Vorel of the Hull Clade + Teferi, Master of Time + Memnarch Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
- Vorel does not have summoning sickness. Teferi has at least six loyalty counters on it.
your first turn, with
available each extra turn available
Steps
How does this combo work?
- 1Activate Memnarch's first ability by paying
, causing Teferi to become an artifact.
- 2Activate Vorel by paying
and tapping it, doubling the number of loyalty counters on Teferi.
- 3Activate Teferi's third loyalty ability by removing ten loyalty counters from it, causing you to take two extra turns after this one.
- 4Move to your first extra turn.
- 5Activate Teferi's first loyalty ability by putting a loyalty counter on it, causing you to loot.
- 6Activate Vorel by paying
and tapping it, doubling the number of loyalty counters on Teferi.
- 7Move to your second extra turn.
- 8Repeat from step 2.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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