Haru, Hidden Talent
Retreat to Emeria
Chain of Vapor
Prerequisites
What do I need to start this combo?
| Chain of Vapor in hand. | |
| Haru and Retreat to Emeria on the battlefield. | |
| You have a land card in hand. You are able to play a land this turn. You control another nonland permanent. | |
| available |
Steps
How does this combo work?
1 | Play a land. When the land enters, Retreat to Emeria triggers, creating a 1/1 Kor Ally creature token. |
2 | When the Kor Ally enters, Haru triggers, earthbending a land you control. |
3 | Cast Chain of Vapor by paying , causing you to return any nonland permanent you control except Haru or Retreat to Emeria from the battlefield to your hand, and then sacrifice an earthbent land to copy Chain of Vapor targeting another applicable permanent you control. |
4 | The earthbent land triggers, returning itself from your graveyard to the battlefield tapped. |
5 | When the land enters, Retreat to Emeria triggers, creating a 1/1 Kor Ally creature token. |
6 | When the Kor Ally enters, Haru triggers, earthbending a land you control. |
7 | Resolve Chain of Vapor, causing you to return the targeted permanent from the battlefield to your hand, and then sacrifice an earthbent land to copy Chain of Vapor targeting another applicable permanent you control. |
8 | Repeat from step 4. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite magecraft triggers | |
| Infinite landfall triggers | |
| Infinite LTB |
Combo Metadata
13
DECKS
0.00%
OF 294014 ELIGIBLE DECKS
Rank 23875
MOST PLAYED OF 48710 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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