Skip to content

Sakashima of a Thousand Faces + Astral Dragon + Necromancy Combo

  • Prerequisites

    What do I need to start this combo?

    • Necromancy in hand.
    • Sakashima of a Thousand Faces and Astral Dragon in your graveyard.
    • {2}{b} available
  • Steps

    How does this combo work?

    • 1
      Cast Necromancy by paying {2}{b}.
    • 2
      When Necromancy enters the battlefield, it triggers, returning Astral Dragon from your graveyard to the battlefield, and then attaching Necromancy to Astral Dragon.
    • 3
      When Astral Dragon enters the battlefield, it triggers, creating two token copies of Necromancy that are 3/3 Dragon creatures in addition to their other types.
    • 4
      When the Necromancy tokens enter the battlefield, they trigger, with at least one trigger targeting Sakashima of a Thousand Faces.
    • 5
      Resolve the first Necromancy trigger, returning Sakashima of a Thousand Faces from your graveyard to the battlefield as a copy of Astral Dragon, and not attaching Necromancy to Sakashima of a Thousand Faces due to Necromancy being a creature.
    • 6
      The Necromancy Aura creature token is put into your graveyard as a state-based action due to being an Aura that is unattached.
    • 7
      The Necromancy token leaves-the-battlefield ability triggers, as well as Sakashima of a Thousand Faces's enters-the-battlefield ability.
    • 8
      Resolve the Necromancy trigger, causing you to sacrifce Sakashima of a Thousand Faces.
    • 9
      Resolve the Sakashima of a Thousand Faces trigger, creating two token copies of Necromancy that are 3/3 Dragon creatures in addition to their other types.
    • 10
      Repeat from step 4.
  • Results

    What do I get from this combo?

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Size
View
New Commanders
Top Commanders
New Cards
Top Cards
High Lift
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands