This article is part 10 of a 10-part series covering the Singleton Guild Wheel Project, a 10-deck project with only a single copy of any non-basic land among the 10 decks. Each deck uses the color combination of a different Ravnican guild. The methodology is introduced here and expanded upon each week by featuring a deck formed using part of the Wheel. Since the deckbuilding process is iterative, expect featured decks to change in between articles. For the complete introduction to the project, see my first article.
Welcome everyone to our final go-round in our Singleton Guild Wheel! As we wrap up the project let's take a second to look back at the other nine decks and the fun we've had along the way.
Black/Red: | Rakdos, Lord of Riots |
Blue/Red: | Niv-Mizzet, the Firemind |
White/Blue: | Sygg, River Guide |
White/Black: | Daxos the Returned |
Blue/Black: | Wrexial, the Risen Deep |
Black/Green: | Glissa, the Traitor |
Red/Green: | Omnath, Locus of Rage |
White/Red: | Tajic, Blade of the Legion |
Blue/Green: | Ezuri, Claw of Progress |
Not one shared card among them. Some cards started in a certain deck and then moved along to another deck later on, but who doesn't do that? As is, the decks all have as good a chance as any to win a game or to create some awkward situations (I'm looking at you [card]Tajic, Blade of the Legion[/card]), and each deck has its own distinct play style.
Teeg Me, Teeg Me! Teeg That You Love Me!
This week we're going to look the only commander in the Guild Wheel that looks like your creepy uncle in [card]Gaddock Teeg[/card]. Green/white has long been my favorite color combination since I got back into Magic, so of course I saved the best for last. The utility, the flexibility, and the value. What isn't to love about green/white!?
It's Not All About Death & Taxes...
As per tradition, let's look at the the most played cards in [card]Gaddock Teeg[/card]. Playing into Mr. Teeg's habit of cramping everyone's style it seems like people love to shut down what everyone else is trying to do. Combine this with a healthy share of your traditional white and green staples like [card]Sun Titan[/card], [card]Eternal Witness[/card], and [card]Krosan Grip[/card], and you have yourself a pretty straightforward and efficient deck. Since I know you've been following the series like a good reader you'll know that all those specifics area already in other decks in the wheel, so they're out and we're left digging for something else.
All about that taxing life in the Teeg household
Combine both iterations of Innistrad's favorite heroine in [card]Thalia, Guardian of Thraben[/card] and [card]Thalia, Heretic Cathar[/card] and you have a recipe for your standard Legacy Death & Taxes build. Since I already have a deck in the Guild Wheel that makes things miserable, I really wanted to steer clear of the SUPER hateful route outside of my commander himself. [card]Gaddock Teeg[/card] already limits the game in ways that will draw you a fair amount of hate by just playing him. Not [card]Leovold, Emissary of Trest[/card] levels of hate, but close enough.
We get it, you hate what everyone else is doing...
Some of the hate cards in the deck also keep our own deck from keeping up with the Jones'. Some fun stuff that I honestly do enjoy like [card]Spirit of the Labyrinth[/card], [card]Eidolon of Rhetoric[/card], or even [card]Kataki, War's Wage[/card] can set us back just as much as the other side. While I don't mind keeping other people from trying to do crazy things, I still like trying to do them myself even in a color combination that's not built for it.
Separate and Usually Better
One thing that I always appreciate about spoiler season is when we get to see new mechanics worked into old cards. In the absence of [card]Krosan Grip[/card] or [card]Abrupt Decay[/card] WotC always provides new toys like [card]Root Out[/card] or [card]Forsake the Worldly[/card]. [card]Naturalize[/card] is the type of answer card that every deck should carry, so when we can add some potential upside on the card it becomes a game of "pick your bonus effect." If you're worried about cost on spending a couple bucks on copies of each of [card]Krosan Grip[/card] or [card]Beast Within[/card] you have access to a format's worth of other options that sometimes don't leave you completely skint.
Are they REALLY the best options? Really??
So, since I committed to steering away from the hardcore hate bears (anyone need a sweet band name?) route, I decided to hit hard on the tokens theme that GW decks do with aplomb. [card]Rhys the Redeemed[/card] makes an appearance in the 99 and can even slot into the commander spot if I am feeling generous to the other players. Since I can control when I drop my own otherwise uncastable spells I can play Mr. Teeg early, ramp out and when the other players have had enough of spell restrictions and get rid of him I can unload my swarm of tokens.
Digging deeper into Teeg's EDHREC page shows that folks generally don't like going the tokens route with [card]Gaddock Teeg[/card]. None of the most powerful cards in the deck show up on the most played cards. [card]Doubling Season[/card], [card]Parallel Lives[/card], and the newest token staple [card]Anointed Procession[/card] aren't even mentioned in the Top Played cards. As you can tell from the individual card stats they get plenty of play in the format, just not usually making their way into Mr. Teeg decks. The cards pair off each other very well, and pair with the rest of the deck even better.
The supreme token triumvirate
Get Ready for the Beats
So the new Amonkhet cards I'm actually very excited about bring some great versatility and reach to this type of deck. [card]Oketra the True[/card] plays off of [card]Odric, Lunarch Marshal[/card] and [card]Odric, Master Tactician[/card] so well by giving our whole team a way to make blocking suck for the other folks, if they even get to block at all. Since Oketra also can pump out tokens herself and is almost always able to attack and block, she's a great addition to our token team.
Another new card that got me very excited to put in every green deck I ever make going forward is [card]Sandwurm Convergence[/card]. While expensive, this card is a reverse [card]Moat[/card] that puts fatties in the way at the same time. I had three separate group texts of people message me and when they saw the card spoiled and let me know I had a new favorite card in the set. That's how much this type of card excites me. Throw it together with any of our token doublers or another spicy piece like [card]Cathars' Crusade[/card] for any amount of fatties that are hard to handle turn after turn.
Speaking of [card]Cathars' Crusade[/card]...
Make X=10+ and give your opponents a math lesson
Just bide your time while [card]Gaddock Teeg[/card] slows the game down, ramp yourself a bit, then let them feel the hurt once he leaves the board. Simple as that.
And now my friends, the final entry into the Singleton Guild Wheel
The Action
Commander (1)
- 1 Gaddock TeegGaddock Teeg
Creatures (31)
- 1 Champion of the ParishChampion of the Parish
- 1 Mother of RunesMother of Runes
- 1 Devoted DruidDevoted Druid
- 1 Rhys the RedeemedRhys the Redeemed
- 1 Duskwatch Recruiter FlipDuskwatch Recruiter Flip
- 1 Grand AbolisherGrand Abolisher
- 1 Hanweir Militia Captain FlipHanweir Militia Captain Flip
- 1 Knight of the White OrchidKnight of the White Orchid
- 1 Melira, Sylvok OutcastMelira, Sylvok Outcast
- 1 Saffi EriksdotterSaffi Eriksdotter
- 1 Selfless SpiritSelfless Spirit
- 1 Vizier of RemediesVizier of Remedies
- 1 Voice of ResurgenceVoice of Resurgence
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 Champion of LambholtChampion of Lambholt
- 1 Courser of KruphixCourser of Kruphix
- 1 Dauntless EscortDauntless Escort
- 1 Kitchen FinksKitchen Finks
- 1 Renegade RallierRenegade Rallier
- 1 Thalia, Heretic CatharThalia, Heretic Cathar
- 1 Knight of the ReliquaryKnight of the Reliquary
- 1 Angel of JubilationAngel of Jubilation
- 1 Jazal GoldmaneJazal Goldmane
- 1 Odric, Lunarch MarshalOdric, Lunarch Marshal
- 1 Odric, Master TacticianOdric, Master Tactician
- 1 Oketra the TrueOketra the True
- 1 Wilt-Leaf LiegeWilt-Leaf Liege
- 1 Sigarda, Heron's GraceSigarda, Heron's Grace
- 1 Dragonlord DromokaDragonlord Dromoka
- 1 Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite
- 1 Emeria ShepherdEmeria Shepherd
Instants (4)
- 1 Secure the WastesSecure the Wastes
- 1 Heroic InterventionHeroic Intervention
- 1 Forsake the WorldlyForsake the Worldly
- 1 Mercy KillingMercy Killing
Sorceries (8)
- 1 Sylvan OfferingSylvan Offering
- 1 Life from the LoamLife from the Loam
- 1 CultivateCultivate
- 1 Harvest SeasonHarvest Season
- 1 Kodama's ReachKodama's Reach
- 1 Mouth // FeedMouth // Feed
- 1 Shamanic RevelationShamanic Revelation
- 1 Storm HerdStorm Herd
Artifacts (6)
- 1 Selesnya SignetSelesnya Signet
- 1 Blasting StationBlasting Station
- 1 Crucible of WorldsCrucible of Worlds
- 1 Lifecrafter's BestiaryLifecrafter's Bestiary
- 1 Selesnya CluestoneSelesnya Cluestone
- 1 PanharmoniconPanharmonicon
Enchantments (14)
- 1 Intangible VirtueIntangible Virtue
- 1 Journey to NowhereJourney to Nowhere
- 1 Sterling GroveSterling Grove
- 1 Always WatchingAlways Watching
- 1 Aura of SilenceAura of Silence
- 1 Anointed ProcessionAnointed Procession
- 1 Defense of the HeartDefense of the Heart
- 1 Endless HorizonsEndless Horizons
- 1 Parallel LivesParallel Lives
- 1 Pattern of RebirthPattern of Rebirth
- 1 Cathars' CrusadeCathars' Crusade
- 1 Doubling SeasonDoubling Season
- 1 Primal VigorPrimal Vigor
- 1 Sandwurm ConvergenceSandwurm Convergence
Lands (36)
- 1 Canopy VistaCanopy Vista
- 10 ForestForest
- 1 Gavony TownshipGavony Township
- 15 PlainsPlains
- 1 SavannahSavannah
- 1 Scattered GrovesScattered Groves
- 1 Selesnya GuildgateSelesnya Guildgate
- 1 Stirring WildwoodStirring Wildwood
- 1 Strip MineStrip Mine
- 1 Sunpetal GroveSunpetal Grove
- 1 Temple GardenTemple Garden
- 1 Temple of PlentyTemple of Plenty
- 1 WastelandWasteland
Lasting impressions
- Since some of the huge and splashier plays can't go down with our commander out, I keep some low to the ground combos around to ensure we are always doing SOMETHING. [card]Kitchen Finks[/card]+[card]Vizier of Remedies[/card]+[card]Blasting Station[/card] is a way for us to gain infinite life and deal infinite damage all at once, and can be cast regardless of [card]Gaddock Teeg[/card] being on the board or not.
- The [card]Blasting Station[/card] combo also works with a new card in [card]Renegade Rallier[/card] and every graveyard decks best friend [card]Saffi Eriksdotter[/card]. Use Saffi's ability to bring back the [card]Renegade Rallier[/card], make [card]Blasting Station[/card] sacrifice the Rallier, Rallier comes back and his Revolt trigger brings back Saffi which also untaps the Station. Lather, rinse, repeat.
- We gain the new hot infinite mana combo with [card]Vizier of Remedies[/card] too. [card]Devoted Druid[/card] getting "one less counter" per activation means we can get infinite green mana, which we then fuel into [card]Duskwatch Recruiter[/card] to draw all of our creatures and cast them. This is a great way to flood the board as early as turn three with a nutty draw.
- Even though green/white decks aren't known for drawing cards, spells like [card]Shamanic Revelation[/card] and the new [card]Mouth // Feed[/card] give us some pretty excellent reach, especially since our tokens shouldn't ever be too small to draw cards off of them.
And there we have it folks, the final piece to the puzzle. What did you think of the project? Was it something that you might think of doing yourself or is it such a challenge it's not for you? I certainly enjoyed my time brewing these decks and making sure I could follow the rules I set out to follow and I especially enjoyed sharing it with all of you. I will be back next time with a new project, but if you have any ideas or suggestions to do moving forward I am all ears. Thank you for reading!
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