Angel of Destiny + March from Velis Vel Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Angel of Destiny on the battlefield.
- March from Velis Vel in hand or in your graveyard.
- Your life total is at least 5. Angel of Destiny does not have summoning sickness.
- You control three nonbasic lands that share a type and will not have summoning sickness when animated. Opponents cannot block flying creatures you control.
available
Steps
How does this combo work?
- 1Cast March from Velis Vel by paying its mana cost targeting Angel of Destiny, causing each nonbasic land you control of the chosen type to become a copy of the targeted creature until end of turn and granting them haste for that duration.
- 2Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent.
- 3When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage.
- 4Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total.
- 5Repeat steps 4-5 for the normal damage step.
- 6At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
- 1
Results
What do I get from this combo?
- Each opponent loses the game
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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