Satoru Umezawa + Intruder Alarm Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Satoru Umezawa and Intruder Alarm on the battlefield.
- You control another creature that can attack this turn and that cannot be blocked by an opponent. You have a creature card in hand.
- Creatures you control can tap to produce at least
.
Steps
How does this combo work?
- 1Declare any other creature as an attacker.
- 2When that creature isn't blocked, activate any number of creatures you control by tapping them, adding at least
.
- 3Activate a creature card's ninjutsu ability by paying
and returning the unblocked attacker to your hand, putting the creature card from your hand onto the battlefield tapped and attacking.
- 4When the creature enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- 5Repeat from step 2.
- 1
Results
What do I get from this combo?
- Infinite creature LTB
- Infinite creature ETB
- Infinite mana creatures you control can produce
- Infinite untap of creatures
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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