Mind Over Matter
Ocular Halo
Prerequisites
What do I need to start this combo?
| Mind Over Matter and Ocular Halo on the battlefield. | |
| Ocular Halo attached to a creature you control that does not have summoning sickness. |
Steps
How does this combo work?
1 | Activate the creature with Ocular Halo attached by tapping it, causing you to draw a card. |
2 | Activate Mind Over Matter by discarding a card, untapping the creature with Ocular Halo attached. |
3 | Repeat. |
Results
What do I get from this combo?
| Infinite draw triggers | |
| Infinite looting | |
| Infinite self-discard triggers |
Combo Metadata
15
DECKS
0.00%
OF 2385485 ELIGIBLE DECKS
Rank 30152
MOST PLAYED OF 67950 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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