Azor, the Lawbringer
Temur Sabertooth
Prerequisites
What do I need to start this combo?
| Azor and Temur Sabertooth on the battlefield. | |
Steps
How does this combo work?
1 | Activate Temur Sabertooth by paying |
2 | Cast Azor by paying |
3 | Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. |
4 | Repeat each turn. |
Results
What do I get from this combo?
| Opponents can't cast instant spells during their turns | |
| Opponents can't cast sorcery spells | |
| Lock |
Combo Metadata
10
DECKS
0.00%
OF 867745 ELIGIBLE DECKS
Rank 24569
MOST PLAYED OF 44652 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed early game?
Mr. Foxglove
0.0%inclusion2 decks5.04K decks
Chulane, Teller of Tales
0.0%inclusion2 decks8.63K decks
Derevi, Empyrial Tactician
0.0%inclusion1 decks10.6K decks
Roon of the Hidden Realm
0.0%inclusion1 decks3.16K decks
Helga, Skittish Seer
0.0%inclusion1 decks14.6K decks
Jodah, the Unifier
0.0%inclusion1 decks27.1K decks
Garth One-Eye
0.0%inclusion1 decks4.88K decks
Atraxa, Grand Unifier
0.0%inclusion1 decks16.2K decks
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands