(Sylvan AwakeningSylvan Awakening | Art by Adam Paquette)
Commander's Most Unexpected Theme Park
Land cards are really popular in Commander. People love to show off their fancy lands, play funky, deep-cut utility lands, or debate the number of lands a deck should have. People love putting tons of lands into play, and it’s a defining feature of a format where people want the mana to do big, splashy things.
Then, after you put all those lands into play, there’s just no cooler way to win than having all of them turn into giant Elemental creatures and reduce your opposition to mulch!
A combined 83 total Anthousa and Jolrael players out there agree with me. Good on you.
Here on The Suite-est Thing we look at distinct packages of cards that can slot into a wide variety of decks to give them a new dimension. There’s a lot to be said for these “lands become creatures” effects as the icing on your strategic cake! One of the biggest problems when trying to win with creature beats in a multiplayer format is getting your army destroyed by Wrath of GodWrath of God effects.
A land-army has no such issues; it lies in wait, safe from all but ArmageddonArmageddon, until the time to strike has come. When you do pull the trigger, the lands you have in play effectively have haste, so you know you’re getting at least one big swing in. Plus, when you consider the amount of land most green Commander decks end up controlling, you may not even need a second swing at all!
Lay of the Land
As usual, the EDHREC synergy ratings are a great place to start gathering our suite. Even when I have some obvious direction to take things, these ratings can catch subtle and unique connections between cards which might not otherwise come up. The key is to try and find a starting point, or “signpost card”, which is highly representative of your chosen theme.
Here are Anthousa, Setessan HeroAnthousa, Setessan Hero’s High Synergy cards. There’s some decent stuff for our package already, but also some cards which are more relevant to the Heroic ability, or just generic green staples. But wait, what’s this?
Earth SurgeEarth Surge’s effect is so specific to our theme that it can only synergize with other cards which care about lands being creatures in some way. The fact that it’s only in 36 total decks on EDHREC confirms this: you have to specifically be on this plan to play it. This is an ideal signpost card for our suite!
Let’s see what Earth SurgeEarth Surge’s EDHREC page looks like:
Ah, perfect. Not only are we now thinking outside of just green cards, but we’ve got a really clear cross-section of how we can work land beatdown options into decks. Sylvan AdvocateSylvan Advocate and Embodiment of InsightEmbodiment of Insight represent the straightforward green theme, emphasizing Landfall and ramp in general to build a large landbase/army. Sylvan AwakeningSylvan Awakening is one of the best effects we can play, getting maximum payoff from our synergies for just three mana.
Building Suites vs Building Decks
Commitment level is something I’m always asking myself about when looking at these card suites. How can we include a useful theme at varying deckbuilding costs? It’s one thing to build a whole new deck around a theme, but not every theme is supported to that degree. Adding a new theme to an existing deck means every new card displaces an old one, so we need to make that replacement simple wherever we can.
Lands that can animate using their own ability can slot in easily over other dual lands we might play while also benefiting from the rest of our suite. Awaken spells are awesome because Planar OutburstPlanar Outburst can just slot in instead of Wrath of GodWrath of God. Same with Nissa, Who Shakes the WorldNissa, Who Shakes the World. This insanely powerful planeswalker is already a mana-doubler and creature-maker. Almost every green deck is playing those effects. It’s at worst a sidegrade to swap her in for something like Rampaging BalothsRampaging Baloths, and now we have more land-creatures to jam with!
A Luxury Suite at CreatureLand
What if we are looking to go deeper on this package? Enough to justify support cards like Terra EternalTerra Eternal and Earth SurgeEarth Surge itself? We can look into the High Synergy sections of cards we’ve already identified for our suite for further inspiration.
Embodiment of FuryEmbodiment of Fury, another card that specifically buffs land-creatures, is a winner! One thing to notice is that every single card here has the word Elemental on it, and almost all of them also care about lands or land-creatures. In fact, many spells that make land-creatures also give them the Elemental typing. If we look at every Elemental tribal card as a support card for land-creatures, we find some fun inclusions.
