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Angel of Destiny + March from Velis Vel Combo

  • Prerequisites

    What do I need to start this combo?

    • Angel of Destiny on the battlefield.
    • March from Velis Vel in hand or in your graveyard.
    • Your life total is at least 5. Angel of Destiny does not have summoning sickness.
    • You control three nonbasic lands that share a type and will not have summoning sickness when animated. Opponents cannot block flying creatures you control.
    • {2}{u} available
  • Steps

    How does this combo work?

    • 1
      Cast March from Velis Vel by paying its mana cost targeting Angel of Destiny, causing each nonbasic land you control of the chosen type to become a copy of the targeted creature until end of turn and granting them haste for that duration.
    • 2
      Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent.
    • 3
      When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage.
    • 4
      Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total.
    • 5
      Repeat steps 4-5 for the normal damage step.
    • 6
      At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
  • Results

    What do I get from this combo?

    • Each opponent loses the game

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

3

Upgraded

(no early game 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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