Halo Fountain
Sanctum Weaver
Kelpie Guide
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Sanctum Weaver and Kelpie Guide do not have summoning sickness. | |
| You control at least two enchantments. |
Steps
How does this combo work?
1 | Activate Sanctum Weaver by tapping it, adding at least |
2 | Activate Kelpie Guide by tapping it, targeting Halo Fountain. |
3 | Holding priority, activate Halo Fountain by paying , tapping it, and untapping Kelpie Guide and Sanctum Weaver, causing you to draw a card. |
4 | Resolve the Kelpie Guide ability, untapping Halo Fountain. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite creature ETB | |
| Near-infinite creature tokens |
Combo Metadata
6
DECKS
0.00%
OF 1162966 ELIGIBLE DECKS
Rank 37322
MOST PLAYED OF 66524 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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High Synergy Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands