Technomancer
Machine God's Effigy
Krark-Clan Ironworks
Prerequisites
What do I need to start this combo?
| Machine God's Effigy in hand. | |
| Technomancer and Krark-Clan Ironworks on the battlefield. | |
Steps
How does this combo work?
1 | Cast Machine God's Effigy by paying |
2 | When Machine God's Effigy enters, it triggers. Holding priority, activate Machine God's Effigy by tapping it, adding . |
3 | Activate Krark-Clan Ironworks by sacrificing Machine God's Effigy. |
4 | Resolve the Machine God's Effigy trigger, causing you to mill three cards and return Machine God's Effigy from your graveyard to the battlefield as a copy of Technomancer. |
5 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite sacrifice triggers | |
| Infinite death triggers | |
| Infinite self-mill | |
| Infinite colorless mana | |
| Infinite blue mana | |
| Put all artifact creature cards with mana value 2 or less from your library onto the battlefield | |
| Put all artifact creature cards with mana value 2 or less from your graveyard onto the battlefield |
Combo Metadata
12
DECKS
0.00%
OF 1869165 ELIGIBLE DECKS
Rank 22749
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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