Wormfang Manta
Hushbringer
Thassa, Deep-Dwelling
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. |
Steps
How does this combo work?
1 | At the beginning of your end step Thassa triggers, exiling Wormfang Manta and returns it to the battlefield. |
2 | Wormfang Manta leaves the battlefield, giving you an extra turn. |
3 | On ETB Hushbringer prevents Wormfang Manta's trigger, so you do not skip your next turn. |
4 | Take your extra turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
11
DECKS
0.00%
OF 1780533 ELIGIBLE DECKS
Rank 24580
MOST PLAYED OF 46340 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Roon of the Hidden Realm
0.1%inclusion2 decks3.11K decks
Kenrith, the Returned King
0.0%inclusion2 decks27.7K decks
Brago, King Eternal
0.0%inclusion2 decks12.2K decks
The Wandering Minstrel
0.0%inclusion1 decks12.9K decks
Genku, Future Shaper
0.1%inclusion1 decks1.44K decks
Isperia the Inscrutable
0.2%inclusion1 decks585 decks
Kilo, Apogee Mind
0.0%inclusion1 decks11.7K decks
Bjorna, Nightfall Alchemist // Wernog, Rider's Chaplain
0.0%inclusion1 decks3.60K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Utility Lands
Mana Artifacts
Lands