Creeping TrailblazerCreeping Trailblazer is an effective lord for our land-creatures, and provides huge value if we can turn all the lands on at once with Sylvan AwakeningSylvan Awakening. Zendikar’s RoilZendikar’s Roil, Avenger of ZendikarAvenger of Zendikar, and Omnath, Locus of RageOmnath, Locus of Rage help us build a more consistent army and get value from ramp spells. Between these and the Embodiments, Landfall is going to be a huge part of the strategy in this deck! Once we’re generating all these Elemental tokens, Risen ReefRisen Reef looks like pretty great value too!
Let’s change tack and check out the EDHREC Themes feature. It has a page for Elemental tribal, along with every other creature type.
Muldrotha, the GravetideMuldrotha, the Gravetide and Yarok, the DesecratedYarok, the Desecrated are on-type and let us replay key lands and enablers or double up Landfall triggers, respectively. Incandescent SoulstokeIncandescent Soulstoke provides another stat buff to our lands, so we might end up playing it if we’re committing heavily to Elementals. Unfortunately, anything that refers to an “Elemental card” or “Elemental spell” is going to fall flat, since our land-creatures are neither.
Off the Beaten Path
While I value the inspiration I get from these High Synergy sections, there will always be high-value cards they miss. Readers of my first The Suite-est Thing pointed out that my Damage Redirection deck was missing the various en-Kor creatures, which have a powerful interaction with Boros ReckonerBoros Reckoner and friends. I take this as a reminder that there’s always another sweet card to find!
We can’t do this without good old Gumby.
In this case, we want to track down more ways to turn our lands into creatures efficiently, repeatedly, and en masse. Liege of the TangleLiege of the Tangle was somehow not in any of our High Synergy screengrabs despite being an Elemental and turning our lands into the biggest creatures ever. Titania, Protector of ArgothTitania, Protector of Argoth is another extremely pushed Elemental with highly synergistic text. Chandra, Novice PyromancerChandra, Novice Pyromancer gives a great buff to Elementals, and sometimes she ramps us. Cards like Roil ElementalRoil Elemental and Omnath, Locus of the RoilOmnath, Locus of the Roil don’t directly help our land-creatures but do benefit from our ramp and Elemental synergies.
Rude AwakeningRude Awakening and Life//DeathLife//Death are the effects we most crave redundancy for: mass land animation. Natural EmergenceNatural Emergence is the best of the lot, since it’s a constant static ability, which then makes cards like Soul of the HarvestSoul of the Harvest strong. Natural AffinityNatural Affinity, Living PlaneLiving Plane, and Nature’s RevoltNature’s Revolt are symmetrical land animators that we'll be better able to take advantage of than our opposition. None of these make our land-creatures Elementals, but there are ways to fix that.
Quirion DruidQuirion Druid, Balduvian FrostwakerBalduvian Frostwaker, Verdant TouchVerdant Touch, Waker of the WildsWaker of the Wilds, Wakeroot ElementalWakeroot Elemental, and Woodwraith CorrupterWoodwraith Corrupter all allow for repeated, permanent transfiguring of lands into creatures. Siege of TowersSiege of Towers isn’t repeatable, but it is efficient. All of these permanent versions of land animation carry the same pros and cons: we save mana and cards we would spend animating them again in future, but lose our advantage against sweepers. On the temporary animation side, Kamahl, Fist of KrosaKamahl, Fist of Krosa is worth singling out for efficiency and utility, and Nissa, WorldwakerNissa, Worldwaker is a viable win condition.
Renovate or Build?
Having more extensively explored the possible support for a land-creature theme, let’s see how easy it is to create in practice. First, I wanted to demonstrate how a lighter package can be added into an existing Commander deck to give it a new dimension. I used EDHREC's Average Deck function to grab a quick sample of a Multani, Yavimaya’s AvatarMultani, Yavimaya’s Avatar deck from EDHREC to use as a starting point.
An Average Multani
View on ArchidektCommander (1)
- 1 Multani, YavimayaMultani, Yavimaya
Creatures (22)
- 1 Acidic SlimeAcidic Slime
- 1 Avenger of ZendikarAvenger of Zendikar
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 Bane of ProgressBane of Progress
- 1 Beanstalk GiantBeanstalk Giant
- 1 Courser of KruphixCourser of Kruphix
- 1 Crash of Rhino BeetlesCrash of Rhino Beetles
- 1 Eternal WitnessEternal Witness
- 1 Farhaven ElfFarhaven Elf
- 1 Kalonian TwingroveKalonian Twingrove
- 1 Nissa, Vastwood SeerNissa, Vastwood Seer
- 1 Oracle of Mul DayaOracle of Mul Daya
- 1 Rampaging BalothsRampaging Baloths
- 1 Ramunap ExcavatorRamunap Excavator
- 1 Reclamation SageReclamation Sage
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Springbloom DruidSpringbloom Druid
- 1 TerastodonTerastodon
- 1 Tireless TrackerTireless Tracker
- 1 Ulvenwald HydraUlvenwald Hydra
- 1 Wayward SwordtoothWayward Swordtooth
- 1 Wood ElvesWood Elves
Instants (5)
- 1 Beast WithinBeast Within
- 1 HarrowHarrow
- 1 Heroic InterventionHeroic Intervention
- 1 Krosan GripKrosan Grip
- 1 Momentous FallMomentous Fall
Sorceries (17)
- 1 Boundless RealmsBoundless Realms
- 1 Circuitous RouteCircuitous Route
- 1 CultivateCultivate
- 1 Explosive VegetationExplosive Vegetation
- 1 Far WanderingsFar Wanderings
- 1 Grow from the AshesGrow from the Ashes
- 1 HarmonizeHarmonize
- 1 KodamaKodama
- 1 NissaNissa
- 1 NissaNissa
- 1 PirPir
- 1 Rampant GrowthRampant Growth
- 1 RangerRanger
- 1 RishkarRishkar
- 1 Skyshroud ClaimSkyshroud Claim
- 1 Sylvan AwakeningSylvan Awakening
- 1 Traverse the OutlandsTraverse the Outlands
Artifacts (7)
- 1 Blackblade ReforgedBlackblade Reforged
- 1 Crucible of WorldsCrucible of Worlds
- 1 Lightning GreavesLightning Greaves
- 1 SeerSeer
- 1 Sol RingSol Ring
- 1 Strata ScytheStrata Scythe
- 1 Swiftfoot BootsSwiftfoot Boots
Enchantments (7)
- 1 Colossal MajestyColossal Majesty
- 1 Greater GoodGreater Good
- 1 Khalni Heart ExpeditionKhalni Heart Expedition
- 1 Sylvan LibrarySylvan Library
- 1 The Mending of DominariaThe Mending of Dominaria
- 1 Zendikar ResurgentZendikar Resurgent
- 1 ZendikarZendikar
Planeswalkers (1)
- 1 Nissa, Who Shakes the WorldNissa, Who Shakes the World
Lands (40)
- 1 Blighted WoodlandBlighted Woodland
- 1 Castle GarenbrigCastle Garenbrig
- 1 Desert of the IndomitableDesert of the Indomitable
- 1 Evolving WildsEvolving Wilds
- 1 Mosswort BridgeMosswort Bridge
- 1 Myriad LandscapeMyriad Landscape
- 1 Reliquary TowerReliquary Tower
- 1 RogueRogue
- 1 Slippery KarstSlippery Karst
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Tranquil ThicketTranquil Thicket
- 29 ForestForest
As an Elemental who cares about having many lands in play, I figured an average Multani deck would dovetail nicely with our land-creature suite. Sure enough, this sample deck already plays a few cards we want: Nissa, Who Shakes the WorldNissa, Who Shakes the World, Zendikar’s RoilZendikar’s Roil, The Mending of DominariaThe Mending of Dominaria, and even Sylvan AwakeningSylvan Awakening itself! That’s a great start, but let’s look at some easy changes where we can bring in cards from our suite as sidegrades.
There’s a surprising lack of Nissas in this deck! Nissa, Vital ForceNissa, Vital Force is a cheap and proactive draw engine for Landfall strategies. Nissa, WorldwakerNissa, Worldwaker seems like at least a sidegrade to a creature like Kalonian TwingroveKalonian Twingrove. Apart from an insane ceiling for Greater GoodGreater Good sacrifices, I’d rather have a cheaper permanent that pumps out 4/4s and gives me mana. Similarly, Embodiment of InsightEmbodiment of Insight gels well with the Landfall cards in the deck and can replace Crash of Rhino BeetlesCrash of Rhino Beetles, another more generic land payoff. Hunting WildsHunting Wilds is literally a strictly better Ranger’s PathRanger’s Path! Titania, Protector of ArgothTitania, Protector of Argoth has a similar cost and ramping effect to Ulvenwald HydraUlvenwald Hydra, and combines nicely with all the HarrowHarrow effects present.
In the manabase, we can swap in some of the self-animating lands available to mono-green over the current nonbasics. Treetop VillageTreetop Village is a green mana producer, and MutavaultMutavault and Mobilized DistrictMobilized District are highly efficient. Hostile DesertHostile Desert is unfortunately a nonbo with Multani trying to stock the yard, so we’ll leave it at home.
After that, we have to make some more difficult decisions and look at cards that might be less harmonious with the new theme and replace them with essential suite cards. Jolrael, Empress of BeastsJolrael, Empress of Beasts is a powerhouse finisher and Multani’s ability ensures you can always feed her fuel. Kamahl, Fist of KrosaKamahl, Fist of Krosa is welcome in any green deck that attacks. Sylvan AdvocateSylvan Advocate and Earth SurgeEarth Surge ensure that our animation spells will be game-ending. Nature’s RevoltNature’s Revolt, Living PlaneLiving Plane, and Rude AwakeningRude Awakening give us further ways to animate our team. Splendid ReclamationSplendid Reclamation and World ShaperWorld Shaper, while not strictly part of our suite, provide insurance against our lands getting Wrathed, and they squeeze more value out of any land-self-sacrificing we may utilize.
Multani’s Awakened Lands
View on ArchidektCommander (1)
- 1 Multani, YavimayaMultani, Yavimaya
Creatures (21)
- 1 Kamahl, Fist of KrosaKamahl, Fist of Krosa
- 1 Avenger of ZendikarAvenger of Zendikar
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 Bane of ProgressBane of Progress
- 1 Beanstalk GiantBeanstalk Giant
- 1 Jolrael, Empress of BeastsJolrael, Empress of Beasts
- 1 Eternal WitnessEternal Witness
- 1 Embodiment of InsightEmbodiment of Insight
- 1 Farhaven ElfFarhaven Elf
- 1 Nissa, Vastwood SeerNissa, Vastwood Seer
- 1 Oracle of Mul DayaOracle of Mul Daya
- 1 Rampaging BalothsRampaging Baloths
- 1 Ramunap ExcavatorRamunap Excavator
- 1 Reclamation SageReclamation Sage
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Springbloom DruidSpringbloom Druid
- 1 World ShaperWorld Shaper
- 1 Tireless TrackerTireless Tracker
- 1 Titania, Protector of ArgothTitania, Protector of Argoth
- 1 Sylvan AdvocateSylvan Advocate
- 1 Wood ElvesWood Elves
Instants (4)
- 1 Beast WithinBeast Within
- 1 HarrowHarrow
- 1 Heroic InterventionHeroic Intervention
- 1 Krosan GripKrosan Grip
Sorceries (18)
- 1 Boundless RealmsBoundless Realms
- 1 Circuitous RouteCircuitous Route
- 1 CultivateCultivate
- 1 Explosive VegetationExplosive Vegetation
- 1 Far WanderingsFar Wanderings
- 1 Grow from the AshesGrow from the Ashes
- 1 HarmonizeHarmonize
- 1 KodamaKodama
- 1 NissaNissa
- 1 Rude AwakeningRude Awakening
- 1 PirPir
- 1 Rampant GrowthRampant Growth
- 1 Hunting WildsHunting Wilds
- 1 RishkarRishkar
- 1 Skyshroud ClaimSkyshroud Claim
- 1 Splendid ReclamationSplendid Reclamation
- 1 Sylvan AwakeningSylvan Awakening
- 1 Traverse the OutlandsTraverse the Outlands
Artifacts (6)
- 1 Crucible of WorldsCrucible of Worlds
- 1 Lightning GreavesLightning Greaves
- 1 SeerSeer
- 1 Sol RingSol Ring
- 1 Strata ScytheStrata Scythe
- 1 Swiftfoot BootsSwiftfoot Boots
Enchantments (7)
- 1 Earth SurgeEarth Surge
- 1 NatureNature
- 1 Living PlaneLiving Plane
- 1 Khalni Heart ExpeditionKhalni Heart Expedition
- 1 Sylvan LibrarySylvan Library
- 1 The Mending of DominariaThe Mending of Dominaria
- 1 ZendikarZendikar
Planeswalkers (3)
- 1 Nissa, Who Shakes the WorldNissa, Who Shakes the World
- 1 Nissa, Vital ForceNissa, Vital Force
- 1 Nissa, WorldwakerNissa, Worldwaker
Lands (40)
- 1 Blighted WoodlandBlighted Woodland
- 1 Castle GarenbrigCastle Garenbrig
- 1 Mobilized DistrictMobilized District
- 1 Evolving WildsEvolving Wilds
- 1 Mosswort BridgeMosswort Bridge
- 1 Myriad LandscapeMyriad Landscape
- 1 Treetop VillageTreetop Village
- 1 RogueRogue
- 1 Slippery KarstSlippery Karst
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Tranquil ThicketTranquil Thicket
- 1 MutavaultMutavault
- 28 ForestForest
So that’s what it looks like when we spruce up an existing deck with only a few changes! We managed to get most of the exciting green cards from our suite in there.
But what if we took things all the way? What if we didn't want to update an existing deck, but build from scratch? Can we build an entire 99-card deck of land-creature and Elemental synergies?
Weekend Pass at CreatureLand!
View on ArchidektCommander (1)
- 1 Morophon, the BoundlessMorophon, the Boundless
Creatures (20)
- 1 Creeping TrailblazerCreeping Trailblazer
- 1 Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite
- 1 Embodiment of FuryEmbodiment of Fury
- 1 Embodiment of InsightEmbodiment of Insight
- 1 Ingot ChewerIngot Chewer
- 1 Jolrael, Empress of BeastsJolrael, Empress of Beasts
- 1 Liege of the TangleLiege of the Tangle
- 1 Living TwisterLiving Twister
- 1 Massacre WurmMassacre Wurm
- 1 Omnath, Locus of RageOmnath, Locus of Rage
- 1 Omnath, Locus of the RoilOmnath, Locus of the Roil
- 1 Risen ReefRisen Reef
- 1 Roil ElementalRoil Elemental
- 1 ShriekmawShriekmaw
- 1 Soul of the HarvestSoul of the Harvest
- 1 Sylvan AdvocateSylvan Advocate
- 1 Titania, Protector of ArgothTitania, Protector of Argoth
- 1 WispmareWispmare
- 1 World ShaperWorld Shaper
- 1 Yarok, the DesecratedYarok, the Desecrated
Instants (3)
- 1 Anguished UnmakingAnguished Unmaking
- 1 Heroic InterventionHeroic Intervention
- 1 Krosan GripKrosan Grip
Sorceries (14)
- 1 AnimistAnimist
- 1 FarseekFarseek
- 1 Genesis WaveGenesis Wave
- 1 Hunting WildsHunting Wilds
- 1 Idyllic TutorIdyllic Tutor
- 1 NatureNature
- 1 Planar OutburstPlanar Outburst
- 1 Roil SpoutRoil Spout
- 1 Rude AwakeningRude Awakening
- 1 Ruinous PathRuinous Path
- 1 Skyshroud ClaimSkyshroud Claim
- 1 Sylvan AwakeningSylvan Awakening
- 1 Tempt with DiscoveryTempt with Discovery
- 1 Three VisitsThree Visits
Artifacts (1)
- 1 Chromatic LanternChromatic Lantern
Enchantments (14)
- 1 Bear UmbraBear Umbra
- 1 DruidsDruids
- 1 Earth SurgeEarth Surge
- 1 Life and LimbLife and Limb
- 1 Living PlaneLiving Plane
- 1 Natural EmergenceNatural Emergence
- 1 NatureNature
- 1 Prismatic OmenPrismatic Omen
- 1 Radiant DestinyRadiant Destiny
- 1 Sacred GroundSacred Ground
- 1 Sterling GroveSterling Grove
- 1 Terra EternalTerra Eternal
- 1 The Mending of DominariaThe Mending of Dominaria
- 1 ZendikarZendikar
Planeswalkers (5)
- 1 Nissa, Steward of ElementsNissa, Steward of Elements
- 1 Nissa, Vital ForceNissa, Vital Force
- 1 Nissa, Voice of ZendikarNissa, Voice of Zendikar
- 1 Nissa, Who Shakes the WorldNissa, Who Shakes the World
- 1 Nissa, WorldwakerNissa, Worldwaker
Lands (43)
- 1 Bloodstained MireBloodstained Mire
- 1 Breeding PoolBreeding Pool
- 1 Canopy VistaCanopy Vista
- 1 Celestial ColonnadeCelestial Colonnade
- 1 Cinder GladeCinder Glade
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Creeping Tar PitCreeping Tar Pit
- 1 Faerie ConclaveFaerie Conclave
- 1 Flooded StrandFlooded Strand
- 3 ForestForest
- 1 Hallowed FountainHallowed Fountain
- 1 Hissing QuagmireHissing Quagmire
- 1 IslandIsland
- 1 Krosan VergeKrosan Verge
- 1 Lavaclaw ReachesLavaclaw Reaches
- 1 Lumbering FallsLumbering Falls
- 1 Mana ConfluenceMana Confluence
- 1 Misty RainforestMisty Rainforest
- 1 MutavaultMutavault
- 1 Needle SpiresNeedle Spires
- 1 Overgrown TombOvergrown Tomb
- 1 Path of AncestryPath of Ancestry
- 1 Polluted DeltaPolluted Delta
- 1 Raging RavineRaging Ravine
- 1 Scalding TarnScalding Tarn
- 1 Shambling VentShambling Vent
- 1 Steam VentsSteam Vents
- 1 Stirring WildwoodStirring Wildwood
- 1 Stomping GroundStomping Ground
- 1 Temple GardenTemple Garden
- 1 Treetop VillageTreetop Village
- 1 Undiscovered ParadiseUndiscovered Paradise
- 1 Verdant CatacombsVerdant Catacombs
- 1 Wandering FumaroleWandering Fumarole
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
- 3 ForestForest
- 1 IslandIsland
Yes, yes we can. This is far from an optimal list, although I have tried to balance it a bit (feel free to suggest better options in the comments).
I do want to point out a couple of my favorite cute interactions, though. First, using Awaken to put +1/+1 counters on a land that we then animate with other abilities can make the creature quite mighty, especially if it is also unblockable, or if it has double strike or Infect. If you enjoy this, I recommend adding in Noyan Dar, Roil ShaperNoyan Dar, Roil Shaper.
Second, while Natural AffinityNatural Affinity, Living PlaneLiving Plane, and most of our similar mass-animation effects are symmetrical, Massacre WurmMassacre Wurm and Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite are not. These already-infamous permanents are especially tough to handle when nobody else has lands in play!
Anyhow, that’s our suite for the day. While there are few cards which refer directly to land-creatures, there turns out to be a large pool of cards which subtly support this theme. There’s even room for a variety of playstyles and decks to utilize them in different ways. Consider a Noyan Dar Spellslinger deck that Awakens a huge Inkmoth NexusInkmoth Nexus or Celestial ColonnadeCelestial Colonnade, or perhaps consider a Bant Enchantress deck that powers out lands with BurgeoningBurgeoning and ExplorationExploration, then assembles some combination of Terra EternalTerra Eternal, Nature’s RevoltNature’s Revolt, and tons of anthems!
If by some chance your deck doesn’t have any angle to include a land creature package, no matter. Chances are you’ll be able to find some suite new tech in next month’s The Suite-est Thing!
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