Thousand-Faced Shadow
Palinchron
Nezumi Prowler
Prerequisites
What do I need to start this combo?
| Thousand-Faced Shadow in hand. | |
| Palinchron and Nezumi Prowler on the battlefield. | |
| Nezumi Prowler and Palinchron do not have summoning sickness.
An opponent cannot block Nezumi Prowler or Palinchron.
You control up to seven lands that can tap to produce at least |
Steps
How does this combo work?
1 | Declare Palinchron and Nezumi Prowler as attackers. |
2 | When they aren't blocked, activate up to seven lands you control by tapping them, adding at least |
3 | Activate Thousand-Faced Shadow's ninjutsu ability by paying |
4 | When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Palinchron that is tapped and attacking. |
5 | When the Palinchron token enters the battlefield, it triggers, untapping up to seven lands. |
6 | Activate Nezumi Prowler's ninjutsu ability by paying |
7 | Repeat from step 2. |
8 | Deal combat damage using the Palinchron tokens, dealing infinite combat damage to the defending opponent. |
9 | If you control up to seven lands that can tap to produce at least |
Results
What do I get from this combo?
| Infinite combat damage to one opponent | |
| Infinite creature tokens | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite mana lands you control can produce | |
| Infinite untap of lands you control |
Combo Metadata
80
DECKS
0.00%
OF 2516966 ELIGIBLE DECKS
Rank 16809
MOST PLAYED OF 66840 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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