Experiment Kraj
Krosan Restorer
Horseshoe Crab
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Experiment Kraj does not have summoning sickness.
You control up to three lands that can produce a total of at least | |
| available |
Steps
How does this combo work?
1 | Activate Experiment Kraj's own ability by tapping it, putting a +1/+1 counter on Horseshoe Crab. |
2 | Activate Experiment Kraj using Horseshoe Crab's ability by paying , untapping it. |
3 | Activate Experiment Kraj's own ability by tapping it, putting a +1/+1 counter on Krosan Restorer. |
4 | Activate Experiment Kraj using Horseshoe Crab's ability by paying , untapping it. |
5 | Activate Experiment Kraj using Krosan Restorer's ability by tapping it, untapping up to three lands you control. |
6 | Activate those lands by tapping them, adding at least |
7 | Repeat. |
8 | Once you have infinite mana, you may activate Experiment Kraj's own ability any number of times, and potentially activate Experiment Kraj any number of times copying abilities of other creatures you have placed +1/+1 counters onto. |
Results
What do I get from this combo?
| Infinite +1/+1 counters on creatures you control | |
| Infinite mana lands you control can produce |
Combo Metadata
349
DECKS
0.02%
OF 1655109 ELIGIBLE DECKS
Rank 6359
MOST PLAYED OF 43090 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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