philosophy
- Which Lands Aren't Worth Running?

ArticlesFilter lands, bounce lands, and Temple of the False God still show up everywhere. Here's why modern land design has passed them by.
- Colorless Commander Decks Have Never Been Better

ArticlesColorless Commander decks used to mean big Eldrazi and little else. New Vehicles, Spacecraft, and Universes Beyond cards changed that.
- Which Combo Should You Run?

ArticlesWhat separates a combo from a synergy? Which combos belong in which Bracket? A Commander Philosophy look at building, and cutting, combos.
- When Is Kingmaking Allowed?

ArticlesWhat does kingmaking say about a Commander player? Alex takes a deep dive into the politics and philosophy of choosing who wins when you can't.
- The Difference Between Bracket 4 and cEDH

ArticlesA breakdown of the difference between Bracket 4 and cEDH, with insights from Playing With Power, Play to Win, and BearClaymore.
- When Commander Etiquette Fails

ArticlesPlaying Commander with a group of strangers can mean handling a lot of different emotions. How can you react appropriately to changing gameplay circumstances?
- How Much Information Should Be Shared During Rule Zero?

ArticlesBracket 3 is the most contested bracket in Commander. Here's why it tends to keep splitting into two unofficial sub-brackets during gameplay conversation.
- Why Aren’t Commanders Game Changers?

ArticlesThis week's Commander Philosophy digs into kill-on-sight commanders, the Game Changer list, and why drawing all the attention isn't the same as being the strongest
- Does Secrets of Strixhaven Have any Game Changers?

ArticlesSecrets of Strixhaven has a lot of fun and powerful cards. But do any of them deserve Game Changers status? Let's take a look.
- Can the Commander Ban List Be Dramatically Downsized?

ArticlesWith the Commander Bracket System in place, it's time to reevaluate the ban list. Can we unban most of the banned cards?