The Legend of Kuruk
Teleportation Circle
Doubling Season
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
Steps
How does this combo work?
1 | Activate Avatar Kuruk by paying |
2 | At the beginning of your end step, Teleportation Circle triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Doubling Season. |
3 | The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card. |
4 | Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
16
DECKS
0.00%
OF 599655 ELIGIBLE DECKS
Rank 27553
MOST PLAYED OF 61671 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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