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Ruthless Technomancer + Perigee Beckoner + Nim Shambler Combo

  • Prerequisites

    What do I need to start this combo?

    • Perigee Beckoner in hand.
    • Ruthless Technomancer and Nim Shambler on the battlefield.
    • You control ten or more artifacts.
    • {1}{b} available
  • Steps

    How does this combo work?

    • 1
      Cast Perigee Beckoner for its warp cost by paying {1}{b}.
    • 2
      When Perigee Beckoner enters, it triggers, targeting Ruthless Technomancer.
    • 3
      Activate Nim Shambler by sacrificing Ruthless Technomancer.
    • 4
      When Ruthless Technomancer dies, its ability given to it by Perigee Beckoner triggers, returning Ruthless Technomancer from your graveyard to the battlefield tapped.
    • 5
      When Ruthless Technomancer enters, its first ability triggers, causing you to sacrifice Nim Shambler and creating a number of Treasure tokens equal to Nim Shambler's power.
    • 6
      Resolve the Nim Shambler ability from step 3.
    • 7
      Activate six Treasures by tapping and sacrificing them, adding {4}{b}{b}.
    • 8
      Activate Ruthless Technomancer by paying {2}{b} and sacrificing two Treasures, returning Nim Shambler from your graveyard to the battlefield.
    • 9
      Activate Nim Shambler by sacrificing Perigee Beckoner.
    • 10
      Activate Ruthless Technomancer by paying {2}{b} and sacrificing four Treasures, returning Perigee Beckoner from your graveyard to the battlefield.
    • 11
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite artifact tokens
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite Treasure tokens
    • Infinite colored mana
    • Infinite death triggers
    • Infinite recursion of creature cards in your graveyard
    • Infinite creature sacrifice triggers
    • Return all creature cards from your graveyard to the battlefield

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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