Urban Daggertooth
Walking Ballista
Prerequisites
What do I need to start this combo?
| Urban Daggertooth and Walking Ballista on the battlefield. | |
| Urban Daggertooth has at least one +1/+1 counter. Walking Ballista has at least two +1/+1 counters. |
Steps
How does this combo work?
1 | Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to Urban Daggertooth. |
2 | Urban Daggertooth triggers, putting a +1/+1 counter on itself and Walking Ballista. |
3 | Repeat. |
Results
What do I get from this combo?
| Infinite +1/+1 counters on a creature | |
| Infinite proliferate |
Combo Metadata
432
DECKS
0.01%
OF 3996007 ELIGIBLE DECKS
Rank 6374
MOST PLAYED OF 50938 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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