Retreat to Emeria
Haru, Hidden Talent
Treva's Ruins
Prerequisites
What do I need to start this combo?
| Treva's Ruins in hand. | |
| Retreat to Emeria and Haru on the battlefield. | |
| You are able to play a land this turn. |
Steps
How does this combo work?
1 | Play Treva's Ruins. |
2 | When Treva's Ruins enters, it and Retreat to Emeria trigger. |
3 | Resolve the Retreat to Emeria trigger, creating a 1/1 Kor Ally creature token. |
4 | When the Kor Ally enters, Haru triggers, earthbending Treva's Ruins. |
5 | Resolve the Treva's Ruins trigger from step 2, causing you to sacrifice it |
6 | Haru triggers, returning Treva's Ruins from your graveyard to the battlefield. |
7 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite lifegain triggers | |
| Infinite lifegain | |
| Infinite creature tokens | |
| Infinite landfall triggers |
Combo Metadata
36
DECKS
0.01%
OF 287362 ELIGIBLE DECKS
Rank 17584
MOST PLAYED OF 48423 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Katara, the Fearless
0.3%inclusion23 decks6.62K decks
Aang, at the Crossroads
0.1%inclusion3 decks4.43K decks
Avatar Aang
0.0%inclusion3 decks13.2K decks
Aang and Katara
0.2%inclusion2 decks942 decks
General Tazri
0.0%inclusion1 decks3.54K decks
Tazri, Beacon of Unity
0.0%inclusion1 decks2.70K decks
The Wandering Minstrel
0.0%inclusion1 decks14.3K decks
Choco, Seeker of Paradise
0.0%inclusion1 decks15.1K decks
Aragorn, the Uniter
0.0%inclusion1 decks20.6K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands