philosophy
The Art of Playing It Cool in Commander
In this edition of Commander Philosophy, Alex explores the art of playing it cool. When do you chill, and when do you become the threat?
What Does It Look Like To Chain Extra Turns in Commander?
We know that chaining extra turns is unacceptable at lower Commander Brackets, but what about extra combats and upkeeps?
The Commander Brackets Have Updated! Do These Changes Help?
Wizards of the Coast has clarified and altered their philosophy regarding Commander Brackets. What does this mean for the average player?
Commander Philosophy - To Combo or Not to Combo
Is it okay to have combos in your lower Bracket Commander deck? When is it okay to combo off? Is Pizza the best flavor of Combos? Let's talk.
Commander Philosophy - When Does Upgrading Go Too Far?
Upgrading? Optimizing? Is there a difference? If so, what is it? Let's dive in and examine how these ideas are separate.
When Do Lands Become More Than a Mana Base?
Do lands make the deck? Or do lands affect what Bracket your Commander deck plays at? Let's discuss, in this edition of Commander Philosophy.
Commander Philosophy - Sol Ring Isn't Good For Commander
Sol Ring. It's in practically every deck, and for good reason. But is that reason good enough to justify its omnipresence in the format?
What Planetary Annihilation Means For Commander Precons
Is Planetary Annihilation technically mass land destruction? Should it be allowed in lower bracket Commander games? Let's discuss.
Commander Philosophy - How Does "Dies To Removal" Actually Work?
In this Commander Philosophy, let's talk about that old phrase "Dies to removal." What does it mean, and how does it affect Commander games?
Are Red's Nonbasic Lands the Worst? A Scientific Analysis
Take a tour of some of mono-red's most prolific manabases across the ages and discover if they're worth an include!
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