Chronomantic Escape
Sphinx of the Second Sun
Moritte of the Frost

   Prerequisites

What do I need to start this combo?
Chronomantic Escape in hand.
Sphinx of the Second Sun and Moritte of the Frost on the battlefield.
Moritte of the Frost is a copy of Sphinx of the Second Sun.
4 available

   Steps

How does this combo work?
1
Cast Chronomantic Escape by paying 4, causing creatures to be unable to attack you until your next turn, and putting Chronomantic Escape into exile with three time counters on it.
2
At the beginning of your postcombat main phase, both copies of Sphinx of the Second Sun trigger, causing you to get two additional beginning phases after this phase.
3
Move to your first additional beginning phase.
4
At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself.
5
Repeat from step 3 one additional time.
6
At the beginning of your next upkeep, Chronomantic Escape triggers, removing a time counter from itself and causing you to cast it without paying its mana cost.
7
Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and putting Chronomantic Escape into exile with three time counters on it.
8
Repeat from step 2.

   Results

What do I get from this combo?
You can't be attacked
Lock
Esika, God of the Tree
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