Wormfang Manta + Flickerform + Hushwing Gryff Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
- Flickerform attached to Wormfang Manta.
each turn available
Steps
How does this combo work?
- 1Activate Flickerform by paying
, exiling Wormfang Manta and all Auras attached to it.
- 2When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
- 3At the beginning of your end step, Flickerform triggers, returning Wormfang Manta from exile to the battlefield, and then returning all Auras that were attached to Wormfang Manta from exile to the battlefield attached to Wormfang Manta.
- 4Wormfang Manta's first ability does not trigger due to Hushwing Gryff.
- 5Repeat each turn.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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