYavimaya Elder
- 1 Yedora, Grave GardenerYedora, Grave Gardener
Sorceries (4)
- 1 Disorienting ChoiceDisorienting Choice
- 1 Ezuri's PredationEzuri's Predation
- 1 Overwhelming StampedeOverwhelming Stampede
- 1 Rampant GrowthRampant Growth
Enchantments (9)
- 1 Experimental Lab // Staff RoomExperimental Lab // Staff Room
- 1 Guardian ProjectGuardian Project
- 1 Primordial MistPrimordial Mist
- 1 Retreat to CoralhelmRetreat to Coralhelm
- 1 Secret PlansSecret Plans
- 1 They Came from the PipesThey Came from the Pipes
- 1 Threats Around Every CornerThreats Around Every Corner
- 1 Trail of MysteryTrail of Mystery
- 1 Wilderness ReclamationWilderness Reclamation
Instants (3)
- 1 CounterspellCounterspell
- 1 Growth SpiralGrowth Spiral
- 1 Reality ShiftReality Shift
Artifacts (3)
- 1 Hedge ShredderHedge Shredder
- 1 Scroll of FateScroll of Fate
- 1 Sol RingSol Ring
Lands (38)
- 1 Branch of Vitu-GhaziBranch of Vitu-Ghazi
- 1 Castle VantressCastle Vantress
- 1 Command TowerCommand Tower
- 1 Drownyard TempleDrownyard Temple
- 1 Evolving WildsEvolving Wilds
- 1 Flooded GroveFlooded Grove
- 9 ForestForest
- 1 Hinterland HarborHinterland Harbor
- 9 IslandIsland
- 1 Myriad LandscapeMyriad Landscape
- 1 Overflowing BasinOverflowing Basin
- 1 Quandrix CampusQuandrix Campus
- 1 Reliquary TowerReliquary Tower
- 1 Rogue's PassageRogue's Passage
- 1 Simic Growth ChamberSimic Growth Chamber
- 1 Tangled IsletTangled Islet
- 1 Temple of MysteryTemple of Mystery
- 1 Temple of the False GodTemple of the False God
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Thornwood FallsThornwood Falls
- 1 Vineglimmer SnarlVineglimmer Snarl
- 1 Yavimaya CoastYavimaya Coast
And a few more cards to consider: Abhorrent OculusAbhorrent Oculus, Akroma's MemorialAkroma's Memorial, Craterhoof BehemothCraterhoof Behemoth
Might As Well Jump
That's it for our first Upgrade Guide for Duskmourn. We took this deck of face-down creatures and turned it up to help it get across the combat finish line.
What do you think? Did I make this deck better? Any cards I missed? What's your favorite scary movie? Let me know in the comments below or hit me up on Twitter. And don't forget to check back soon for more Duskmourn precon guides, right here on EDHREC.
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