Araumi of the Dead Tide
Kelpie Guide
Mesmeric Orb
Prerequisites
What do I need to start this combo?
| Kelpie Guide in your graveyard. | |
| Araumi of the Dead Tide and Mesmeric Orb on the battlefield. | |
| Araumi does not have summoning sickness. You have at least two opponents. You have at least one additional card in your graveyard for each opponent you have. | |
Steps
How does this combo work?
1 | Activate Araumi by tapping it and exiling cards from your graveyard equal to the number of opponent you have, giving Kelpie Guide encore until end of turn. |
2 | Activate Kelpie Guide's encore ability by paying |
3 | Activate a Kelpie Guide's first ability by tapping it, untapping a different Kelpie Guide. |
4 | Mesmeric Orb triggers, causing you to mill a card. |
5 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite self-mill |
Combo Metadata
68
DECKS
0.00%
OF 1869165 ELIGIBLE DECKS
Rank 13255
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Araumi of the Dead Tide
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