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Technomancer + Machine God's Effigy + Krark-Clan Ironworks Combo

  • Prerequisites

    What do I need to start this combo?

    • Machine God's Effigy in hand.
    • Technomancer and Krark-Clan Ironworks on the battlefield.
    • {4} available
  • Steps

    How does this combo work?

    • 1
      Cast Machine God's Effigy by paying {4}. Choose to have it enter the battlefield as a copy of Technomancer.
    • 2
      When Machine God's Effigy enters, it triggers. Holding priority, activate Machine God's Effigy by tapping it, adding {u}.
    • 3
      Activate Krark-Clan Ironworks by sacrificing Machine God's Effigy.
    • 4
      Resolve the Machine God's Effigy trigger, causing you to mill three cards and return Machine God's Effigy from your graveyard to the battlefield as a copy of Technomancer.
    • 5
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite self-mill
    • Infinite colorless mana
    • Infinite blue mana
    • Put all artifact creature cards with mana value 2 or less from your library onto the battlefield
    • Put all artifact creature cards with mana value 2 or less from your graveyard onto the battlefield

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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