Experiment Kraj
Devoted Druid
Branching Evolution
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Experiment Kraj does not have summoning sickness. |
Steps
How does this combo work?
1 | Activate Experiment Kraj by tapping it, putting two +1/+1 counters onto Devoted Druid. |
2 | Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. |
3 | Activate Experiment Kraj's own ability, putting two +1/+1 counters on itself. |
4 | Remove the -1/-1 counter and one of the +1/+1 counters from Experiment Kraj as a state-based action. |
5 | Repeat steps 2 through 4 any number of times, resulting in any number of +1/+1 counters on Experiment Kraj. |
6 | Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. |
7 | Activate Experiment Kraj using Devoted Druid's first ability by tapping it, add . |
8 | Repeat steps 6 and 7 any number of times. |
9 | You may also activate Experiment Kraj's own ability any number of times instead of step 7, putting any number of +1/+1 counters onto creatures. |
Results
What do I get from this combo?
| Infinite green mana | |
| Infinite +1/+1 counters on creatures you control |
Combo Metadata
202
DECKS
0.01%
OF 2174648 ELIGIBLE DECKS
Rank 10821
MOST PLAYED OF 61723 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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