Charnelhoard Wurm
Walk the Aeons
Prerequisites
What do I need to start this combo?
| Charnelhoard Wurm on the battlefield. | |
| Walk the Aeons in hand. | |
| Charnelhoard Wurm does not have summoning sickness and cannot be blocked by an opponent. | |
Steps
How does this combo work?
1 | Cast Walk the Aeons by paying |
2 | Deal combat damage to an opponent using Charnelhoard Wurm. |
3 | Charnelhoard Wurm triggers, returning Walk the Aeons to your hand from your graveyard. |
4 | Repeat each turn. |
Results
What do I get from this combo?
| Lock | |
| Infinite turns |
Combo Metadata
5
DECKS
0.00%
OF 506696 ELIGIBLE DECKS
Rank 29523
MOST PLAYED OF 44534 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.