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Vorel of the Hull Clade + Teferi, Master of Time + Memnarch Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • Vorel does not have summoning sickness. Teferi has at least six loyalty counters on it.
    • {1}{g}{u}{u}{u} your first turn, with {g}{u} available each extra turn available
  • Steps

    How does this combo work?

    • 1
      Activate Memnarch's first ability by paying {1}{u}{u}, causing Teferi to become an artifact.
    • 2
      Activate Vorel by paying {g}{u} and tapping it, doubling the number of loyalty counters on Teferi.
    • 3
      Activate Teferi's third loyalty ability by removing ten loyalty counters from it, causing you to take two extra turns after this one.
    • 4
      Move to your first extra turn.
    • 5
      Activate Teferi's first loyalty ability by putting a loyalty counter on it, causing you to loot.
    • 6
      Activate Vorel by paying {g}{u} and tapping it, doubling the number of loyalty counters on Teferi.
    • 7
      Move to your second extra turn.
    • 8
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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