Denry Klin, Editor in Chief
Sage of Hours
Teleportation Circle
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Denry Klin has at least five +1/+1 counters on it. |
Steps
How does this combo work?
1 | At the beginning of your end step, Teleportation Circle triggers, blinking Sage of Hours. |
2 | Sage of Hours enters the battlefield, triggering Denry Klin, putting at least five +1/+1 counters on Sage of Hours. |
3 | Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one. |
4 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
23
DECKS
0.00%
OF 1707277 ELIGIBLE DECKS
Rank 19053
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Denry Klin, Editor in Chief
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